/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Jose Dapena Paz * * Based on the MX MxTable actor by: * Thomas Wood * and ClutterBoxLayout by: * Emmanuele Bassi */ /** * SECTION:clutter-table-layout * @title: ClutterTableLayout * @short_description: A layout manager arranging children in rows * and columns * * The #ClutterTableLayout is a #ClutterLayoutManager implementing the * following layout policy: * * - children are arranged in a table * - each child specifies the specific row and column * cell to appear; * - a child can also set a span, and this way, take * more than one cell both horizontally and vertically; * - each child will be allocated to its natural * size or, if set to expand, the available size; * - if a child is set to fill on either (or both) * axis, its allocation will match all the available size; the * fill layout property only makes sense if the expand property is * also set; * - if a child is set to expand but not to fill then * it is possible to control the alignment using the horizontal and * vertical alignment layout properties. * * It is possible to control the spacing between children of a * #ClutterTableLayout by using clutter_table_layout_set_row_spacing() * and clutter_table_layout_set_column_spacing(). * * In order to set the layout properties when packing an actor inside a * #ClutterTableLayout you should use the clutter_table_layout_pack() * function. * * A #ClutterTableLayout can use animations to transition between different * values of the layout management properties; the easing mode and duration * used for the animations are controlled by the * #ClutterTableLayout:easing-mode and #ClutterTableLayout:easing-duration * properties and their accessor functions. * * #ClutterTableLayout is available since Clutter 1.4 * * Since Clutter 1.18 it's recommended to use #ClutterGridLayout instead * of #ClutterTableLayout; the former supports right-to-left text direction, * as well as using the alignment and expansion flags on #ClutterActor. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #define CLUTTER_DISABLE_DEPRECATION_WARNINGS #include "deprecated/clutter-container.h" #include "deprecated/clutter-alpha.h" #include "clutter-table-layout.h" #include "clutter-debug.h" #include "clutter-enum-types.h" #include "clutter-layout-meta.h" #include "clutter-private.h" #include "clutter-types.h" #define CLUTTER_TYPE_TABLE_CHILD (clutter_table_child_get_type ()) #define CLUTTER_TABLE_CHILD(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TABLE_CHILD, ClutterTableChild)) #define CLUTTER_IS_TABLE_CHILD(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_TABLE_CHILD)) typedef struct _ClutterTableChild ClutterTableChild; typedef struct _ClutterLayoutMetaClass ClutterTableChildClass; typedef struct _DimensionData { gfloat min_size; gfloat pref_size; gfloat final_size; guint expand : 1; guint visible : 1; } DimensionData; struct _ClutterTableLayoutPrivate { ClutterContainer *container; guint col_spacing; guint row_spacing; gint n_rows; gint n_cols; gint active_row; gint active_col; gint visible_rows; gint visible_cols; GArray *columns; GArray *rows; gulong easing_mode; guint easing_duration; guint is_animating : 1; guint use_animations : 1; }; struct _ClutterTableChild { ClutterLayoutMeta parent_instance; gint col; gint row; gint col_span; gint row_span; ClutterTableAlignment x_align; ClutterTableAlignment y_align; guint x_expand : 1; guint y_expand : 1; guint x_fill : 1; guint y_fill : 1; }; enum { PROP_CHILD_0, PROP_CHILD_ROW, PROP_CHILD_COLUMN, PROP_CHILD_ROW_SPAN, PROP_CHILD_COLUMN_SPAN, PROP_CHILD_X_ALIGN, PROP_CHILD_Y_ALIGN, PROP_CHILD_X_FILL, PROP_CHILD_Y_FILL, PROP_CHILD_X_EXPAND, PROP_CHILD_Y_EXPAND }; enum { PROP_0, PROP_ROW_SPACING, PROP_COLUMN_SPACING, PROP_USE_ANIMATIONS, PROP_EASING_MODE, PROP_EASING_DURATION }; GType clutter_table_child_get_type (void); G_DEFINE_TYPE (ClutterTableChild, clutter_table_child, CLUTTER_TYPE_LAYOUT_META) G_DEFINE_TYPE_WITH_PRIVATE (ClutterTableLayout, clutter_table_layout, CLUTTER_TYPE_LAYOUT_MANAGER) /* * ClutterBoxChild */ static void table_child_set_position (ClutterTableChild *self, gint col, gint row) { gboolean row_changed = FALSE, col_changed = FALSE; if (self->col != col) { self->col = col; col_changed = TRUE; } if (self->row != row) { self->row = row; row_changed = TRUE; } if (row_changed || col_changed) { ClutterLayoutManager *layout; layout = clutter_layout_meta_get_manager (CLUTTER_LAYOUT_META (self)); clutter_layout_manager_layout_changed (layout); g_object_freeze_notify (G_OBJECT (self)); if (row_changed) g_object_notify (G_OBJECT (self), "row"); if (col_changed) g_object_notify (G_OBJECT (self), "column"); g_object_thaw_notify (G_OBJECT (self)); } } static void table_child_set_span (ClutterTableChild *self, gint col_span, gint row_span) { gboolean row_changed = FALSE, col_changed = FALSE; if (self->col_span != col_span) { self->col_span = col_span; col_changed = TRUE; } if (self->row_span != row_span) { self->row_span = row_span; row_changed = TRUE; } if (row_changed || col_changed) { ClutterLayoutManager *layout; layout = clutter_layout_meta_get_manager (CLUTTER_LAYOUT_META (self)); clutter_layout_manager_layout_changed (layout); if (row_changed) g_object_notify (G_OBJECT (self), "row-span"); if (col_changed) g_object_notify (G_OBJECT (self), "column-span"); } } static void table_child_set_align (ClutterTableChild *self, ClutterTableAlignment x_align, ClutterTableAlignment y_align) { gboolean x_changed = FALSE, y_changed = FALSE; if (self->x_align != x_align) { self->x_align = x_align; x_changed = TRUE; } if (self->y_align != y_align) { self->y_align = y_align; y_changed = TRUE; } if (x_changed || y_changed) { ClutterLayoutManager *layout; layout = clutter_layout_meta_get_manager (CLUTTER_LAYOUT_META (self)); clutter_layout_manager_layout_changed (layout); g_object_freeze_notify (G_OBJECT (self)); if (x_changed) g_object_notify (G_OBJECT (self), "x-align"); if (y_changed) g_object_notify (G_OBJECT (self), "y-align"); g_object_thaw_notify (G_OBJECT (self)); } } static void table_child_set_fill (ClutterTableChild *self, gboolean x_fill, gboolean y_fill) { gboolean x_changed = FALSE, y_changed = FALSE; x_fill = !!x_fill; y_fill = !!y_fill; if (self->x_fill != x_fill) { self->x_fill = x_fill; x_changed = TRUE; } if (self->y_fill != y_fill) { self->y_fill = y_fill; y_changed = TRUE; } if (x_changed || y_changed) { ClutterLayoutManager *layout; layout = clutter_layout_meta_get_manager (CLUTTER_LAYOUT_META (self)); clutter_layout_manager_layout_changed (layout); g_object_freeze_notify (G_OBJECT (self)); if (x_changed) g_object_notify (G_OBJECT (self), "x-fill"); if (y_changed) g_object_notify (G_OBJECT (self), "y-fill"); g_object_thaw_notify (G_OBJECT (self)); } } static void table_child_set_expand (ClutterTableChild *self, gboolean x_expand, gboolean y_expand) { gboolean x_changed = FALSE, y_changed = FALSE; x_expand = !!x_expand; y_expand = !!y_expand; if (self->x_expand != x_expand) { self->x_expand = x_expand; x_changed = TRUE; } if (self->y_expand != y_expand) { self->y_expand = y_expand; y_changed = TRUE; } if (x_changed || y_changed) { ClutterLayoutManager *layout; layout = clutter_layout_meta_get_manager (CLUTTER_LAYOUT_META (self)); clutter_layout_manager_layout_changed (layout); g_object_freeze_notify (G_OBJECT (self)); if (x_changed) g_object_notify (G_OBJECT (self), "x-expand"); if (y_changed) g_object_notify (G_OBJECT (self), "y-expand"); g_object_thaw_notify (G_OBJECT (self)); } } static void clutter_table_child_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterTableChild *self = CLUTTER_TABLE_CHILD (gobject); switch (prop_id) { case PROP_CHILD_COLUMN: table_child_set_position (self, g_value_get_int (value), self->row); break; case PROP_CHILD_ROW: table_child_set_position (self, self->col, g_value_get_int (value)); break; case PROP_CHILD_COLUMN_SPAN: table_child_set_span (self, g_value_get_int (value), self->row_span); break; case PROP_CHILD_ROW_SPAN: table_child_set_span (self, self->col_span, g_value_get_int (value)); break; case PROP_CHILD_X_ALIGN: table_child_set_align (self, g_value_get_enum (value), self->y_align); break; case PROP_CHILD_Y_ALIGN: table_child_set_align (self, self->x_align, g_value_get_enum (value)); break; case PROP_CHILD_X_FILL: table_child_set_fill (self, g_value_get_boolean (value), self->y_fill); break; case PROP_CHILD_Y_FILL: table_child_set_fill (self, self->x_fill, g_value_get_boolean (value)); break; case PROP_CHILD_X_EXPAND: table_child_set_expand (self, g_value_get_boolean (value), self->y_expand); break; case PROP_CHILD_Y_EXPAND: table_child_set_expand (self, self->x_expand, g_value_get_boolean (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_table_child_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterTableChild *self = CLUTTER_TABLE_CHILD (gobject); switch (prop_id) { case PROP_CHILD_ROW: g_value_set_int (value, self->row); break; case PROP_CHILD_COLUMN: g_value_set_int (value, self->col); break; case PROP_CHILD_ROW_SPAN: g_value_set_int (value, self->row_span); break; case PROP_CHILD_COLUMN_SPAN: g_value_set_int (value, self->col_span); break; case PROP_CHILD_X_ALIGN: g_value_set_enum (value, self->x_align); break; case PROP_CHILD_Y_ALIGN: g_value_set_enum (value, self->y_align); break; case PROP_CHILD_X_FILL: g_value_set_boolean (value, self->x_fill); break; case PROP_CHILD_Y_FILL: g_value_set_boolean (value, self->y_fill); break; case PROP_CHILD_X_EXPAND: g_value_set_boolean (value, self->x_expand); break; case PROP_CHILD_Y_EXPAND: g_value_set_boolean (value, self->y_expand); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_table_child_class_init (ClutterTableChildClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GParamSpec *pspec; gobject_class->set_property = clutter_table_child_set_property; gobject_class->get_property = clutter_table_child_get_property; pspec = g_param_spec_int ("column", P_("Column Number"), P_("The column the widget resides in"), 0, G_MAXINT, 0, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CHILD_COLUMN, pspec); pspec = g_param_spec_int ("row", P_("Row Number"), P_("The row the widget resides in"), 0, G_MAXINT, 0, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CHILD_ROW, pspec); pspec = g_param_spec_int ("column-span", P_("Column Span"), P_("The number of columns the widget should span"), 1, G_MAXINT, 1, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CHILD_COLUMN_SPAN, pspec); pspec = g_param_spec_int ("row-span", P_("Row Span"), P_("The number of rows the widget should span"), 1, G_MAXINT, 1, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CHILD_ROW_SPAN, pspec); pspec = g_param_spec_boolean ("x-expand", P_("Horizontal Expand"), P_("Allocate extra space for the child in horizontal axis"), TRUE, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CHILD_X_EXPAND, pspec); pspec = g_param_spec_boolean ("y-expand", P_("Vertical Expand"), P_("Allocate extra space for the child in vertical axis"), TRUE, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CHILD_Y_EXPAND, pspec); pspec = g_param_spec_boolean ("x-fill", P_("Horizontal Fill"), P_("Whether the child should receive priority when the container is allocating spare space on the horizontal axis"), TRUE, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CHILD_X_FILL, pspec); pspec = g_param_spec_boolean ("y-fill", P_("Vertical Fill"), P_("Whether the child should receive priority when the container is allocating spare space on the vertical axis"), TRUE, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CHILD_Y_FILL, pspec); /** * ClutterTableLayout:x-align: * * The horizontal alignment of the actor within the cell * * Since: 1.4 */ pspec = g_param_spec_enum ("x-align", P_("Horizontal Alignment"), P_("Horizontal alignment of the actor within the cell"), CLUTTER_TYPE_TABLE_ALIGNMENT, CLUTTER_TABLE_ALIGNMENT_CENTER, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CHILD_X_ALIGN, pspec); /** * ClutterTableLayout:y-align: * * The vertical alignment of the actor within the cell * * Since: 1.4 */ pspec = g_param_spec_enum ("y-align", P_("Vertical Alignment"), P_("Vertical alignment of the actor within the cell"), CLUTTER_TYPE_TABLE_ALIGNMENT, CLUTTER_TABLE_ALIGNMENT_CENTER, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CHILD_Y_ALIGN, pspec); } static void clutter_table_child_init (ClutterTableChild *self) { self->col_span = 1; self->row_span = 1; self->x_align = CLUTTER_TABLE_ALIGNMENT_CENTER; self->y_align = CLUTTER_TABLE_ALIGNMENT_CENTER; self->x_expand = TRUE; self->y_expand = TRUE; self->x_fill = TRUE; self->y_fill = TRUE; } static GType clutter_table_layout_get_child_meta_type (ClutterLayoutManager *manager) { return CLUTTER_TYPE_TABLE_CHILD; } static void clutter_table_layout_set_container (ClutterLayoutManager *layout, ClutterContainer *container) { ClutterTableLayoutPrivate *priv = CLUTTER_TABLE_LAYOUT (layout)->priv; priv->container = container; } static void update_row_col (ClutterTableLayout *layout, ClutterContainer *container) { ClutterTableLayoutPrivate *priv = layout->priv; ClutterLayoutManager *manager = CLUTTER_LAYOUT_MANAGER (layout); ClutterActor *actor, *child; gint n_cols, n_rows; n_cols = n_rows = 0; if (container == NULL) goto out; actor = CLUTTER_ACTOR (container); for (child = clutter_actor_get_first_child (actor); child != NULL; child = clutter_actor_get_next_sibling (child)) { ClutterTableChild *meta; meta = CLUTTER_TABLE_CHILD (clutter_layout_manager_get_child_meta (manager, container, child)); n_cols = MAX (n_cols, meta->col + meta->col_span); n_rows = MAX (n_rows, meta->row + meta->row_span); } out: priv->n_cols = n_cols; priv->n_rows = n_rows; } static void calculate_col_widths (ClutterTableLayout *self, ClutterContainer *container, gint for_width) { ClutterTableLayoutPrivate *priv = self->priv; ClutterLayoutManager *manager = CLUTTER_LAYOUT_MANAGER (self); ClutterActor *actor, *child; gint i; DimensionData *columns; ClutterOrientation orientation = CLUTTER_ORIENTATION_HORIZONTAL; update_row_col (self, container); g_array_set_size (priv->columns, 0); g_array_set_size (priv->columns, priv->n_cols); columns = (DimensionData *) (void *) priv->columns->data; /* reset the visibility of all columns */ priv->visible_cols = 0; for (i = 0; i < priv->n_cols; i++) { columns[i].expand = FALSE; columns[i].visible = FALSE; } actor = CLUTTER_ACTOR (container); /* STAGE ONE: calculate column widths for non-spanned children */ for (child = clutter_actor_get_first_child (actor); child != NULL; child = clutter_actor_get_next_sibling (child)) { ClutterTableChild *meta; DimensionData *col; gfloat c_min, c_pref; if (!CLUTTER_ACTOR_IS_VISIBLE (child)) continue; meta = CLUTTER_TABLE_CHILD (clutter_layout_manager_get_child_meta (manager, container, child)); if (meta->col_span > 1) continue; col = &columns[meta->col]; if (!col->visible) { col->visible = TRUE; priv->visible_cols += 1; } clutter_actor_get_preferred_width (child, -1, &c_min, &c_pref); col->min_size = MAX (col->min_size, c_min); col->pref_size = MAX (col->pref_size, c_pref); if (!col->expand) { col->expand = clutter_actor_needs_expand (child, orientation) || meta->x_expand; } } /* STAGE TWO: take spanning children into account */ for (child = clutter_actor_get_first_child (actor); child != NULL; child = clutter_actor_get_next_sibling (child)) { ClutterTableChild *meta; gfloat c_min, c_pref; gfloat min_width, pref_width; gint start_col, end_col; gint n_expand; if (!CLUTTER_ACTOR_IS_VISIBLE (child)) continue; meta = CLUTTER_TABLE_CHILD (clutter_layout_manager_get_child_meta (manager, container, child)); if (meta->col_span < 2) continue; start_col = meta->col; end_col = meta->col + meta->col_span - 1; clutter_actor_get_preferred_width (child, -1, &c_min, &c_pref); /* check there is enough room for this actor */ min_width = 0; pref_width = 0; n_expand = 0; for (i = start_col; i <= end_col; i++) { min_width += columns[i].min_size; pref_width += columns[i].pref_size; if (columns[i].expand) n_expand++; if (!columns[i].visible) { columns[i].visible = TRUE; priv->visible_cols += 1; } if (!columns[i].expand) { columns[i].expand = clutter_actor_needs_expand (child, orientation) || meta->x_expand; } } min_width += priv->col_spacing * (meta->col_span - 1); pref_width += priv->col_spacing * (meta->col_span - 1); /* see calculate_row_heights() for comments */ /* (1) */ if (c_min > min_width) { /* (2) */ /* we can start from preferred width and decrease */ if (pref_width > c_min) { for (i = start_col; i <= end_col; i++) columns[i].final_size = columns[i].pref_size; while (pref_width > c_min) { for (i = start_col; i <= end_col; i++) { if (columns[i].final_size > columns[i].min_size) { columns[i].final_size--; pref_width--; } } } for (i = start_col; i <= end_col; i++) columns[i].min_size = columns[i].final_size; } else { /* (3) */ /* we can expand from preferred size */ gfloat expand_by; expand_by = c_pref - pref_width; for (i = start_col; i <= end_col; i++) { if (n_expand) { if (columns[i].expand) columns[i].min_size = columns[i].pref_size + expand_by / n_expand; } else columns[i].min_size = columns[i].pref_size + expand_by / meta->col_span; } } } } /* calculate final widths */ if (for_width >= 0) { gfloat min_width, pref_width; gint n_expand; min_width = 0; pref_width = 0; n_expand = 0; for (i = 0; i < self->priv->n_cols; i++) { pref_width += columns[i].pref_size; min_width += columns[i].min_size; if (columns[i].expand) n_expand++; } pref_width += priv->col_spacing * MAX (priv->visible_cols - 1, 0); min_width += priv->col_spacing * MAX (priv->visible_cols - 1, 0); if (for_width <= min_width) { /* erk, we can't shrink this! */ for (i = 0; i < priv->n_cols; i++) columns[i].final_size = columns[i].min_size; return; } if (for_width == pref_width) { /* perfect! */ for (i = 0; i < self->priv->n_cols; i++) columns[i].final_size = columns[i].pref_size; return; } /* for_width is between min_width and pref_width */ if (for_width < pref_width && for_width > min_width) { gfloat width; /* shrink columns until they reach min_width */ /* start with all columns at preferred size */ for (i = 0; i < self->priv->n_cols; i++) columns[i].final_size = columns[i].pref_size; width = pref_width; while (width > for_width) { for (i = 0; i < self->priv->n_cols; i++) { if (columns[i].final_size > columns[i].min_size) { columns[i].final_size--; width--; } } } return; } /* expand columns */ if (for_width > pref_width) { gfloat extra_width = for_width - pref_width; gint remaining; if (n_expand) remaining = (gint) extra_width % n_expand; else remaining = (gint) extra_width % priv->n_cols; for (i = 0; i < self->priv->n_cols; i++) { if (columns[i].expand) { columns[i].final_size = columns[i].pref_size + (extra_width / n_expand); } else columns[i].final_size = columns[i].pref_size; } /* distribute the remainder among children */ i = 0; while (remaining) { columns[i].final_size++; i++; remaining--; } } } } static void calculate_row_heights (ClutterTableLayout *self, ClutterContainer *container, gint for_height) { ClutterTableLayoutPrivate *priv = self->priv; ClutterLayoutManager *manager = CLUTTER_LAYOUT_MANAGER (self); ClutterActor *actor, *child; gint i; DimensionData *rows, *columns; ClutterOrientation orientation = CLUTTER_ORIENTATION_VERTICAL; update_row_col (self, container); g_array_set_size (priv->rows, 0); g_array_set_size (priv->rows, self->priv->n_rows); rows = (DimensionData *) (void *) priv->rows->data; columns = (DimensionData *) (void *) priv->columns->data; /* reset the visibility of all rows */ priv->visible_rows = 0; for (i = 0; i < priv->n_rows; i++) { rows[i].expand = FALSE; rows[i].visible = FALSE; } actor = CLUTTER_ACTOR (container); /* STAGE ONE: calculate row heights for non-spanned children */ for (child = clutter_actor_get_first_child (actor); child != NULL; child = clutter_actor_get_next_sibling (child)) { ClutterTableChild *meta; DimensionData *row; gfloat c_min, c_pref; if (!CLUTTER_ACTOR_IS_VISIBLE (child)) continue; meta = CLUTTER_TABLE_CHILD (clutter_layout_manager_get_child_meta (manager, container, child)); if (meta->row_span > 1) continue; row = &rows[meta->row]; if (!row->visible) { row->visible = TRUE; priv->visible_rows += 1; } clutter_actor_get_preferred_height (child, columns[meta->col].final_size, &c_min, &c_pref); row->min_size = MAX (row->min_size, c_min); row->pref_size = MAX (row->pref_size, c_pref); if (!row->expand) { row->expand = clutter_actor_needs_expand (child, orientation) || meta->y_expand; } } /* STAGE TWO: take spanning children into account */ for (child = clutter_actor_get_first_child (actor); child != NULL; child = clutter_actor_get_next_sibling (child)) { ClutterTableChild *meta; gfloat c_min, c_pref; gfloat min_height, pref_height; gint start_row, end_row; gint n_expand; if (!CLUTTER_ACTOR_IS_VISIBLE (child)) continue; meta = CLUTTER_TABLE_CHILD (clutter_layout_manager_get_child_meta (manager, container, child)); if (meta->row_span < 2) continue; start_row = meta->row; end_row = meta->row + meta->row_span - 1; clutter_actor_get_preferred_height (child, columns[meta->col].final_size, &c_min, &c_pref); /* check there is enough room for this actor */ min_height = 0; pref_height = 0; n_expand = 0; for (i = start_row; i <= end_row; i++) { min_height += rows[i].min_size; pref_height += rows[i].pref_size; if (rows[i].expand) n_expand++; if (!rows[i].visible) { rows[i].visible = TRUE; priv->visible_rows += 1; } if (!rows[i].expand) { rows[i].expand = clutter_actor_needs_expand (child, orientation) || meta->y_expand; } } min_height += priv->row_spacing * (meta->row_span - 1); pref_height += priv->row_spacing * (meta->row_span - 1); /* 1) If the minimum height of the rows spanned is less than the * minimum height of the child that is spanning them, then we * must increase the minimum height of the rows spanned. * * 2) If the preferred height of the spanned rows is more than * the minimum height of the spanning child, then we can start * at this size and decrease each row evenly. * * 3) If the preferred height of the rows is more than the minimum * height of the spanned child, then we can start at the preferred * height and expand. */ /* (1) */ if (c_min > min_height) { /* (2) */ /* we can start from preferred height and decrease */ if (pref_height > c_min) { for (i = start_row; i <= end_row; i++) rows[i].final_size = rows[i].pref_size; while (pref_height > c_min) { for (i = start_row; i <= end_row; i++) { if (rows[i].final_size > rows[i].min_size) { rows[i].final_size--; pref_height--; } } } for (i = start_row; i <= end_row; i++) rows[i].min_size = rows[i].final_size; } else { /* (3) */ /* we can expand from preferred size */ gfloat expand_by = c_pref - pref_height; for (i = start_row; i <= end_row; i++) { if (n_expand) { if (rows[i].expand) rows[i].min_size = rows[i].pref_size + expand_by / n_expand; } else rows[i].min_size = rows[i].pref_size + expand_by / meta->row_span; } } } } /* calculate final heights */ if (for_height >= 0) { gfloat min_height, pref_height; gint n_expand; min_height = 0; pref_height = 0; n_expand = 0; for (i = 0; i < self->priv->n_rows; i++) { pref_height += rows[i].pref_size; min_height += rows[i].min_size; if (rows[i].expand) n_expand++; } pref_height += priv->row_spacing * MAX (priv->visible_rows - 1, 0); min_height += priv->row_spacing * MAX (priv->visible_rows - 1, 0); if (for_height <= min_height) { /* erk, we can't shrink this! */ for (i = 0; i < self->priv->n_rows; i++) rows[i].final_size = rows[i].min_size; return; } if (for_height == pref_height) { /* perfect! */ for (i = 0; i < self->priv->n_rows; i++) rows[i].final_size = rows[i].pref_size; return; } /* for_height is between min_height and pref_height */ if (for_height < pref_height && for_height > min_height) { gfloat height; /* shrink rows until they reach min_height */ /* start with all rows at preferred size */ for (i = 0; i < self->priv->n_rows; i++) rows[i].final_size = rows[i].pref_size; height = pref_height; while (height > for_height) { for (i = 0; i < priv->n_rows; i++) { if (rows[i].final_size > rows[i].min_size) { rows[i].final_size--; height--; } } } return; } /* expand rows */ if (for_height > pref_height) { gfloat extra_height = for_height - pref_height; gint remaining; if (n_expand) remaining = (gint) extra_height % n_expand; else remaining = (gint) extra_height % self->priv->n_rows; for (i = 0; i < self->priv->n_rows; i++) { if (rows[i].expand) { rows[i].final_size = rows[i].pref_size + (extra_height / n_expand); } else rows[i].final_size = rows[i].pref_size; } /* distribute the remainder among children */ i = 0; while (remaining) { rows[i].final_size++; i++; remaining--; } } } } static void calculate_table_dimensions (ClutterTableLayout *self, ClutterContainer *container, gfloat for_width, gfloat for_height) { calculate_col_widths (self, container, for_width); calculate_row_heights (self, container, for_height); } static void clutter_table_layout_get_preferred_width (ClutterLayoutManager *layout, ClutterContainer *container, gfloat for_height, gfloat *min_width_p, gfloat *natural_width_p) { ClutterTableLayout *self = CLUTTER_TABLE_LAYOUT (layout); ClutterTableLayoutPrivate *priv = self->priv; gfloat total_min_width, total_pref_width; DimensionData *columns; gint i; update_row_col (self, container); if (priv->n_cols < 1) { *min_width_p = 0; *natural_width_p = 0; return; } calculate_table_dimensions (self, container, -1, for_height); columns = (DimensionData *) (void *) priv->columns->data; total_min_width = MAX ((priv->visible_cols - 1) * (float) priv->col_spacing, 0); total_pref_width = total_min_width; for (i = 0; i < priv->n_cols; i++) { total_min_width += columns[i].min_size; total_pref_width += columns[i].pref_size; } if (min_width_p) *min_width_p = total_min_width; if (natural_width_p) *natural_width_p = total_pref_width; } static void clutter_table_layout_get_preferred_height (ClutterLayoutManager *layout, ClutterContainer *container, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p) { ClutterTableLayout *self = CLUTTER_TABLE_LAYOUT (layout); ClutterTableLayoutPrivate *priv = self->priv; gfloat total_min_height, total_pref_height; DimensionData *rows; gint i; update_row_col (self, container); if (priv->n_rows < 1) { *min_height_p = 0; *natural_height_p = 0; return; } calculate_table_dimensions (self, container, for_width, -1); rows = (DimensionData *) (void *) priv->rows->data; total_min_height = MAX ((priv->visible_rows - 1) * (float) priv->row_spacing, 0); total_pref_height = total_min_height; for (i = 0; i < self->priv->n_rows; i++) { total_min_height += rows[i].min_size; total_pref_height += rows[i].pref_size; } if (min_height_p) *min_height_p = total_min_height; if (natural_height_p) *natural_height_p = total_pref_height; } static gdouble get_table_alignment_factor (ClutterTableAlignment alignment) { switch (alignment) { case CLUTTER_TABLE_ALIGNMENT_START: return 0.0; case CLUTTER_TABLE_ALIGNMENT_CENTER: return 0.5; case CLUTTER_TABLE_ALIGNMENT_END: return 1.0; } return 0.0; } static void clutter_table_layout_allocate (ClutterLayoutManager *layout, ClutterContainer *container, const ClutterActorBox *box, ClutterAllocationFlags flags) { ClutterTableLayout *self = CLUTTER_TABLE_LAYOUT (layout); ClutterTableLayoutPrivate *priv = self->priv; ClutterActor *actor, *child; gint row_spacing, col_spacing; gint i; DimensionData *rows, *columns; update_row_col (self, container); if (priv->n_cols < 1 || priv->n_rows < 1) return; actor = CLUTTER_ACTOR (container); if (clutter_actor_get_n_children (actor) == 0) return; col_spacing = (priv->col_spacing); row_spacing = (priv->row_spacing); calculate_table_dimensions (self, container, box->x2 - box->x1, box->y2 - box->y1); rows = (DimensionData *) (void *) priv->rows->data; columns = (DimensionData *) (void *) priv->columns->data; for (child = clutter_actor_get_first_child (actor); child != NULL; child = clutter_actor_get_next_sibling (child)) { gint row, col, row_span, col_span; gint col_width, row_height; ClutterTableChild *meta; ClutterActorBox childbox; gint child_x, child_y; gdouble x_align, y_align; gboolean x_fill, y_fill; if (!CLUTTER_ACTOR_IS_VISIBLE (child)) continue; meta = CLUTTER_TABLE_CHILD (clutter_layout_manager_get_child_meta (layout, container, child)); /* get child properties */ col = meta->col; row = meta->row; row_span = meta->row_span; col_span = meta->col_span; x_align = get_table_alignment_factor (meta->x_align); y_align = get_table_alignment_factor (meta->y_align); x_fill = meta->x_fill; y_fill = meta->y_fill; /* initialise the width and height */ col_width = columns[col].final_size; row_height = rows[row].final_size; /* Add