/* Clutter.
 * An OpenGL based 'interactive canvas' library.
 * Authored By Matthew Allum  <mallum@openedhand.com>
 * Copyright (C) 2006-2007 OpenedHand
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the
 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 * Boston, MA 02111-1307, USA.
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include <string.h>
#include <sys/types.h>
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif

#include <glib/gi18n-lib.h>

#include <sys/stat.h>
#include <sys/ioctl.h>
#include <fcntl.h>
#include <errno.h>

#include <GL/glx.h>
#include <GL/gl.h>

#include "clutter-backend-glx.h"
#include "clutter-stage-glx.h"
#include "clutter-glx.h"

#include "../clutter-event.h"
#include "../clutter-main.h"
#include "../clutter-debug.h"
#include "../clutter-private.h"
#include "../clutter-version.h"

#include "cogl/cogl.h"

G_DEFINE_TYPE (ClutterBackendGLX, clutter_backend_glx, CLUTTER_TYPE_BACKEND_X11);

/* singleton object */
static ClutterBackendGLX *backend_singleton = NULL;

static gchar *clutter_vblank_name = NULL;

#ifdef __linux__
#define DRM_VBLANK_RELATIVE 0x1;

struct drm_wait_vblank_request {
    int           type;
    unsigned int  sequence;
    unsigned long signal;
};

struct drm_wait_vblank_reply {
    int          type;
    unsigned int sequence;
    long         tval_sec;
    long         tval_usec;
};

typedef union drm_wait_vblank {
    struct drm_wait_vblank_request request;
    struct drm_wait_vblank_reply reply;
} drm_wait_vblank_t;

#define DRM_IOCTL_BASE                  'd'
#define DRM_IOWR(nr,type)               _IOWR(DRM_IOCTL_BASE,nr,type)
#define DRM_IOCTL_WAIT_VBLANK           DRM_IOWR(0x3a, drm_wait_vblank_t)

static int drm_wait_vblank(int fd, drm_wait_vblank_t *vbl)
{
    int ret, rc;

    do 
      {
        ret = ioctl(fd, DRM_IOCTL_WAIT_VBLANK, vbl);
        vbl->request.type &= ~DRM_VBLANK_RELATIVE;
        rc = errno;
      } 
    while (ret && rc == EINTR);
    
    return rc;
}

#endif 

G_CONST_RETURN gchar*
clutter_backend_glx_get_vblank_method (void)
{
  return clutter_vblank_name;
}

static gboolean
clutter_backend_glx_pre_parse (ClutterBackend  *backend,
                               GError         **error)
{
  const gchar *env_string;

  env_string = g_getenv ("CLUTTER_VBLANK");
  if (env_string)
    {
      clutter_vblank_name = g_strdup (env_string);
      env_string = NULL;
    }

  return clutter_backend_x11_pre_parse (backend, error);
}

static gboolean
clutter_backend_glx_post_parse (ClutterBackend  *backend,
                                GError         **error)
{
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
  int glx_major, glx_minor;

  if (clutter_backend_x11_post_parse (backend, error))
    {
      if (!glXQueryVersion (backend_x11->xdpy, &glx_major, &glx_minor) 
          || !(glx_major > 1 || glx_minor > 1)) 
        {
          g_set_error (error, CLUTTER_INIT_ERROR,
                       CLUTTER_INIT_ERROR_BACKEND,
                       "XServer appears to lack required GLX support");

          return FALSE;
        }
    }
  else
    return FALSE;

  return TRUE;
}

static const GOptionEntry entries[] =
{
  { "vblank", 0, 
    0, 
    G_OPTION_ARG_STRING, &clutter_vblank_name,
    N_("VBlank method to be used (none, dri or glx)"), "METHOD"
  },
  { NULL }
};

static void
clutter_backend_glx_add_options (ClutterBackend *backend,
                                 GOptionGroup   *group)
{
  g_option_group_add_entries (group, entries);
  clutter_backend_x11_add_options (backend, group);
}

static void
clutter_backend_glx_finalize (GObject *gobject)
{
  if (backend_singleton)
    backend_singleton = NULL;

  G_OBJECT_CLASS (clutter_backend_glx_parent_class)->finalize (gobject);
}

static void
clutter_backend_glx_dispose (GObject *gobject)
{
  ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (gobject);
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (gobject);

