#include #include #include #include #include #include #include typedef struct _CoglandCompositor CoglandCompositor; typedef struct { struct wl_buffer *wayland_buffer; CoglTexture2D *texture; GList *surfaces_attached_to; } CoglandBuffer; typedef struct { CoglandCompositor *compositor; struct wl_surface wayland_surface; int x; int y; CoglandBuffer *buffer; CoglBool has_shell_surface; } CoglandSurface; typedef struct { CoglandSurface *surface; struct wl_resource resource; struct wl_listener surface_destroy_listener; } CoglandShellSurface; typedef struct { uint32_t flags; int width; int height; int refresh; } CoglandMode; typedef struct { struct wl_object wayland_output; int32_t x; int32_t y; int32_t width_mm; int32_t height_mm; CoglOnscreen *onscreen; GList *modes; } CoglandOutput; typedef struct { GSource source; GPollFD pfd; struct wl_event_loop *loop; } WaylandEventSource; struct _CoglandCompositor { struct wl_display *wayland_display; struct wl_shm *wayland_shm; struct wl_event_loop *wayland_loop; CoglDisplay *cogl_display; CoglContext *cogl_context; int virtual_width; int virtual_height; GList *outputs; GQueue frame_callbacks; CoglPrimitive *triangle; CoglPipeline *triangle_pipeline; GSource *wayland_event_source; GList *surfaces; }; static uint32_t get_time (void) { struct timeval tv; gettimeofday (&tv, NULL); return tv.tv_sec * 1000 + tv.tv_usec / 1000; } static CoglBool wayland_event_source_prepare (GSource *base, int *timeout) { *timeout = -1; return FALSE; } static CoglBool wayland_event_source_check (GSource *base) { WaylandEventSource *source = (WaylandEventSource *)base; return source->pfd.revents; } static CoglBool wayland_event_source_dispatch (GSource *base, GSourceFunc callback, void *data) { WaylandEventSource *source = (WaylandEventSource *)base; wl_event_loop_dispatch (source->loop, 0); return TRUE; } static GSourceFuncs wayland_event_source_funcs = { wayland_event_source_prepare, wayland_event_source_check, wayland_event_source_dispatch, NULL }; static GSource * wayland_event_source_new (struct wl_event_loop *loop) { WaylandEventSource *source; source = (WaylandEventSource *) g_source_new (&wayland_event_source_funcs, sizeof (WaylandEventSource)); source->loop = loop; source->pfd.fd = wl_event_loop_get_fd (loop); source->pfd.events = G_IO_IN | G_IO_ERR; g_source_add_poll (&source->source, &source->pfd); return &source->source; } static CoglandBuffer * cogland_buffer_new (struct wl_buffer *wayland_buffer) { CoglandBuffer *buffer = g_slice_new (CoglandBuffer); buffer->wayland_buffer = wayland_buffer; buffer->texture = NULL; buffer->surfaces_attached_to = NULL; return buffer; } static void cogland_buffer_free (CoglandBuffer *buffer) { GList *l; buffer->wayland_buffer->user_data = NULL; for (l = buffer->surfaces_attached_to; l; l = l->next) { CoglandSurface *surface = l->data; surface->buffer = NULL; } if (buffer->texture) cogl_object_unref (buffer->texture); g_list_free (buffer->surfaces_attached_to); g_slice_free (CoglandBuffer, buffer); } static void shm_buffer_created (struct wl_buffer *wayland_buffer) { wayland_buffer->user_data = cogland_buffer_new (wayland_buffer); } static void shm_buffer_damaged (struct wl_buffer *wayland_buffer, int32_t x, int32_t y, int32_t width, int32_t height) { CoglandBuffer *buffer = wayland_buffer->user_data; if (buffer->texture) { CoglPixelFormat format; switch (wl_shm_buffer_get_format (wayland_buffer)) { #if G_BYTE_ORDER == G_BIG_ENDIAN case WL_SHM_FORMAT_ARGB8888: format = COGL_PIXEL_FORMAT_ARGB_8888_PRE; break; case WL_SHM_FORMAT_XRGB8888: format = COGL_PIXEL_FORMAT_ARGB_8888; break; #elif G_BYTE_ORDER == G_LITTLE_ENDIAN case WL_SHM_FORMAT_ARGB8888: format = COGL_PIXEL_FORMAT_BGRA_8888_PRE; break; case WL_SHM_FORMAT_XRGB8888: format = COGL_PIXEL_FORMAT_BGRA_8888; break; #endif default: g_warn_if_reached (); format = COGL_PIXEL_FORMAT_ARGB_8888; } cogl_texture_set_region (COGL_TEXTURE (buffer->texture), x, y, x, y, width, height, width, height, format, wl_shm_buffer_get_stride (wayland_buffer), wl_shm_buffer_get_data (wayland_buffer)); } } static void shm_buffer_destroyed (struct wl_buffer *wayland_buffer) { if (wayland_buffer->user_data) cogland_buffer_free ((CoglandBuffer *)wayland_buffer->user_data); } const static struct wl_shm_callbacks shm_callbacks = { shm_buffer_created, shm_buffer_damaged, shm_buffer_destroyed }; static void cogland_surface_destroy (struct wl_client *wayland_client, struct