/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #ifndef __CLUTTER_TEXTURE_DEPRECATED_H__ #define __CLUTTER_TEXTURE_DEPRECATED_H__ #include G_BEGIN_DECLS CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_image_new) ClutterActor * clutter_texture_new (void); CLUTTER_DEPRECATED_IN_1_12_FOR(ClutterImage and platform-specific image loading) ClutterActor * clutter_texture_new_from_file (const gchar *filename, GError **error); CLUTTER_DEPRECATED_IN_1_12_FOR(ClutterImage and platform-specific image loading) gboolean clutter_texture_set_from_file (ClutterTexture *texture, const gchar *filename, GError **error); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_image_set_data) gboolean clutter_texture_set_from_rgb_data (ClutterTexture *texture, const guchar *data, gboolean has_alpha, gint width, gint height, gint rowstride, gint bpp, ClutterTextureFlags flags, GError **error); CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_image_set_area) gboolean clutter_texture_set_area_from_rgb_data (ClutterTexture *texture, const guchar *data, gboolean has_alpha, gint x, gint y, gint width, gint height, gint rowstride, gint bpp, ClutterTextureFlags flags, GError **error); CLUTTER_DEPRECATED_IN_1_12_FOR(ClutterImage and clutter_content_get_preferred_size) void clutter_texture_get_base_size (ClutterTexture *texture, gint *width, gint *height); CLUTTER_DEPRECATED_IN_1_12_FOR(ClutterImage and clutter_actor_set_content_scaling_filters) void clutter_texture_set_filter_quality (ClutterTexture *texture, ClutterTextureQuality filter_quality); CLUTTER_DEPRECATED_IN_1_12_FOR(ClutterImage and clutter_actor_get_content_scaling_filters) ClutterTextureQuality clutter_texture_get_filter_quality (ClutterTexture *texture); CLUTTER_DEPRECATED_IN_1_12 CoglHandle clutter_texture_get_cogl_texture (ClutterTexture *texture); CLUTTER_DEPRECATED_IN_1_12 void clutter_texture_set_cogl_texture (ClutterTexture *texture, CoglHandle cogl_tex); CLUTTER_DEPRECATED_IN_1_12 CoglHandle clutter_texture_get_cogl_material (ClutterTexture *texture); CLUTTER_DEPRECATED_IN_1_12 void clutter_texture_set_cogl_material (ClutterTexture *texture, CoglHandle cogl_material); CLUTTER_DEPRECATED_IN_1_12 void clutter_texture_set_sync_size (ClutterTexture *texture, gboolean sync_size); CLUTTER_DEPRECATED_IN_1_12 gboolean clutter_texture_get_sync_size (ClutterTexture *texture); CLUTTER_DEPRECATED_IN_1_12_FOR(ClutterImage and clutter_actor_set_content_repeat) void clutter_texture_set_repeat (ClutterTexture *texture, gboolean repeat_x, gboolean repeat_y); CLUTTER_DEPRECATED_IN_1_12_FOR(ClutterImage and clutter_actor_get_content_repeat) void clutter_texture_get_repeat (ClutterTexture *texture, gboolean *repeat_x, gboolean *repeat_y); CLUTTER_DEPRECATED_IN_1_12 CoglPixelFormat clutter_texture_get_pixel_format (ClutterTexture *texture); CLUTTER_DEPRECATED_IN_1_12 gint clutter_texture_get_max_tile_waste (ClutterTexture *texture); CLUTTER_DEPRECATED_IN_1_12_FOR(ClutterImage and clutter_actor_set_content_gravity) void clutter_texture_set_keep_aspect_ratio (ClutterTexture *texture, gboolean keep_aspect); CLUTTER_DEPRECATED_IN_1_12_FOR(ClutterImage and clutter_actor_get_content_gravity) gboolean clutter_texture_get_keep_aspect_ratio (ClutterTexture *texture); CLUTTER_DEPRECATED_IN_1_12 void clutter_texture_set_load_async (ClutterTexture *texture, gboolean load_async); CLUTTER_DEPRECATED_IN_1_12 gboolean clutter_texture_get_load_async (ClutterTexture *texture); CLUTTER_DEPRECATED_IN_1_12 void clutter_texture_set_load_data_async (ClutterTexture *texture, gboolean load_async); CLUTTER_DEPRECATED_IN_1_12 gboolean clutter_texture_get_load_data_async (ClutterTexture *texture); CLUTTER_DEPRECATED_IN_1_12 void clutter_texture_set_pick_with_alpha (ClutterTexture *texture, gboolean pick_with_alpha); CLUTTER_DEPRECATED_IN_1_12 gboolean clutter_texture_get_pick_with_alpha (ClutterTexture *texture); CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterOffscreenEffect) ClutterActor * clutter_texture_new_from_actor (ClutterActor *actor); CLUTTER_DEPRECATED_IN_1_10 gboolean clutter_texture_set_from_yuv_data (ClutterTexture *texture, const guchar *data, gint width, gint height, ClutterTextureFlags flags, GError **error); G_END_DECLS #endif /* __CLUTTER_TEXTURE_DEPRECATED_H__ */