  /* Unrealize all shaders, since the GL context is going away */
  _clutter_shader_release_all ();

  if (backend_glx->gl_context)
    {
      glXDestroyContext (backend_x11->xdpy, backend_glx->gl_context);
      backend_glx->gl_context = None;
    }

  G_OBJECT_CLASS (clutter_backend_glx_parent_class)->dispose (gobject);
}

static GObject *
clutter_backend_glx_constructor (GType                  gtype,
                                 guint                  n_params,
                                 GObjectConstructParam *params)
{
  GObjectClass *parent_class;
  GObject *retval;

  if (!backend_singleton)
    {
      parent_class = G_OBJECT_CLASS (clutter_backend_glx_parent_class);
      retval = parent_class->constructor (gtype, n_params, params);

      backend_singleton = CLUTTER_BACKEND_GLX (retval);

      return retval;
    }

  g_warning ("Attempting to create a new backend object. This should "
             "never happen, so we return the singleton instance.");
  
  return g_object_ref (backend_singleton);
}

static gboolean
check_vblank_env (const char *name)
{
  if (clutter_vblank_name && !strcasecmp(clutter_vblank_name, name))
    return TRUE;

  return FALSE;
}

static ClutterFeatureFlags
clutter_backend_glx_get_features (ClutterBackend *backend)
{
  ClutterBackendGLX  *backend_glx = CLUTTER_BACKEND_GLX (backend);
  const gchar        *glx_extensions = NULL;
  ClutterFeatureFlags flags;
  
  flags = clutter_backend_x11_get_features (backend);
  flags |= CLUTTER_FEATURE_STAGE_MULTIPLE;

  /* this will make sure that the GL context exists and
   * it's bound to a drawable
   */
  g_assert (backend_glx->gl_context != None);
  g_assert (glXGetCurrentDrawable () != None);

  CLUTTER_NOTE (BACKEND, "Checking features\n"
                "GL_VENDOR: %s\n"
                "GL_RENDERER: %s\n"
                "GL_VERSION: %s\n"
                "GL_EXTENSIONS: %s\n",
                glGetString (GL_VENDOR),
                glGetString (GL_RENDERER),
                glGetString (GL_VERSION),
                glGetString (GL_EXTENSIONS));

  glx_extensions = 
    glXQueryExtensionsString (clutter_x11_get_default_display (),
			      clutter_x11_get_default_screen ());

  CLUTTER_NOTE (BACKEND, "GLX Extensions: %s", glx_extensions);

  /* First check for explicit disabling or it set elsewhere (eg NVIDIA) */
  if (getenv("__GL_SYNC_TO_VBLANK") || check_vblank_env ("none"))
    {
      CLUTTER_NOTE (BACKEND, "vblank sync: disabled at user request");
    }
  else
    {
      /* We try two GL vblank syncing mechanisms.  
       * glXSwapIntervalSGI is tried first, then glXGetVideoSyncSGI.
       *
       * glXSwapIntervalSGI is known to work with Mesa and in particular
       * the Intel drivers. glXGetVideoSyncSGI has serious problems with
       * Intel drivers causing terrible frame rate so it only tried as a
       * fallback.
       *
       * How well glXGetVideoSyncSGI works with other driver (ATI etc) needs
       * to be investigated. glXGetVideoSyncSGI on ATI at least seems to have
       * no effect.
      */
      if (!check_vblank_env ("dri") && 
          cogl_check_extension ("GLX_SGI_swap_control", glx_extensions))
        {
          backend_glx->swap_interval = 
            (SwapIntervalProc) cogl_get_proc_address ("glXSwapIntervalSGI");