wl_resource *wayland_resource) { wl_resource_destroy (wayland_resource, get_time ()); } static void cogland_surface_detach_buffer (CoglandSurface *surface) { CoglandBuffer *buffer = surface->buffer; if (buffer) { buffer->surfaces_attached_to = g_list_remove (buffer->surfaces_attached_to, surface); if (buffer->surfaces_attached_to == NULL) cogland_buffer_free (buffer); surface->buffer = NULL; } } static void cogland_surface_attach_buffer (struct wl_client *wayland_client, struct wl_resource *wayland_surface_resource, struct wl_resource *wayland_buffer_resource, int32_t dx, int32_t dy) { struct wl_buffer *wayland_buffer = wayland_buffer_resource->data; CoglandBuffer *buffer = wayland_buffer->user_data; CoglandSurface *surface = wayland_surface_resource->data; CoglandCompositor *compositor = surface->compositor; /* XXX: in the case where we are reattaching the same buffer we can * simply bail out. Note this is important because if we don't bail * out then the _detach_buffer will actually end up destroying the * buffer we're trying to attach. */ if (buffer && surface->buffer == buffer) return; cogland_surface_detach_buffer (surface); /* XXX: it seems like for shm buffers we will have been notified of * the buffer already via the callbacks, but for drm buffers I guess * this will be the first we know of them? */ if (!buffer) { buffer = cogland_buffer_new (wayland_buffer); wayland_buffer->user_data = buffer; } g_return_if_fail (g_list_find (buffer->surfaces_attached_to, surface) == NULL); buffer->surfaces_attached_to = g_list_prepend (buffer->surfaces_attached_to, surface); if (!buffer->texture) { GError *error = NULL; buffer->texture = cogl_wayland_texture_2d_new_from_buffer (compositor->cogl_context, wayland_buffer, &error); if (!buffer->texture) g_error ("Failed to create texture_2d from wayland buffer: %s", error->message); } surface->buffer = buffer; } static void cogland_surface_damage (struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height) { } typedef struct _CoglandFrameCallback { /* GList node used as an embedded list */ GList node; /* Pointer back to the compositor */ CoglandCompositor *compositor; struct wl_resource resource; } CoglandFrameCallback; static void destroy_frame_callback (struct wl_resource *callback_resource) { CoglandFrameCallback *callback = callback_resource->data; g_queue_unlink (&callback->compositor->frame_callbacks, &callback->node); g_slice_free (CoglandFrameCallback, callback); } static void cogland_surface_frame (struct wl_client *client, struct wl_resource *surface_resource, uint32_t callback_id) { CoglandFrameCallback *callback; CoglandSurface *surface = surface_resource->data; callback = g_slice_new0 (CoglandFrameCallback); callback->compositor = surface->compositor; callback->node.data = callback; callback->resource.object.interface = &wl_callback_interface; callback->resource.object.id = callback_id; callback->resource.destroy = destroy_frame_callback; callback->resource.data = callback; wl_client_add_resource (client, &callback->resource); g_queue_push_tail_link (&surface->compositor->frame_callbacks, &callback->node); } const struct wl_surface_interface cogland_surface_interface = { cogland_surface_destroy, cogland_surface_attach_buffer, cogland_surface_damage, cogland_surface_frame }; static void cogland_surface_free (CoglandSurface *surface) { CoglandCompositor *compositor = surface->compositor; compositor->surfaces = g_list_remove (compositor->surfaces, surface); cogland_surface_detach_buffer (surface); g_slice_free (CoglandSurface, surface); } static void cogland_surface_resource_destroy_cb (struct wl_resource *resource) { CoglandSurface *surface = resource->data; cogland_surface_free (surface); } static void cogland_compositor_create_surface (struct wl_client *wayland_client, struct wl_resource *wayland_compositor_resource, uint32_t id) { CoglandCompositor *compositor = wayland_compositor_resource->data; CoglandSurface *surface = g_slice_new0 (CoglandSurface); surface->compositor = compositor; surface->wayland_surface.resource.destroy = cogland_surface_resource_destroy_cb; surface->wayland_surface.resource.object.id = id; surface->wayland_surface.resource.object.interface = &wl_surface_interface; surface->wayland_surface.resource.object.implementation = (void (**)(void)) &cogland_surface_interface; surface->wayland_surface.resource.data = surface; wl_client_add_resource (wayland_client, &surface->wayland_surface.resource); compositor->surfaces = g_list_prepend (compositor->surfaces, surface); } static void bind_output (struct wl_client *client, void *data, uint32_t version, uint32_t id) { CoglandOutput *output = data; struct wl_resource *resource = wl_client_add_object (client, &wl_output_interface, NULL, id, data); GList *l; wl_resource_post_event (resource, WL_OUTPUT_GEOMETRY, output->x, output->y, output->width_mm, output->height_mm, 0, /* subpixel: unknown */ "unknown", /* make */ "unknown"); /* model */ for (l = output->modes; l; l = l->next) { CoglandMode *mode = l->data; wl_resource_post_event (resource, WL_OUTPUT_MODE, mode->flags, mode->width, mode->height, mode->refresh); } } static void cogland_compositor_create_output (CoglandCompositor *compositor, int x, int y, int width_mm, int height_mm) { CoglandOutput *output = g_slice_new0 (CoglandOutput); CoglFramebuffer *fb; GError *error = NULL; CoglandMode *mode; output->x = x; output->y = y; output->width_mm = width_mm; output->height_mm = height_mm; output->wayland_output.interface = &wl_output_interface; wl_display_add_global (compositor->wayland_display, &wl_output_interface, output, bind_output); output->onscreen = cogl_onscreen_new (compositor->cogl_context, width_mm, height_mm); /* Eventually there will be an implicit allocate on first use so this * will become optional... */ fb = COGL_FRAMEBUFFER (output->onscreen); if (!cogl_framebuffer_allocate (fb, &error)) g_error ("Failed to allocate framebuffer: %s\n", error->message); cogl_onscreen_show (output->onscreen); #if 0 cogl_framebuffer_set_viewport (fb, x, y, width, height); #else cogl_push_framebuffer (fb); cogl_set_viewport (-x, -y, compositor->virtual_width, compositor->virtual_height); cogl_pop_framebuffer (); #endif mode = g_slice_new0 (CoglandMode); mode->flags = 0; mode->width = width_mm; mode->height = height_mm; mode->refresh = 60; output->modes = g_list_prepend (output->modes, mode); compositor->outputs = g_list_prepend (compositor->outputs, output); } static CoglBool paint_cb (void *user_data) { CoglandCompositor *compositor = user_data; GList *l; for (l = compositor->outputs; l; l = l->next) { CoglandOutput *output = l->data; CoglFramebuffer *fb = COGL_FRAMEBUFFER (output->onscreen); GList *l2; cogl_push_framebuffer (fb); cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1); cogl_framebuffer_draw_primitive (fb, compositor->triangle_pipeline, compositor->triangle); for (l2 = compositor->surfaces; l2; l2 = l2->next) { CoglandSurface *surface = l2->data; if (surface->buffer) { CoglTexture2D *texture = surface->buffer->texture; cogl_set_source_texture (COGL_TEXTURE (texture)); cogl_rectangle (-1, 1, 1, -1); } } cogl_onscreen_swap_buffers (COGL_ONSCREEN (fb)); cogl_pop_framebuffer (); } while (!g_queue_is_empty (&compositor->frame_callbacks)) { CoglandFrameCallback *callback = g_queue_peek_head (&compositor->frame_callbacks); wl_resource_post_event (&callback->resource, WL_CALLBACK_DONE, get_time ()); wl_resource_destroy (&callback->resource, 0); } return TRUE; } const static struct wl_compositor_interface cogland_compositor_interface = { cogland_compositor_create_surface, }; static void compositor_bind (struct wl_client *client, void *data, uint32_t version, uint32_t id) { CoglandCompositor *compositor = data; wl_client_add_object (client, &wl_compositor_interface, &cogland_compositor_interface, id, compositor); } static void shell_surface_move (struct wl_client *client, struct wl_resource *resource, struct wl_resource *input_device, uint32_t time) { } static void shell_surface_resize (struct wl_client *client, struct wl_resource *resource, struct wl_resource *input_device, uint32_t time, uint32_t edges) { } static void shell_surface_set_toplevel (struct wl_client *client, struct wl_resource *resource) { } static void shell_surface_set_transient (struct wl_client *client, struct wl_resource *resource, struct wl_resource *parent, int32_t x, int32_t y, uint32_t flags) { } static void shell_surface_set_fullscreen (struct wl_client *client, struct wl_resource *resource) { } static const struct wl_shell_surface_interface cogl_shell_surface_interface = { shell_surface_move, shell_surface_resize, shell_surface_set_toplevel, shell_surface_set_transient, shell_surface_set_fullscreen }; static void shell_handle_surface_destroy (struct wl_listener *listener, struct wl_resource *resource, uint32_t time) { CoglandShellSurface *shell_surface = container_of (listener, CoglandShellSurface, surface_destroy_listener); shell_surface->surface->has_shell_surface = FALSE; shell_surface->surface = NULL; wl_resource_destroy (&shell_surface->resource, time); } static void destroy_shell_surface (struct wl_resource *resource) { CoglandShellSurface *shell_surface = resource->data; /* In case cleaning up a dead client destroys shell_surface first */ if (shell_surface->surface) { wl_list_remove (&shell_surface->surface_destroy_listener.link); shell_surface->surface->has_shell_surface = FALSE; } g_free (shell_surface); } static void get_shell_surface (struct wl_client *client, struct wl_resource *resource, uint32_t id, struct wl_resource *surface_resource) { CoglandSurface *surface = surface_resource->data; CoglandShellSurface *shell_surface = g_new0 (CoglandShellSurface, 1); if (surface->has_shell_surface) { wl_resource_post_error (surface_resource, WL_DISPLAY_ERROR_INVALID_OBJECT, "wl_shell::get_shell_surface already requested"); return; } shell_surface->resource.destroy = destroy_shell_surface; shell_surface->resource.object.id = id; shell_surface->resource.object.interface = &wl_shell_surface_interface; shell_surface->resource.object.implementation = (void (**) (void)) &cogl_shell_surface_interface; shell_surface->resource.data = shell_surface; shell_surface->surface = surface; shell_surface->surface_destroy_listener.func = shell_handle_surface_destroy; wl_list_insert (surface->wayland_surface.resource.destroy_listener_list.prev, &shell_surface->surface_destroy_listener.link); surface->has_shell_surface = TRUE; wl_client_add_resource (client, &shell_surface->resource); } static const struct wl_shell_interface cogland_shell_interface = { get_shell_surface }; static void bind_shell (struct wl_client *client, void *data, uint32_t version, uint32_t id) { wl_client_add_object (client, &wl_shell_interface, &cogland_shell_interface, id, data); } int main (int argc, char **argv) { CoglandCompositor compositor; GMainLoop *loop; GError *error = NULL; CoglVertexP2C4 triangle_vertices[] = { {0, 0.7, 0xff, 0x00, 0x00, 0x80}, {-0.7, -0.7, 0x00, 0xff, 0x00, 0xff}, {0.7, -0.7, 0x00, 0x00, 0xff, 0xff} }; GSource *cogl_source; memset (&compositor, 0, sizeof (compositor)); compositor.wayland_display = wl_display_create (); if (compositor.wayland_display == NULL) g_error ("failed to create wayland display"); g_queue_init (&compositor.frame_callbacks); if (!wl_display_add_global (compositor.wayland_display, &wl_compositor_interface, &compositor, compositor_bind)) g_error ("Failed to register wayland compositor object"); compositor.wayland_shm = wl_shm_init (compositor.wayland_display, &shm_callbacks); if (!compositor.wayland_shm) g_error ("Failed to allocate setup wayland shm callbacks"); loop = g_main_loop_new (NULL, FALSE); compositor.wayland_loop = wl_display_get_event_loop (compositor.wayland_display); compositor.wayland_event_source = wayland_event_source_new (compositor.wayland_loop); g_source_attach (compositor.wayland_event_source, NULL); compositor.cogl_display = cogl_display_new (NULL, NULL); cogl_wayland_display_set_compositor_display (compositor.cogl_display, compositor.wayland_display); compositor.cogl_context = cogl_context_new (compositor.cogl_display, &error); if (!compositor.cogl_context) g_error ("Failed to create a Cogl context: %s\n", error->message); compositor.virtual_width = 640; compositor.virtual_height = 480; /* Emulate compositing with multiple monitors... */ cogland_compositor_create_output (&compositor, 0, 0, 320, 240); cogland_compositor_create_output (&compositor, 320, 0, 320, 240); cogland_compositor_create_output (&compositor, 0, 240, 320, 240); cogland_compositor_create_output (&compositor, 320, 240, 320, 240); if (wl_display_add_global (compositor.wayland_display, &wl_shell_interface, &compositor, bind_shell) == NULL) g_error ("Failed to register a global shell object"); if (wl_display_add_socket (compositor.wayland_display, "wayland-0")) g_error ("Failed to create socket"); compositor.triangle = cogl_primitive_new_p2c4 (compositor.cogl_context, COGL_VERTICES_MODE_TRIANGLES, 3, triangle_vertices); compositor.triangle_pipeline = cogl_pipeline_new (compositor.cogl_context); g_timeout_add (16, paint_cb, &compositor); cogl_source = cogl_glib_source_new (compositor.cogl_context, G_PRIORITY_DEFAULT); g_source_attach (cogl_source, NULL); g_main_loop_run (loop); return 0; }