/* * Clutter COGL * * A basic GL/GLES Abstraction/Utility Layer * * Authored By Matthew Allum * * Copyright (C) 2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef __COGL_CONTEXT_H #define __COGL_CONTEXT_H #include "cogl-primitives.h" #include "cogl-clip-stack.h" #include "cogl-matrix-stack.h" #include "cogl-current-matrix.h" #include "cogl-gles2-wrapper.h" typedef struct { GLfloat v[3]; GLfloat t[2]; GLubyte c[4]; } CoglTextureGLVertex; typedef struct { /* Features cache */ CoglFeatureFlags feature_flags; gboolean features_cached; /* Enable cache */ gulong enable_flags; guint8 color_alpha; gboolean enable_backface_culling; gboolean indirect; /* Client-side matrix stack or NULL if none */ CoglMatrixMode matrix_mode; CoglMatrixStack *modelview_stack; /* Cache of inverse projection matrix */ float inverse_projection[16]; /* Materials */ CoglHandle default_material; CoglHandle source_material; /* Textures */ CoglHandle default_gl_texture_2d_tex; CoglHandle default_gl_texture_rect_tex; CoglHandle texture_download_material; /* Batching geometry... */ /* We journal the texture rectangles we want to submit to OpenGL so * we have an oppertunity to optimise the final order so that we * can batch things together. */ GArray *journal; GArray *logged_vertices; GArray *static_indices; GArray *polygon_vertices; /* Some simple caching, to minimize state changes... */ CoglHandle current_material; gulong current_material_flags; GArray *current_layers; guint n_texcoord_arrays_enabled; /* Framebuffer objects */ CoglBufferTarget draw_buffer; /* Clip stack */ CoglClipStackState clip; /* Primitives */ floatVec2 path_start; floatVec2 path_pen; GArray *path_nodes; guint last_path; floatVec2 path_nodes_min; floatVec2 path_nodes_max; CoglHandle stencil_material; #ifdef HAVE_COGL_GLES2 CoglGles2Wrapper gles2; /* Viewport store for FBOs. Needed because glPushAttrib() isn't supported */ GLint viewport_store[4]; #endif } CoglContext; CoglContext * _cogl_context_get_default (); /* Obtains the context and returns retval if NULL */ #define _COGL_GET_CONTEXT(ctxvar, retval) \ CoglContext *ctxvar = _cogl_context_get_default (); \ if (ctxvar == NULL) return retval; #define NO_RETVAL #endif /* __COGL_CONTEXT_H */