TODO ==== Last updated 22/06/2007 0.4 (July 07) == Definetly: - YUV texture data [DONE] premulled alpha texture data. (ma) - Basic layout code. [DONE] (eb) - Basic text entry [DONE] (np) - Perspective setup [DONE] (ma) - API doc fixups (all) - main loop scheduling - paints vs timelimes vs events [DONE] ((ma, eb) - ClutterProxyTexture (ma) - event queue fixups [DONE} (eb) - clutter_actor_get_vertices [Partly DONE?] (tf) - fix up event queue [DONE] (eb) Maybe: - SDL event fixups [DONE - roughly] - Application developers manual - Lookat type functionality. - Mipmaps for pango renderer to improving text scaling quality 0.6 === Definetly: - More ClutterUnits support, convert actor API to units. - Fragment shader support infrastructure - XML/JSON type 'layout' files - include actors + behaviours + timeline etc. - App developers manual. - Events for Actors - Add 'sensitive' property, false by default. Only pick sensitive actors - Very simple focus model - actors have a focus flag and if set emit key events. - Motion events need to be explicitly enabled. Nice/Maybe: =========== - Improve cogl massively to be be processing like. - Gradient support ? - Rectangle like props to all actors - Glitz integration - Some kind of focus model. - Apple/Win native backends. - ClutterBehaviourDepth (trivial) - ClutterTextureAnimation (trivial) - Glitz backend over GLX (would cover above)