/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* .
*
*
*
* Authors:
* Robert Bragg
*/
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only can be included directly."
#endif
#ifndef __COGL_ONSCREEN_H
#define __COGL_ONSCREEN_H
#include
#include
#include
G_BEGIN_DECLS
typedef struct _CoglOnscreen CoglOnscreen;
#define COGL_ONSCREEN(X) ((CoglOnscreen *)(X))
CoglOnscreen *
cogl_onscreen_new (CoglContext *context, int width, int height);
#ifdef COGL_HAS_X11
typedef void (*CoglOnscreenX11MaskCallback) (CoglOnscreen *onscreen,
guint32 event_mask,
void *user_data);
/**
* cogl_x11_onscreen_set_foreign_window_xid:
* @onscreen: The unallocated framebuffer to associated with an X
* window.
* @xid: The XID of an existing X window
* @update: A callback that notifies of updates to what Cogl requires
* to be in the core X protocol event mask.
*
* Ideally we would recommend that you let Cogl be responsible for
* creating any X window required to back an onscreen framebuffer but
* if you really need to target a window created manually this
* function can be called before @onscreen has been allocated to set a
* foreign XID for your existing X window.
*
* Since Cogl needs, for example, to track changes to the size of an X
* window it requires that certain events be selected for via the core
* X protocol. This requirement may also be changed asynchronously so
* you must pass in an @update callback to inform you of Cogl's
* required event mask.
*
* For example if you are using Xlib you could use this API roughly
* as follows:
* [{
* static void
* my_update_cogl_x11_event_mask (CoglOnscreen *onscreen,
* guint32 event_mask,
* void *user_data)
* {
* XSetWindowAttributes attrs;
* MyData *data = user_data;
* attrs.event_mask = event_mask | data->my_event_mask;
* XChangeWindowAttributes (data->xdpy,
* data->xwin,
* CWEventMask,
* &attrs);
* }
*
* {
* *snip*
* cogl_x11_onscreen_set_foreign_window_xid (onscreen,
* data->xwin,
* my_update_cogl_x11_event_mask,
* data);
* *snip*
* }
* }]
*
* Since: 2.0
* Stability: Unstable
*/
#define cogl_x11_onscreen_set_foreign_window_xid \
cogl_x11_onscreen_set_foreign_window_xid_EXP
void
cogl_x11_onscreen_set_foreign_window_xid (CoglOnscreen *onscreen,
guint32 xid,
CoglOnscreenX11MaskCallback update,
void *user_data);
#define cogl_x11_onscreen_get_window_xid cogl_x11_onscreen_get_window_xid_EXP
guint32
cogl_x11_onscreen_get_window_xid (CoglOnscreen *onscreen);
#define cogl_x11_onscreen_get_visual_xid cogl_x11_onscreen_get_visual_xid_EXP
guint32
cogl_x11_onscreen_get_visual_xid (CoglOnscreen *onscreen);
#endif /* COGL_HAS_X11 */
#ifdef COGL_HAS_WIN32_SUPPORT
#define cogl_win32_onscreen_set_foreign_window \
cogl_win32_onscreen_set_foreign_window_EXP
void
cogl_win32_onscreen_set_foreign_window (CoglOnscreen *onscreen,
HWND hwnd);
#define cogl_win32_onscreen_get_window cogl_win32_onscreen_get_window_EXP
HWND
cogl_win32_onscreen_get_window (CoglOnscreen *onscreen);
#endif /* COGL_HAS_WIN32_SUPPORT */
#if defined (COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT)
struct wl_surface *
cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen);
struct wl_shell_surface *
cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen);
#endif /* COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT */
#define cogl_onscreen_set_swap_throttled cogl_onscreen_set_swap_throttled_EXP
void
cogl_onscreen_set_swap_throttled (CoglOnscreen *onscreen,
gboolean throttled);
/**
* cogl_onscreen_show:
* @onscreen: The onscreen framebuffer to make visible
*
* This requests to make @onscreen visible to the user.
