/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2011 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * */ #ifndef __COGL_WINSYS_EGL_PRIVATE_H #define __COGL_WINSYS_EGL_PRIVATE_H #include "cogl-defines.h" #include "cogl-winsys-private.h" #include "cogl-context.h" #include "cogl-context-private.h" #include "cogl-framebuffer-private.h" /* XXX: depending on what version of Mesa you have then * eglQueryWaylandBuffer may take a wl_buffer or wl_resource argument * and the EGL header will only forward declare the corresponding * type. * * The use of wl_buffer has been deprecated and so internally we * assume that eglQueryWaylandBuffer takes a wl_resource but for * compatibility we forward declare wl_resource in case we are * building with EGL headers that still use wl_buffer. * * Placing the forward declaration here means it comes before we * #include cogl-winsys-egl-feature-functions.h bellow which * declares lots of function pointers for accessing EGL extensions * and cogl-winsys-egl.c will include this header before it also * includes cogl-winsys-egl-feature-functions.h that may depend * on this type. */ #ifdef EGL_WL_bind_wayland_display struct wl_resource; #endif typedef struct _CoglWinsysEGLVtable { CoglBool (* display_setup) (CoglDisplay *display, CoglError **error); void (* display_destroy) (CoglDisplay *display); CoglBool (* context_created) (CoglDisplay *display, CoglError **error); void (* cleanup_context) (CoglDisplay *display); CoglBool (* context_init) (CoglContext *context, CoglError **error); void (* context_deinit) (CoglContext *context); CoglBool (* onscreen_init) (CoglOnscreen *onscreen, EGLConfig config, CoglError **error); void (* onscreen_deinit) (CoglOnscreen *onscreen); int (* add_config_attributes) (CoglDisplay *display, CoglFramebufferConfig *config, EGLint *attributes); } CoglWinsysEGLVtable; typedef enum _CoglEGLWinsysFeature { COGL_EGL_WINSYS_FEATURE_SWAP_REGION =1L<<0, COGL_EGL_WINSYS_FEATURE_EGL_IMAGE_FROM_X11_PIXMAP =1L<<1, COGL_EGL_WINSYS_FEATURE_EGL_IMAGE_FROM_WAYLAND_BUFFER =1L<<2, COGL_EGL_WINSYS_FEATURE_CREATE_CONTEXT =1L<<3, COGL_EGL_WINSYS_FEATURE_BUFFER_AGE =1L<<4, COGL_EGL_WINSYS_FEATURE_FENCE_SYNC =1L<<5 } CoglEGLWinsysFeature; typedef struct _CoglRendererEGL { CoglEGLWinsysFeature private_features; EGLDisplay edpy; EGLint egl_version_major; EGLint egl_version_minor; CoglClosure *resize_notify_idle; /* Data specific to the EGL platform */ void *platform; /* vtable for platform specific parts */ const CoglWinsysEGLVtable *platform_vtable; /* Function pointers for EGL specific extensions */ #define COGL_WINSYS_FEATURE_BEGIN(a, b, c, d) #define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \ ret (APIENTRY * pf_ ## name) args; #define COGL_WINSYS_FEATURE_END() #include "cogl-winsys-egl-feature-functions.h" #undef COGL_WINSYS_FEATURE_BEGIN #undef COGL_WINSYS_FEATURE_FUNCTION #undef COGL_WINSYS_FEATURE_END } CoglRendererEGL; typedef struct _CoglDisplayEGL { EGLContext egl_context; EGLSurface dummy_surface; EGLSurface egl_surface; EGLConfig egl_config; CoglBool found_egl_config; EGLSurface current_read_surface; EGLSurface current_draw_surface; EGLContext current_context; /* Platform specific display data */ void *platform; } CoglDisplayEGL; typedef struct _CoglContextEGL { EGLSurface saved_draw_surface; EGLSurface saved_read_surface; } CoglContextEGL; typedef struct _CoglOnscreenEGL { EGLSurface egl_surface; CoglBool pending_resize_notify; /* Platform specific data */ void *platform; } CoglOnscreenEGL; const CoglWinsysVtable * _cogl_winsys_egl_get_vtable (void); EGLBoolean _cogl_winsys_egl_make_current (CoglDisplay *display, EGLSurface draw, EGLSurface read, EGLContext context); #ifdef EGL_KHR_image_base EGLImageKHR _cogl_egl_create_image (CoglContext *ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attribs); void _cogl_egl_destroy_image (CoglContext *ctx, EGLImageKHR image); #endif #ifdef EGL_WL_bind_wayland_display CoglBool _cogl_egl_query_wayland_buffer (CoglContext *ctx, struct wl_resource *buffer, int attribute, int *value); #endif CoglBool _cogl_winsys_egl_renderer_connect_common (CoglRenderer *renderer, CoglError **error); #endif /* __COGL_WINSYS_EGL_PRIVATE_H */