          CLUTTER_NOTE (BACKEND, "attempting glXSwapIntervalSGI vblank setup");

          if (backend_glx->swap_interval != NULL)
            {
              if (backend_glx->swap_interval (1) == 0)
                {
                  backend_glx->vblank_type = CLUTTER_VBLANK_GLX_SWAP;
                  flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
                  CLUTTER_NOTE (BACKEND, "glXSwapIntervalSGI setup success");
                }
            }

          if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
            CLUTTER_NOTE (BACKEND, "glXSwapIntervalSGI vblank setup failed");
        }

      if (!check_vblank_env ("dri") && 
          !(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK) &&
          cogl_check_extension ("GLX_SGI_video_sync", glx_extensions))
        {
          CLUTTER_NOTE (BACKEND, "attempting glXGetVideoSyncSGI vblank setup");

          backend_glx->get_video_sync = 
            (GetVideoSyncProc) cogl_get_proc_address ("glXGetVideoSyncSGI");

          backend_glx->wait_video_sync = 
            (WaitVideoSyncProc) cogl_get_proc_address ("glXWaitVideoSyncSGI");

          if ((backend_glx->get_video_sync != NULL) &&
              (backend_glx->wait_video_sync != NULL))
            {
              CLUTTER_NOTE (BACKEND, 
                            "glXGetVideoSyncSGI vblank setup success");

              backend_glx->vblank_type = CLUTTER_VBLANK_GLX;
              flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
            }

          if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
            CLUTTER_NOTE (BACKEND, "glXGetVideoSyncSGI vblank setup failed");
        }
#ifdef __linux__
      /* 
       * DRI is really an extreme fallback -rumoured to work with Via chipsets
      */
      if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
        {
          CLUTTER_NOTE (BACKEND, "attempting DRI vblank setup");
          backend_glx->dri_fd = open("/dev/dri/card0", O_RDWR);
          if (backend_glx->dri_fd >= 0)
            {
              CLUTTER_NOTE (BACKEND, "DRI vblank setup success");
              backend_glx->vblank_type = CLUTTER_VBLANK_DRI;
              flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
            }

          if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
            CLUTTER_NOTE (BACKEND, "DRI vblank setup failed");
        }
#endif
      if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
        {
          CLUTTER_NOTE (BACKEND,
                        "no use-able vblank mechanism found");
        }
    }

  CLUTTER_NOTE (MISC, "backend features checked");

  return flags;
}

static void
clutter_backend_glx_ensure_context (ClutterBackend *backend, 
                                    ClutterStage   *stage)
{
  if (stage == NULL)
    {
      ClutterBackendX11 *backend_x11;

      backend_x11 = CLUTTER_BACKEND_X11 (backend);
      CLUTTER_NOTE (MULTISTAGE, "Clearing all context");

      glXMakeCurrent (backend_x11->xdpy, None, NULL);
    }
  else
    {
      ClutterBackendGLX  *backend_glx;
      ClutterStageGLX    *stage_glx;
      ClutterStageX11    *stage_x11;
      ClutterStageWindow *impl;

      impl = _clutter_stage_get_window (stage);
      g_assert (impl != NULL);

      CLUTTER_NOTE (MULTISTAGE, "Setting context for stage of type %s [%p]",
                    g_type_name (G_OBJECT_TYPE (impl)),
                    impl);

      stage_glx = CLUTTER_STAGE_GLX (impl);
      stage_x11 = CLUTTER_STAGE_X11 (impl);
      backend_glx = CLUTTER_BACKEND_GLX (backend);

      /* no GL context to set */
      if (backend_glx->gl_context == None)
        return;

      clutter_x11_trap_x_errors ();

      /* we might get here inside the final dispose cycle, so we
       * need to handle this gracefully
       */
      if (stage_x11->xwin == None)
        {
          ClutterBackendX11 *backend_x11;

          backend_x11 = CLUTTER_BACKEND_X11 (backend);
          CLUTTER_NOTE (MULTISTAGE,
                        "Received a stale stage, clearing all context");

          glXMakeCurrent (backend_x11->xdpy, None, NULL);
        }
      else
        {
          CLUTTER_NOTE (BACKEND,
                        "MakeCurrent dpy: %p, window: 0x%x (%s), context: %p",
                        stage_x11->xdpy,
                        (int) stage_x11->xwin,
                        stage_x11->is_foreign_xwin ? "foreign" : "native",
                        backend_glx->gl_context);

          glXMakeCurrent (stage_x11->xdpy,
                          stage_x11->xwin,
                          backend_glx->gl_context);
        }

      if (clutter_x11_untrap_x_errors ())
        g_critical ("Unable to make the stage window 0x%x the current "
                    "GLX drawable",
                    (int) stage_x11->xwin);
    }
}

static void
clutter_backend_glx_redraw (ClutterBackend *backend,
                            ClutterStage   *stage)
{
  ClutterStageGLX *stage_glx;
  ClutterStageX11 *stage_x11;
  ClutterStageWindow *impl;

  impl = _clutter_stage_get_window (stage);
  if (!impl)
    return;

  g_assert (CLUTTER_IS_STAGE_GLX (impl));

  stage_x11 = CLUTTER_STAGE_X11 (impl);
  stage_glx = CLUTTER_STAGE_GLX (impl);