the widths of the spanned columns: * * First check that we have a non-zero span. Then we loop over each of * the columns that we're spanning but we stop short if we go past the * number of columns in the table. This is necessary to avoid accessing * uninitialised memory. We add the spacing in here too since we only * want to add as much spacing as times we successfully span. */ if (col + col_span > priv->n_cols) g_warning (G_STRLOC ": column-span exceeds number of columns"); if (row + row_span > priv->n_rows) g_warning (G_STRLOC ": row-span exceeds number of rows"); if (col_span > 1) { for (i = col + 1; i < col + col_span && i < priv->n_cols; i++) { col_width += columns[i].final_size; col_width += col_spacing; } } /* add the height of the spanned rows */ if (row_span > 1) { for (i = row + 1; i < row + row_span && i < priv->n_rows; i++) { row_height += rows[i].final_size; row_height += row_spacing; } } /* calculate child x */ child_x = clutter_actor_box_get_x (box); for (i = 0; i < col; i++) { if (columns[i].visible) { child_x += columns[i].final_size; child_x += col_spacing; } } /* calculate child y */ child_y = clutter_actor_box_get_y (box); for (i = 0; i < row; i++) { if (rows[i].visible) { child_y += rows[i].final_size; child_y += row_spacing; } } /* set up childbox */ childbox.x1 = (float) child_x; childbox.x2 = (float) MAX (0, child_x + col_width); childbox.y1 = (float) child_y; childbox.y2 = (float) MAX (0, child_y + row_height); if (priv->use_animations) { clutter_actor_save_easing_state (child); clutter_actor_set_easing_mode (child, priv->easing_mode); clutter_actor_set_easing_duration (child, priv->easing_duration); } if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_HORIZONTAL) || clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_VERTICAL)) clutter_actor_allocate (child, &childbox, flags); else clutter_actor_allocate_align_fill (child, &childbox, x_align, y_align, x_fill, y_fill, flags); if (priv->use_animations) clutter_actor_restore_easing_state (child); } } static void clutter_table_layout_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterTableLayout *self = CLUTTER_TABLE_LAYOUT (gobject); switch (prop_id) { case PROP_COLUMN_SPACING: clutter_table_layout_set_column_spacing (self, g_value_get_uint (value)); break; case PROP_ROW_SPACING: clutter_table_layout_set_row_spacing (self, g_value_get_uint (value)); break; case PROP_USE_ANIMATIONS: clutter_table_layout_set_use_animations (self, g_value_get_boolean (value)); break; case PROP_EASING_MODE: clutter_table_layout_set_easing_mode (self, g_value_get_ulong (value)); break; case PROP_EASING_DURATION: clutter_table_layout_set_easing_duration (self, g_value_get_uint (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_table_layout_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterTableLayoutPrivate *priv = CLUTTER_TABLE_LAYOUT (gobject)->priv; switch (prop_id) { case PROP_ROW_SPACING: g_value_set_uint (value, priv->row_spacing); break; case PROP_COLUMN_SPACING: g_value_set_uint (value, priv->col_spacing); break; case PROP_USE_ANIMATIONS: g_value_set_boolean (value, priv->use_animations); break; case PROP_EASING_MODE: g_value_set_ulong (value, priv->easing_mode); break; case PROP_EASING_DURATION: g_value_set_uint (value, priv->easing_duration); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_table_layout_finalize (GObject *gobject) { ClutterTableLayoutPrivate *priv = CLUTTER_TABLE_LAYOUT (gobject)->priv; g_array_free (priv->columns, TRUE); g_array_free (priv->rows, TRUE); G_OBJECT_CLASS (clutter_table_layout_parent_class)->finalize (gobject); } static void clutter_table_layout_class_init (ClutterTableLayoutClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterLayoutManagerClass *layout_class; GParamSpec *pspec; layout_class = CLUTTER_LAYOUT_MANAGER_CLASS (klass); gobject_class->set_property = clutter_table_layout_set_property; gobject_class->get_property = clutter_table_layout_get_property; gobject_class->finalize = clutter_table_layout_finalize; layout_class->get_preferred_width = clutter_table_layout_get_preferred_width; layout_class->get_preferred_height = clutter_table_layout_get_preferred_height; layout_class->allocate = clutter_table_layout_allocate; layout_class->set_container = clutter_table_layout_set_container; layout_class->get_child_meta_type = clutter_table_layout_get_child_meta_type; /** * ClutterTableLayout:column-spacing: * * The spacing between columns of the #ClutterTableLayout, in pixels * * Since: 1.4 * * Deprecated: 1.18: Use #ClutterGridLayout:column-spacing instead */ pspec = g_param_spec_uint ("column-spacing", P_("Column Spacing"), P_("Spacing between columns"), 0, G_MAXUINT, 0, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_COLUMN_SPACING, pspec); /** * ClutterTableLayout:row-spacing: * * The spacing between rows of the #ClutterTableLayout, in pixels * * Since: 1.4 * * Deprecated: 1.18: Use #ClutterGridLayout:row-spacing instead */ pspec = g_param_spec_uint ("row-spacing", P_("Row Spacing"), P_("Spacing between rows"), 0, G_MAXUINT, 0, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_ROW_SPACING, pspec); /** * ClutterTableLayout:use-animations: * * Whether the #ClutterTableLayout should animate changes in the * layout properties. * * By default, #ClutterTableLayout will honour the easing state of * the children when allocating them. Setting this property to * %TRUE will override the easing state with the layout manager's * #ClutterTableLayout:easing-mode and #ClutterTableLayout:easing-duration * properties. * * Since: 1.4 * * Deprecated: 1.12: #ClutterTableLayout will honour the easing state * of the children when allocating them */ pspec = g_param_spec_boolean ("use-animations", P_("Use Animations"), P_("Whether layout changes should be animated"), FALSE, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_USE_ANIMATIONS, pspec); /** * ClutterTableLayout:easing-mode: * * The easing mode for the animations, in case * #ClutterTableLayout:use-animations is set to %TRUE. * * The easing mode has the same semantics of #ClutterAnimation:mode: it can * either be a value from the #ClutterAnimationMode enumeration, like * %CLUTTER_EASE_OUT_CUBIC, or a logical id as returned by * clutter_alpha_register_func(). * * The default value is %CLUTTER_EASE_OUT_CUBIC. * * Since: 1.4 * * Deprecated: 1.12: #ClutterTableLayout will honour the easing state * of the children when allocating them */ pspec = g_param_spec_ulong ("easing-mode", P_("Easing Mode"), P_("The easing mode of the animations"), 0, G_MAXULONG, CLUTTER_EASE_OUT_CUBIC, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_EASING_MODE, pspec); /** * ClutterTableLayout:easing-duration: * * The duration of the animations, in case #ClutterTableLayout:use-animations * is set to %TRUE. * * The duration is expressed in milliseconds. * * Since: 1.4 * * Deprecated: 1.12: #ClutterTableLayout will honour the easing state * of the children when allocating them */ pspec = g_param_spec_uint ("easing-duration", P_("Easing Duration"), P_("The duration of the animations"), 0, G_MAXUINT, 500, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_EASING_DURATION, pspec); } static