/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifndef __COGL_JOURNAL_PRIVATE_H #define __COGL_JOURNAL_PRIVATE_H #include "cogl-texture.h" #include "cogl-handle.h" #include "cogl-clip-stack.h" #define COGL_JOURNAL_VBO_POOL_SIZE 8 typedef struct _CoglJournal { CoglObject _parent; /* A pointer the framebuffer that is using this journal. This is only valid when the journal is not empty. It *does* take a reference on the framebuffer. Although this creates a circular reference, the framebuffer has special code to handle the case where the journal is the only thing holding a reference and it will cause the journal to flush */ CoglFramebuffer *framebuffer; GArray *entries; GArray *vertices; size_t needed_vbo_len; /* A pool of attribute buffers is used so that we can avoid repeatedly reallocating buffers. Only one of these buffers at a time will be used by Cogl but we keep more than one alive anyway in case the GL driver is internally using the buffer and it would have to allocate a new one when we start writing to it */ CoglAttributeBuffer *vbo_pool[COGL_JOURNAL_VBO_POOL_SIZE]; /* The next vbo to use from the pool. We just cycle through them in order */ unsigned int next_vbo_in_pool; int fast_read_pixel_count; } CoglJournal; /* To improve batching of geometry when submitting vertices to OpenGL we * log the texture rectangles we want to draw to a journal, so when we * later flush the journal we aim to batch data, and gl draw calls. */ typedef struct _CoglJournalEntry { CoglPipeline *pipeline; int n_layers; CoglMatrix model_view; CoglClipStack *clip_stack; /* Offset into ctx->logged_vertices */ size_t array_offset; /* XXX: These entries are pretty big now considering the padding in * CoglPipelineFlushOptions and CoglMatrix, so we might need to optimize this * later. */ } CoglJournalEntry; CoglJournal * _cogl_journal_new (void); void _cogl_journal_log_quad (CoglJournal *journal, const float *position, CoglPipeline *pipeline, int n_layers, CoglTexture *layer0_override_texture, const float *tex_coords, unsigned int tex_coords_len); void _cogl_journal_flush (CoglJournal *journal, CoglFramebuffer *framebuffer); void _cogl_journal_discard (CoglJournal *journal); gboolean _cogl_journal_all_entries_within_bounds (CoglJournal *journal, float clip_x0, float clip_y0, float clip_x1, float clip_y1); gboolean _cogl_journal_try_read_pixel (CoglJournal *journal, int x, int y, CoglBitmap *bitmap, gboolean *found_intersection); gboolean _cogl_is_journal (void *object); #endif /* __COGL_JOURNAL_PRIVATE_H */