/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifndef __COGL_TEXTURE_2D_H #define __COGL_TEXTURE_2D_H #include "cogl-handle.h" #include "cogl-pipeline-private.h" #include "cogl-texture-private.h" struct _CoglTexture2D { CoglTexture _parent; /* The internal format of the GL texture represented as a CoglPixelFormat */ CoglPixelFormat format; /* The internal format of the GL texture represented as a GL enum */ GLenum gl_format; /* The texture object number */ GLuint gl_texture; int width; int height; GLenum min_filter; GLenum mag_filter; GLint wrap_mode_s; GLint wrap_mode_t; gboolean auto_mipmap; gboolean mipmaps_dirty; gboolean is_foreign; CoglTexturePixel first_pixel; }; GQuark _cogl_handle_texture_2d_get_type (void); CoglHandle _cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp, CoglTextureFlags flags, CoglPixelFormat internal_format, GError **error); /* * _cogl_texture_2d_externally_modified: * @handle: A handle to a 2D texture * * This should be called whenever the texture is modified other than * by using cogl_texture_set_region. It will cause the mipmaps to be * invalidated */ void _cogl_texture_2d_externally_modified (CoglHandle handle); /* * _cogl_texture_2d_copy_from_framebuffer: * @handle: A handle to a 2D texture * @dst_x: X-position to store the image within the texture * @dst_y: Y-position to store the image within the texture * @src_x: X-position to within the framebuffer to read from * @src_y: Y-position to within the framebuffer to read from * @width: width of the rectangle to copy * @height: height of the rectangle to copy * * This copies a portion of the current read framebuffer into the * texture. */ void _cogl_texture_2d_copy_from_framebuffer (CoglHandle handle, int dst_x, int dst_y, int src_x, int src_y, int width, int height); #endif /* __COGL_TEXTURE_2D_H */