void clutter_table_layout_init (ClutterTableLayout *layout) { ClutterTableLayoutPrivate *priv; layout->priv = priv = clutter_table_layout_get_instance_private (layout); priv->row_spacing = 0; priv->col_spacing = 0; priv->use_animations = FALSE; priv->easing_mode = CLUTTER_EASE_OUT_CUBIC; priv->easing_duration = 500; priv->columns = g_array_new (FALSE, TRUE, sizeof (DimensionData)); priv->rows = g_array_new (FALSE, TRUE, sizeof (DimensionData)); } /** * clutter_table_layout_new: * * Creates a new #ClutterTableLayout layout manager * * Return value: the newly created #ClutterTableLayout * * Since: 1.4 * * Deprecated: 1.18: Use #ClutterGridLayout instead */ ClutterLayoutManager * clutter_table_layout_new (void) { return g_object_new (CLUTTER_TYPE_TABLE_LAYOUT, NULL); } /** * clutter_table_layout_set_column_spacing: * @layout: a #ClutterTableLayout * @spacing: the spacing between columns of the layout, in pixels * * Sets the spacing between columns of @layout * * Since: 1.4 * * Deprecated: 1.18: Use #ClutterGridLayout:column-spacing instead */ void clutter_table_layout_set_column_spacing (ClutterTableLayout *layout, guint spacing) { ClutterTableLayoutPrivate *priv; g_return_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout)); priv = layout->priv; if (priv->col_spacing != spacing) { ClutterLayoutManager *manager; priv->col_spacing = spacing; manager = CLUTTER_LAYOUT_MANAGER (layout); clutter_layout_manager_layout_changed (manager); g_object_notify (G_OBJECT (layout), "column-spacing"); } } /** * clutter_table_layout_get_column_spacing: * @layout: a #ClutterTableLayout * * Retrieves the spacing set using clutter_table_layout_set_column_spacing() * * Return value: the spacing between columns of the #ClutterTableLayout * * Since: 1.4 * * Deprecated: 1.18: Use #ClutterGridLayout:column-spacing */ guint clutter_table_layout_get_column_spacing (ClutterTableLayout *layout) { g_return_val_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout), 0); return layout->priv->col_spacing; } /** * clutter_table_layout_set_row_spacing: * @layout: a #ClutterTableLayout * @spacing: the spacing between rows of the layout, in pixels * * Sets the spacing between rows of @layout * * Since: 1.4 * * Deprecated: 1.18: Use #ClutterGridLayout:row-spacing instead */ void clutter_table_layout_set_row_spacing (ClutterTableLayout *layout, guint spacing) { ClutterTableLayoutPrivate *priv; g_return_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout)); priv = layout->priv; if (priv->row_spacing != spacing) { ClutterLayoutManager *manager; priv->row_spacing = spacing; manager = CLUTTER_LAYOUT_MANAGER (layout); clutter_layout_manager_layout_changed (manager); g_object_notify (G_OBJECT (layout), "row-spacing"); } } /** * clutter_table_layout_get_row_spacing: * @layout: a #ClutterTableLayout * * Retrieves the spacing set using clutter_table_layout_set_row_spacing() * * Return value: the spacing between rows of the #ClutterTableLayout * * Since: 1.4 * * Deprecated: 1.18: Use #ClutterGridLayout:row-spacing instead */ guint clutter_table_layout_get_row_spacing (ClutterTableLayout *layout) { g_return_val_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout), 0); return layout->priv->row_spacing; } /** * clutter_table_layout_pack: * @layout: a #ClutterTableLayout * @actor: a #ClutterActor * @column: the column the @actor should be put, or -1 to append * @row: the row the @actor should be put, or -1 to append * * Packs @actor inside the #ClutterContainer associated to @layout * at the given row and column. * * Since: 1.4 * * Deprecated: 1.18: Use clutter_grid_layout_attach_child() instead */ void clutter_table_layout_pack (ClutterTableLayout *layout, ClutterActor *actor, gint column, gint row) { ClutterTableLayoutPrivate *priv; ClutterLayoutManager *manager; ClutterLayoutMeta *meta; g_return_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); priv = layout->priv; if (priv->container == NULL) { g_warning ("The layout of type '%s' must be associated to " "a ClutterContainer before adding children", G_OBJECT_TYPE_NAME (layout)); return; } update_row_col (CLUTTER_TABLE_LAYOUT (layout), priv->container); clutter_container_add_actor (priv->container, actor); manager = CLUTTER_LAYOUT_MANAGER (layout); meta = clutter_layout_manager_get_child_meta (manager, priv->container, actor); g_assert (CLUTTER_IS_TABLE_CHILD (meta)); if (row < 0) row = priv->n_rows; if (column < 0) column = priv->n_cols; table_child_set_position (CLUTTER_TABLE_CHILD (meta), column, row); } /** * clutter_table_layout_set_span: * @layout: a #ClutterTableLayout * @actor: a #ClutterActor child of @layout * @column_span: Column span for @actor * @row_span: Row span for @actor * * Sets the row and column span for @actor * inside @layout * * Since: 1.4 * * Deprecated: 1.18: Use the `width` and `height` layout properties * of #ClutterGridLayout instead */ void clutter_table_layout_set_span (ClutterTableLayout *layout, ClutterActor *actor, gint column_span, gint row_span) { ClutterTableLayoutPrivate *priv; ClutterLayoutManager *manager; ClutterLayoutMeta *meta; g_return_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); priv = layout->priv; if (priv->container == NULL) { g_warning ("The layout of type '%s' must be associated to " "a ClutterContainer before querying layout " "properties", G_OBJECT_TYPE_NAME (layout)); return; } manager = CLUTTER_LAYOUT_MANAGER (layout); meta = clutter_layout_manager_get_child_meta (manager, priv->container, actor); if (meta == NULL) { g_warning ("No layout meta found for the child of type '%s' " "inside the layout manager of type '%s'", G_OBJECT_TYPE_NAME (actor), G_OBJECT_TYPE_NAME (manager)); return; } g_assert (CLUTTER_IS_TABLE_CHILD (meta)); table_child_set_span (CLUTTER_TABLE_CHILD (meta), column_span, row_span); } /** * clutter_table_layout_get_span: * @layout: a #ClutterTableLayout * @actor: a #ClutterActor child of @layout * @column_span: (out): return location for the col span * @row_span: (out): return location for the row span * * Retrieves the row and column span for @actor as set using * clutter_table_layout_pack() or clutter_table_layout_set_span() * * Since: 1.4 * * Deprecated: 1.18: Use the `width` and `height` layout properties * of #ClutterGridLayout instead */ void clutter_table_layout_get_span (ClutterTableLayout *layout, ClutterActor *actor, gint *column_span, gint *row_span) { ClutterTableLayoutPrivate *priv; ClutterLayoutManager *manager; ClutterLayoutMeta *meta; g_return_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); priv = layout->priv; if (priv->container == NULL) { g_warning ("The layout of type '%s' must be associated to " "a ClutterContainer before querying layout " "properties", G_OBJECT_TYPE_NAME (layout)); return; } manager = CLUTTER_LAYOUT_MANAGER (layout); meta = clutter_layout_manager_get_child_meta (manager, priv->container, actor); if (meta == NULL) { g_warning ("No layout meta found for the child of type '%s' " "inside the layout manager of type '%s'", G_OBJECT_TYPE_NAME (actor), G_OBJECT_TYPE_NAME (manager)); return; } g_assert (CLUTTER_IS_TABLE_CHILD (meta)); if (column_span) *column_span = CLUTTER_TABLE_CHILD (meta)->col_span; if (row_span) *row_span = CLUTTER_TABLE_CHILD (meta)->row_span; } /** * clutter_table_layout_set_alignment: * @layout: a #ClutterTableLayout * @actor: a #ClutterActor child of @layout * @x_align: Horizontal alignment policy for @actor * @y_align: Vertical alignment policy for @actor * * Sets the horizontal and vertical alignment policies for @actor * inside @layout * * Since: 1.4 * * Deprecated: 1.12: Use clutter_actor_set_x_align() and * clutter_actor_set_y_align() instead. */ void clutter_table_layout_set_alignment (ClutterTableLayout *layout, ClutterActor *actor, ClutterTableAlignment x_align, ClutterTableAlignment y_align) { ClutterTableLayoutPrivate *priv; ClutterLayoutManager *manager; ClutterLayoutMeta *meta; g_return_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); priv = layout->priv; if (priv->container == NULL) { g_warning ("The layout of type '%s' must be associated to " "a ClutterContainer before querying layout " "properties", G_OBJECT_TYPE_NAME (layout)); return; } manager = CLUTTER_LAYOUT_MANAGER (layout); meta = clutter_layout_manager_get_child_meta (manager, priv->container, actor); if (meta == NULL) { g_warning ("No layout meta found for the child of type '%s' " "inside the layout manager of type '%s'", G_OBJECT_TYPE_NAME (actor), G_OBJECT_TYPE_NAME (manager)); return; } g_assert (CLUTTER_IS_TABLE_CHILD (meta)); table_child_set_align (CLUTTER_TABLE_CHILD (meta), x_align, y_align); } /** * clutter_table_layout_get_alignment: * @layout: a #ClutterTableLayout * @actor: a #ClutterActor child of @layout * @x_align: (out): return location for the horizontal alignment policy * @y_align: (out): return location for the vertical alignment policy * * Retrieves the horizontal and vertical alignment policies for @actor * as set using clutter_table_layout_pack() or * clutter_table_layout_set_alignment(). * * Since: 1.4 * * Deprecated: 1.12: Use clutter_actor_get_x_align() and * clutter_actor_get_y_align() instead. */ void clutter_table_layout_get_alignment (ClutterTableLayout *layout, ClutterActor *actor, ClutterTableAlignment *x_align, ClutterTableAlignment *y_align) { ClutterTableLayoutPrivate *priv; ClutterLayoutManager *manager; ClutterLayoutMeta *meta; g_return_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); priv = layout->priv; if (priv->container == NULL) { g_warning ("The layout of type '%s' must be associated to " "a ClutterContainer before querying layout " "properties", G_OBJECT_TYPE_NAME (layout)); return; } manager = CLUTTER_LAYOUT_MANAGER (layout); meta = clutter_layout_manager_get_child_meta (manager, priv->container, actor); if (meta == NULL) { g_warning ("No layout meta found for the child of type '%s' " "inside the layout manager of type '%s'", G_OBJECT_TYPE_NAME (actor), G_OBJECT_TYPE_NAME (manager)); return; } g_assert (CLUTTER_IS_TABLE_CHILD (meta)); if (x_align) *x_align = CLUTTER_TABLE_CHILD (meta)->x_align; if (y_align) *y_align = CLUTTER_TABLE_CHILD (meta)->y_align; } /** * clutter_table_layout_set_fill: * @layout: a #ClutterTableLayout * @actor: a #ClutterActor child of @layout * @x_fill: whether @actor should fill horizontally the allocated space * @y_fill: whether @actor should fill vertically the allocated space * * Sets the horizontal and vertical fill policies for @actor * inside @layout * * Since: 1.4 * * Deprecated: 1.12: Use clutter_actor_set_x_align() and * clutter_actor_set_y_align() instead. */ void clutter_table_layout_set_fill (ClutterTableLayout *layout, ClutterActor *actor, gboolean x_fill, gboolean y_fill) { ClutterTableLayoutPrivate *priv; ClutterLayoutManager *manager; ClutterLayoutMeta *meta; g_return_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); priv = layout->priv; if (priv->container == NULL) { g_warning ("The layout of type '%s' must be associated to " "a ClutterContainer before querying layout " "properties", G_OBJECT_TYPE_NAME (layout)); return; } manager = CLUTTER_LAYOUT_MANAGER (layout); meta = clutter_layout_manager_get_child_meta (manager, priv->container, actor); if (meta == NULL) { g_warning ("No layout meta found for the child of type '%s' " "inside the layout manager of type '%s'", G_OBJECT_TYPE_NAME (actor), G_OBJECT_TYPE_NAME (manager)); return; } g_assert (CLUTTER_IS_TABLE_CHILD (meta)); table_child_set_fill (CLUTTER_TABLE_CHILD (meta), x_fill, y_fill); } /** * clutter_table_layout_get_fill: * @layout: a #ClutterTableLayout * @actor: a #ClutterActor child of @layout * @x_fill: (out): return location for the horizontal fill policy * @y_fill: (out): return location for the vertical fill policy * * Retrieves the horizontal and vertical fill policies for @actor * as set using clutter_table_layout_pack() or clutter_table_layout_set_fill() * * Since: 1.4 * * Deprecated: 1.12: Use clutter_actor_get_x_align() and * clutter_actor_get_y_align() instead. */ void clutter_table_layout_get_fill (ClutterTableLayout *layout, ClutterActor *actor, gboolean *x_fill, gboolean *y_fill) { ClutterTableLayoutPrivate *priv; ClutterLayoutManager *manager; ClutterLayoutMeta *meta; g_return_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); priv = layout->priv; if (priv->container == NULL) { g_warning ("The layout of type '%s' must be associated to " "a ClutterContainer before querying layout " "properties", G_OBJECT_TYPE_NAME (layout)); return; } manager = CLUTTER_LAYOUT_MANAGER (layout); meta = clutter_layout_manager_get_child_meta (manager, priv->container, actor); if (meta == NULL) { g_warning ("No layout meta found for the child of type '%s' " "inside the layout manager of type '%s'", G_OBJECT_TYPE_NAME (actor), G_OBJECT_TYPE_NAME (manager)); return; } g_assert (CLUTTER_IS_TABLE_CHILD (meta)); if (x_fill) *x_fill = CLUTTER_TABLE_CHILD (meta)->x_fill; if (y_fill) *y_fill = CLUTTER_TABLE_CHILD (meta)->y_fill; } /** * clutter_table_layout_set_expand: * @layout: a #ClutterTableLayout * @actor: a #ClutterActor child of @layout * @x_expand: whether @actor should allocate extra space horizontally * @y_expand: whether @actor should allocate extra space vertically * * Sets the horizontal and vertical expand policies for @actor * inside @layout * * Since: 1.4 * * Deprecated: 1.12: Use clutter_actor_set_x_expand() or * clutter_actor_set_y_expand() instead. */ void clutter_table_layout_set_expand (ClutterTableLayout *layout, ClutterActor *actor, gboolean x_expand, gboolean y_expand) { ClutterTableLayoutPrivate *priv; ClutterLayoutManager *manager; ClutterLayoutMeta *meta; g_return_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); priv = layout->priv; if (priv->container == NULL) { g_warning ("The layout of type '%s' must be associated to " "a ClutterContainer before querying layout " "properties", G_OBJECT_TYPE_NAME (layout)); return; } manager = CLUTTER_LAYOUT_MANAGER (layout); meta = clutter_layout_manager_get_child_meta (manager, priv->container, actor); if (meta == NULL) { g_warning ("No layout meta found for the child of type '%s' " "inside the layout manager of type '%s'", G_OBJECT_TYPE_NAME (actor), G_OBJECT_TYPE_NAME (manager)); return; } g_assert (CLUTTER_IS_TABLE_CHILD (meta)); table_child_set_expand (CLUTTER_TABLE_CHILD (meta), x_expand, y_expand); } /** * clutter_table_layout_get_expand: * @layout: a #ClutterTableLayout * @actor: a #ClutterActor child of @layout * @x_expand: (out): return location for the horizontal expand policy * @y_expand: (out): return location for the vertical expand policy * * Retrieves the horizontal and vertical expand policies for @actor * as set using clutter_table_layout_pack() or clutter_table_layout_set_expand() * * Since: 1.4 * * Deprecated: 1.12: Use clutter_actor_get_x_expand() and * clutter_actor_get_y_expand() instead. */ void clutter_table_layout_get_expand (ClutterTableLayout *layout, ClutterActor *actor, gboolean *x_expand, gboolean *y_expand) { ClutterTableLayoutPrivate *priv; ClutterLayoutManager *manager; ClutterLayoutMeta *meta; g_return_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); priv = layout->priv; if (priv->container == NULL) { g_warning ("The layout of type '%s' must be associated to " "a ClutterContainer before querying layout " "properties", G_OBJECT_TYPE_NAME (layout)); return; } manager = CLUTTER_LAYOUT_MANAGER (layout); meta = clutter_layout_manager_get_child_meta (manager, priv->container, actor); if (meta == NULL) { g_warning ("No layout meta found for the child of type '%s' " "inside the layout manager of type '%s'", G_OBJECT_TYPE_NAME (actor), G_OBJECT_TYPE_NAME (manager)); return; } g_assert (CLUTTER_IS_TABLE_CHILD (meta)); if (x_expand) *x_expand = CLUTTER_TABLE_CHILD (meta)->x_expand; if (y_expand) *y_expand = CLUTTER_TABLE_CHILD (meta)->y_expand; } /** * clutter_table_layout_set_use_animations: * @layout: a #ClutterTableLayout * @animate: %TRUE if the @layout should use animations * * Sets whether @layout should animate changes in the layout properties * * The duration of the animations is controlled by * clutter_table_layout_set_easing_duration(); the easing mode to be used * by the animations is controlled by clutter_table_layout_set_easing_mode() * * Since: 1.4 * * Deprecated: 1.12: #ClutterTableLayout will honour the easing state * of the children when allocating them. See clutter_actor_set_easing_mode() * and clutter_actor_set_easing_duration(). */ void clutter_table_layout_set_use_animations (ClutterTableLayout *layout, gboolean animate) { ClutterTableLayoutPrivate *priv; g_return_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout)); priv = layout->priv; animate = !!animate; if (priv->use_animations != animate) { priv->use_animations = animate; g_object_notify (G_OBJECT (layout), "use-animations"); } } /** * clutter_table_layout_get_use_animations: * @layout: a #ClutterTableLayout * * Retrieves whether @layout should animate changes in the layout properties * * Since clutter_table_layout_set_use_animations() * * Return value: %TRUE if the animations should be used, %FALSE otherwise * * Since: 1.4 * * Deprecated: 1.12: #ClutterTableLayout will honour the easing state * of the children when allocating them. See clutter_actor_set_easing_mode() * and clutter_actor_set_easing_duration(). */ gboolean clutter_table_layout_get_use_animations (ClutterTableLayout *layout) { g_return_val_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout), FALSE); return layout->priv->use_animations; } /** * clutter_table_layout_set_easing_mode: * @layout: a #ClutterTableLayout * @mode: an easing mode, either from #ClutterAnimationMode or a logical id * from clutter_alpha_register_func() * * Sets the easing mode to be used by @layout when animating changes in layout * properties * * Use clutter_table_layout_set_use_animations() to enable and disable the * animations * * Since: 1.4 * * Deprecated: 1.12: #ClutterTableLayout will honour the easing state * of the children when allocating them. See clutter_actor_set_easing_mode() * and clutter_actor_set_easing_duration(). */ void clutter_table_layout_set_easing_mode (ClutterTableLayout *layout, gulong mode) { ClutterTableLayoutPrivate *priv; g_return_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout)); priv = layout->priv; if (priv->easing_mode != mode) { priv->easing_mode = mode; g_object_notify (G_OBJECT (layout), "easing-mode"); } } /** * clutter_table_layout_get_easing_mode: * @layout: a #ClutterTableLayout * * Retrieves the easing mode set using clutter_table_layout_set_easing_mode() * * Return value: an easing mode * * Since: 1.4 * * Deprecated: 1.12: #ClutterTableLayout will honour the easing state * of the children when allocating them. See clutter_actor_set_easing_mode() * and clutter_actor_set_easing_duration(). */ gulong clutter_table_layout_get_easing_mode (ClutterTableLayout *layout) { g_return_val_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout), CLUTTER_EASE_OUT_CUBIC); return layout->priv->easing_mode; } /** * clutter_table_layout_set_easing_duration: * @layout: a #ClutterTableLayout * @msecs: the duration of the animations, in milliseconds * * Sets the duration of the animations used by @layout when animating changes * in the layout properties * * Use clutter_table_layout_set_use_animations() to enable and disable the * animations * * Since: 1.4 * * Deprecated: 1.12: #ClutterTableLayout will honour the easing state * of the children when allocating them. See clutter_actor_set_easing_mode() * and clutter_actor_set_easing_duration(). */ void clutter_table_layout_set_easing_duration (ClutterTableLayout *layout, guint msecs) { ClutterTableLayoutPrivate *priv; g_return_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout)); priv = layout->priv; if (priv->easing_duration != msecs) { priv->easing_duration = msecs; g_object_notify (G_OBJECT (layout), "easing-duration"); } } /** * clutter_table_layout_get_easing_duration: * @layout: a #ClutterTableLayout * * Retrieves the duration set using clutter_table_layout_set_easing_duration() * * Return value: the duration of the animations, in milliseconds * * Since: 1.4 * * Deprecated: 1.12: #ClutterTableLayout will honour the easing state * of the children when allocating them. See clutter_actor_set_easing_mode() * and clutter_actor_set_easing_duration(). */ guint clutter_table_layout_get_easing_duration (ClutterTableLayout *layout) { g_return_val_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout), 500); return layout->priv->easing_duration; } /** * clutter_table_layout_get_row_count: * @layout: A #ClutterTableLayout * * Retrieve the current number rows in the @layout * * Returns: the number of rows * * Since: 1.4 * * Deprecated: 1.18: No direct replacement is available */ gint clutter_table_layout_get_row_count (ClutterTableLayout *layout) { g_return_val_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout), -1); update_row_col (layout, layout->priv->container); return CLUTTER_TABLE_LAYOUT (layout)->priv->n_rows; } /** * clutter_table_layout_get_column_count: * @layout: A #ClutterTableLayout * * Retrieve the current number of columns in @layout * * Returns: the number of columns * * Since: 1.4 * * Deprecated: 1.18: No direct replacement is available */ gint clutter_table_layout_get_column_count (ClutterTableLayout *layout) { g_return_val_if_fail (CLUTTER_IS_TABLE_LAYOUT (layout), -1); update_row_col (layout, layout->priv->container); return CLUTTER_TABLE_LAYOUT (layout)->priv->n_cols; }