  /* this will cause the stage implementation to be painted */
  clutter_actor_paint (CLUTTER_ACTOR (stage));

  /* Why this paint is done in backend as likely GL windowing system
   * specific calls, like swapping buffers.
  */
  if (stage_x11->xwin)
    {
      clutter_backend_glx_wait_for_vblank (CLUTTER_BACKEND_GLX (backend));
      glXSwapBuffers (stage_x11->xdpy, stage_x11->xwin);
    }
  else
    {
      /* offscreen */
      glXWaitGL ();
      CLUTTER_GLERR ();
    }
}

static ClutterActor*
clutter_backend_glx_create_stage (ClutterBackend  *backend,
                                  ClutterStage    *wrapper,
                                  GError         **error)
{
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
  ClutterStageX11   *stage_x11;
  ClutterActor      *stage;

  CLUTTER_NOTE (BACKEND, "Creating stage of type `%s'",
                g_type_name (CLUTTER_STAGE_TYPE));

  stage = g_object_new (CLUTTER_TYPE_STAGE_GLX, NULL);

  /* copy backend data into the stage */
  stage_x11 = CLUTTER_STAGE_X11 (stage);
  stage_x11->xdpy = backend_x11->xdpy;
  stage_x11->xwin_root = backend_x11->xwin_root;
  stage_x11->xscreen = backend_x11->xscreen_num;
  stage_x11->backend = backend_x11;
  stage_x11->wrapper = wrapper;

  CLUTTER_NOTE (BACKEND, "GLX stage created (display:%p, screen:%d, root:%u)",
                stage_x11->xdpy,
                stage_x11->xscreen,
                (unsigned int) stage_x11->xwin_root);

  return stage;
}

static void
clutter_backend_glx_class_init (ClutterBackendGLXClass *klass)
{
  GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
  ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);

  gobject_class->constructor = clutter_backend_glx_constructor;
  gobject_class->dispose     = clutter_backend_glx_dispose;
  gobject_class->finalize    = clutter_backend_glx_finalize;

  backend_class->pre_parse      = clutter_backend_glx_pre_parse;
  backend_class->post_parse     = clutter_backend_glx_post_parse;
  backend_class->create_stage   = clutter_backend_glx_create_stage;
  backend_class->add_options    = clutter_backend_glx_add_options;
  backend_class->get_features   = clutter_backend_glx_get_features;
  backend_class->redraw         = clutter_backend_glx_redraw;
  backend_class->ensure_context = clutter_backend_glx_ensure_context;
}

static void
clutter_backend_glx_init (ClutterBackendGLX *backend_glx)
{

}

/* every backend must implement this function */
GType
_clutter_backend_impl_get_type (void)
{
  return clutter_backend_glx_get_type ();
}

void
clutter_backend_glx_wait_for_vblank (ClutterBackendGLX *backend_glx)
{
  switch (backend_glx->vblank_type)
    {
    case CLUTTER_VBLANK_GLX_SWAP:
      {
        /* Nothing */
        break;
      }
    case CLUTTER_VBLANK_GLX:
      {
        unsigned int retraceCount;
        backend_glx->get_video_sync (&retraceCount);
        backend_glx->wait_video_sync (2, 
                                      (retraceCount + 1) % 2,
                                      &retraceCount); 
      }
      break;
    case CLUTTER_VBLANK_DRI:
#ifdef __linux__
      {
        drm_wait_vblank_t blank;
        blank.request.type     = DRM_VBLANK_RELATIVE;
        blank.request.sequence = 1;
        blank.request.signal   = 0;
        drm_wait_vblank (backend_glx->dri_fd, &blank);
      }
#endif
      break;
    case CLUTTER_VBLANK_NONE:
    default:
      break;
    }
}