#include #include #include #include "test-conform-common.h" #define TEST_TIMELINE_FPS 10 #define TEST_TIMELINE_FRAME_COUNT 5 #define TEST_WATCHDOG_KICK_IN_SECONDS 10 typedef struct _TestState { ClutterTimeline *timeline; gint rewind_count; }TestState; static gboolean watchdog_timeout (TestState *state) { g_test_message ("Watchdog timer kicking in\n"); g_test_message ("rewind_count=%i\n", state->rewind_count); if (state->rewind_count <= 3) { /* The test has hung */ g_test_message ("Failed (This test shouldn't have hung!)\n"); exit (EXIT_FAILURE); } else { g_test_message ("Passed\n"); clutter_main_quit (); } return FALSE; } static void new_frame_cb (ClutterTimeline *timeline, gint frame_num, TestState *state) { gint current_frame = clutter_timeline_get_current_frame (timeline); if (current_frame == TEST_TIMELINE_FRAME_COUNT) { g_test_message ("new-frame signal recieved (end of timeline)\n"); g_test_message ("Rewinding timeline\n"); clutter_timeline_rewind (timeline); state->rewind_count++; } else { if (current_frame == 0) { g_test_message ("new-frame signal recieved (start of timeline)\n"); } else { g_test_message ("new-frame signal recieved (mid frame)\n"); } if (state->rewind_count >= 2) { g_test_message ("Sleeping for 1 second\n"); g_usleep (1000000); } } } void test_timeline_rewind (TestConformSimpleFixture *fixture, gconstpointer data) { TestState state; state.timeline = clutter_timeline_new (TEST_TIMELINE_FRAME_COUNT, TEST_TIMELINE_FPS); g_signal_connect (G_OBJECT(state.timeline), "new-frame", G_CALLBACK(new_frame_cb), &state); g_test_message ("Installing a watchdog timeout " "to determine if this test hangs\n"); g_timeout_add (TEST_WATCHDOG_KICK_IN_SECONDS*1000, (GSourceFunc)watchdog_timeout, &state); state.rewind_count = 0; clutter_timeline_start (state.timeline); clutter_main(); g_object_unref (state.timeline); }