*
* Actually the precise semantics of this function depend on the
* window system currently in use, and if you don't have a
* multi-windowining system this function may in-fact do nothing.
*
* This function will implicitly allocate the given @onscreen
* framebuffer before showing it if it hasn't already been allocated.
*
* Since Cogl doesn't explicitly track the visibility status of
* onscreen framebuffers it wont try to avoid redundant window system
* requests e.g. to show an already visible window. This also means
* that it's acceptable to alternatively use native APIs to show and
* hide windows without confusing Cogl.
*
* Since: 2.0
* Stability: Unstable
*/
#define cogl_onscreen_show cogl_onscreen_show_EXP
void
cogl_onscreen_show (CoglOnscreen *onscreen);
/**
* cogl_onscreen_hide:
* @onscreen: The onscreen framebuffer to make invisible
*
* This requests to make @onscreen invisible to the user.
*
* Actually the precise semantics of this function depend on the
* window system currently in use, and if you don't have a
* multi-windowining system this function may in-fact do nothing.
*
* This function does not implicitly allocate the given @onscreen
* framebuffer before hiding it.
*
* Since Cogl doesn't explicitly track the visibility status of
* onscreen framebuffers it wont try to avoid redundant window system
* requests e.g. to show an already visible window. This also means
* that it's acceptable to alternatively use native APIs to show and
* hide windows without confusing Cogl.
*
* Since: 2.0
* Stability: Unstable
*/
#define cogl_onscreen_hide cogl_onscreen_hide_EXP
void
cogl_onscreen_hide (CoglOnscreen *onscreen);
/* XXX: Actually should this be renamed too cogl_onscreen_swap_buffers()? */
#define cogl_framebuffer_swap_buffers cogl_framebuffer_swap_buffers_EXP
/**
* cogl_framebuffer_swap_buffers:
* @framebuffer: A #CoglFramebuffer
*
* Swaps the current back buffer being rendered too, to the front for display.
*
* This function also implicitly discards the contents of the color, depth and
* stencil buffers as if cogl_framebuffer_discard_buffers() were used. The
* significance of the discard is that you should not expect to be able to
* start a new frame that incrementally builds on the contents of the previous
* frame.
*
* Since: 1.8
* Stability: unstable
*/
void
cogl_framebuffer_swap_buffers (CoglFramebuffer *framebuffer);
#define cogl_framebuffer_swap_region cogl_framebuffer_swap_region_EXP
/**
* cogl_framebuffer_swap_region:
* @framebuffer: A #CoglFramebuffer
* @rectangles: An array of integer 4-tuples representing rectangles as
* (x, y, width, height) tuples.
* @n_rectangles: The number of 4-tuples to be read from @rectangles
*
* Swaps a region of the back buffer being rendered too, to the front for
* display. @rectangles represents the region as array of @n_rectangles each
* defined by 4 sequential (x, y, width, height) integers.
*
* This function also implicitly discards the contents of the color, depth and
* stencil buffers as if cogl_framebuffer_discard_buffers() were used. The
* significance of the discard is that you should not expect to be able to
* start a new frame that incrementally builds on the contents of the previous
* frame.
*
* Since: 1.8
* Stability: unstable
*/
void
cogl_framebuffer_swap_region (CoglFramebuffer *framebuffer,
const int *rectangles,
int n_rectangles);
typedef void (*CoglSwapBuffersNotify) (CoglFramebuffer *framebuffer,
void *user_data);
#define cogl_framebuffer_add_swap_buffers_callback \
cogl_framebuffer_add_swap_buffers_callback_EXP
unsigned int
cogl_framebuffer_add_swap_buffers_callback (CoglFramebuffer *framebuffer,
CoglSwapBuffersNotify callback,
void *user_data);
#define cogl_framebuffer_remove_swap_buffers_callback \
cogl_framebuffer_remove_swap_buffers_callback_EXP
void
cogl_framebuffer_remove_swap_buffers_callback (CoglFramebuffer *framebuffer,
unsigned int id);
G_END_DECLS
#endif /* __COGL_ONSCREEN_H */