/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifndef __CLUTTER_PRIVATE_H__ #define __CLUTTER_PRIVATE_H__ #include #include #include "pango/cogl-pango.h" #include "clutter-backend.h" #include "clutter-effect.h" #include "clutter-event.h" #include "clutter-feature.h" #include "clutter-id-pool.h" #include "clutter-layout-manager.h" #include "clutter-master-clock.h" #include "clutter-settings.h" #include "clutter-stage.h" G_BEGIN_DECLS typedef struct _ClutterMainContext ClutterMainContext; #define _clutter_notify_by_pspec(obj, pspec) \ g_object_notify_by_pspec ((obj), (pspec)) #define _clutter_object_class_install_properties(oclass, n_pspecs, pspecs) \ g_object_class_install_properties ((oclass), (n_pspecs), (pspecs)) #define CLUTTER_REGISTER_VALUE_TRANSFORM_TO(TYPE_TO,func) { \ g_value_register_transform_func (g_define_type_id, TYPE_TO, func); \ } #define CLUTTER_REGISTER_VALUE_TRANSFORM_FROM(TYPE_FROM,func) { \ g_value_register_transform_func (TYPE_FROM, g_define_type_id, func); \ } #define CLUTTER_REGISTER_INTERVAL_PROGRESS(func) { \ clutter_interval_register_progress_func (g_define_type_id, func); \ } #define CLUTTER_PRIVATE_FLAGS(a) (((ClutterActor *) (a))->private_flags) #define CLUTTER_SET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) |= (f)) #define CLUTTER_UNSET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) &= ~(f)) #define CLUTTER_ACTOR_IS_TOPLEVEL(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IS_TOPLEVEL) != FALSE) #define CLUTTER_ACTOR_IS_INTERNAL_CHILD(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_INTERNAL_CHILD) != FALSE) #define CLUTTER_ACTOR_IN_DESTRUCTION(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_DESTRUCTION) != FALSE) #define CLUTTER_ACTOR_IN_REPARENT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_REPARENT) != FALSE) #define CLUTTER_ACTOR_IN_PAINT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PAINT) != FALSE) #define CLUTTER_ACTOR_IN_RELAYOUT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_RELAYOUT) != FALSE) #define CLUTTER_STAGE_IN_RESIZE(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_RESIZE) != FALSE) typedef enum { CLUTTER_ACTOR_UNUSED_FLAG = 0, CLUTTER_IN_DESTRUCTION = 1 << 0, CLUTTER_IS_TOPLEVEL = 1 << 1, CLUTTER_IN_REPARENT = 1 << 2, /* Used to avoid recursion */ CLUTTER_IN_PAINT = 1 << 3, /* Used to avoid recursion */ CLUTTER_IN_RELAYOUT = 1 << 4, /* Used by the stage if resizing is an asynchronous operation (like on * X11) to delay queueing relayouts until we got a notification from the * event handling */ CLUTTER_IN_RESIZE = 1 << 5, /* a flag for internal children of Containers */ CLUTTER_INTERNAL_CHILD = 1 << 6 } ClutterPrivateFlags; struct _ClutterMainContext { ClutterBackend *backend; /* holds a pointer to the windowing system backend */ GQueue *events_queue; /* the main event queue */ guint is_initialized : 1; guint motion_events_per_actor : 1;/* set for enter/leave events */ guint defer_display_setup : 1; guint options_parsed : 1; GTimer *timer; /* Used for debugging scheduler */ ClutterPickMode pick_mode; /* Indicates pick render mode */ gint num_reactives; /* Num of reactive actors */ ClutterIDPool *id_pool; /* mapping between reused integer ids * and actors */ guint frame_rate; /* Default FPS */ ClutterActor *pointer_grab_actor; /* The actor having the pointer grab * (or NULL if there is no pointer grab */ ClutterActor *keyboard_grab_actor; /* The actor having the pointer grab * (or NULL if there is no pointer * grab) */ GSList *shaders; /* stack of overridden shaders */ ClutterActor *motion_last_actor; /* fb bit masks for col<->id mapping in picking */ gint fb_r_mask, fb_g_mask, fb_b_mask; gint fb_r_mask_used, fb_g_mask_used, fb_b_mask_used; PangoContext *pango_context; /* Global Pango context */ CoglPangoFontMap *font_map; /* Global font map */ ClutterEvent *current_event; guint32 last_event_time; gulong redraw_count; GList *repaint_funcs; ClutterSettings *settings; }; /* shared between clutter-main.c and clutter-frame-source.c */ typedef struct { GSourceFunc func; gpointer data; GDestroyNotify notify; } ClutterThreadsDispatch; gboolean _clutter_threads_dispatch (gpointer data); void _clutter_threads_dispatch_free (gpointer data); #define CLUTTER_CONTEXT() (_clutter_context_get_default ()) ClutterMainContext *_clutter_context_get_default (void); gboolean _clutter_context_is_initialized (void); PangoContext *_clutter_context_create_pango_context (ClutterMainContext *self); PangoContext *_clutter_context_get_pango_context (ClutterMainContext *self); #define CLUTTER_PARAM_READABLE \ G_PARAM_READABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB #define CLUTTER_PARAM_WRITABLE \ G_PARAM_WRITABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB #define CLUTTER_PARAM_READWRITE \ G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK |G_PARAM_STATIC_BLURB #define I_(str) (g_intern_static_string ((str))) /* mark all properties under the "Property" context */ #ifdef ENABLE_NLS #define P_(String) (_clutter_gettext ((String))) #else #define P_(String) (String) #endif G_CONST_RETURN gchar *_clutter_gettext (const gchar *str); gboolean _clutter_feature_init (GError **error); /* Reinjecting queued events for processing */ void _clutter_process_event (ClutterEvent *event); /* Picking code */ ClutterActor *_clutter_do_pick (ClutterStage *stage, gint x, gint y, ClutterPickMode mode); /* the actual redraw */ void _clutter_do_redraw (ClutterStage *stage); guint _clutter_pixel_to_id (guchar pixel[4]); void _clutter_id_to_color (guint id, ClutterColor *col); /* use this function as the accumulator if you have a signal with * a G_TYPE_BOOLEAN return value; this will stop the emission as * soon as one handler returns TRUE */ gboolean _clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint, GValue *return_accu, const GValue *handler_return, gpointer dummy); void _clutter_run_repaint_functions (void); gboolean _clutter_effect_pre_paint (ClutterEffect *effect); void _clutter_effect_post_paint (ClutterEffect *effect); gboolean _clutter_effect_get_paint_volume (ClutterEffect *effect, ClutterPaintVolume *volume); void _clutter_constraint_update_allocation (ClutterConstraint *constraint, ClutterActor *actor, ClutterActorBox *allocation); GType _clutter_layout_manager_get_child_meta_type (ClutterLayoutManager *manager); void _clutter_event_set_platform_data (ClutterEvent *event, gpointer data); gpointer _clutter_event_get_platform_data (const ClutterEvent *event); void _clutter_util_fully_transform_vertices (const CoglMatrix *modelview, const CoglMatrix *projection, const int *viewport, const ClutterVertex *vertices_in, ClutterVertex *vertices_out, int n_vertices); G_END_DECLS #endif /* __CLUTTER_PRIVATE_H__ */