#include #include #include struct { CoglFeatureID feature; const char *short_description; const char *long_description; } features[] = { { COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, "Non power of two textures (basic)", "The hardware supports non power of two textures, but you also " "need to check the COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP and " "COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT features to know if the " "hardware supports npot texture mipmaps or repeat modes other " "than COGL_RENDERER_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE respectively." }, { COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, "Non power of two textures (+ mipmap)", "Mipmapping is supported in conjuntion with non power of two " "textures." }, { COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT, "Non power of two textures (+ repeat modes)", "Repeat modes other than " "COGL_RENDERER_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE are supported by " "the hardware in conjunction with non power of two textures." }, { COGL_FEATURE_ID_TEXTURE_NPOT, "Non power of two textures (fully featured)", "Non power of two textures are supported by the hardware. This " "is a equivalent to the COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, " "COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP and " "COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT features combined." }, { COGL_FEATURE_ID_TEXTURE_RECTANGLE, "Unnormalized coordinate, rectangle textures", "Support for rectangular textures with non-normalized texture " "coordinates." }, { COGL_FEATURE_ID_TEXTURE_3D, "3D texture support", "3D texture support" }, { COGL_FEATURE_ID_OFFSCREEN, "Offscreen rendering support", "Offscreen rendering support" }, { COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE, "Offscreen rendering with multisampling support", "Offscreen rendering with multisampling support" }, { COGL_FEATURE_ID_ONSCREEN_MULTIPLE, "Multiple onscreen framebuffers supported", "Multiple onscreen framebuffers supported" }, { COGL_FEATURE_ID_GLSL, "GLSL support", "GLSL support" }, { COGL_FEATURE_ID_ARBFP, "ARBFP support", "ARBFP support" }, { COGL_FEATURE_ID_UNSIGNED_INT_INDICES, "Unsigned integer indices", "COGL_RENDERER_INDICES_TYPE_UNSIGNED_INT is supported in cogl_indices_new()." }, { COGL_FEATURE_ID_DEPTH_RANGE, "cogl_pipeline_set_depth_range() support", "cogl_pipeline_set_depth_range() support", }, { COGL_FEATURE_ID_POINT_SPRITE, "Point sprite coordinates", "cogl_pipeline_set_layer_point_sprite_coords_enabled() is supported" }, { COGL_FEATURE_ID_MAP_BUFFER_FOR_READ, "Mapping buffers for reading", "Mapping buffers for reading" }, { COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE, "Mapping buffers for writing", "Mapping buffers for writing" }, { COGL_FEATURE_ID_MIRRORED_REPEAT, "Mirrored repeat wrap modes", "Mirrored repeat wrap modes" }, { COGL_FEATURE_ID_GLES2_CONTEXT, "GLES2 API integration supported", "Support for creating a GLES2 context for using the GLES2 API in a " "way that's integrated with Cogl." }, { COGL_FEATURE_ID_DEPTH_TEXTURE, "Depth Textures", "CoglFramebuffers can be configured to render their depth buffer into " "a texture" } }; static const char * get_winsys_name_for_id (CoglWinsysID winsys_id) { switch (winsys_id) { case COGL_WINSYS_ID_ANY: g_return_val_if_reached ("ERROR"); case COGL_WINSYS_ID_STUB: return "Stub"; case COGL_WINSYS_ID_GLX: return "GLX"; case COGL_WINSYS_ID_EGL_XLIB: return "EGL + Xlib platform"; case COGL_WINSYS_ID_EGL_NULL: return "EGL + NULL window system platform"; case COGL_WINSYS_ID_EGL_GDL: return "EGL + GDL platform"; case COGL_WINSYS_ID_EGL_WAYLAND: return "EGL + Wayland platform"; case COGL_WINSYS_ID_EGL_KMS: return "EGL + KMS platform"; case COGL_WINSYS_ID_EGL_ANDROID: return "EGL + Android platform"; case COGL_WINSYS_ID_WGL: return "EGL + Windows WGL platform"; case COGL_WINSYS_ID_SDL: return "EGL + SDL platform"; } g_return_val_if_reached ("Unknown"); } static void feature_cb (CoglFeatureID feature, void *user_data) { int i; for (i = 0; i < sizeof(features) / sizeof(features[0]); i++) { if (features[i].feature == feature) { printf (" » %s\n", features[i].short_description); return; } } printf (" » Unknown feature %d\n", feature); } int main (int argc, char **argv) { CoglRenderer *renderer; CoglDisplay *display; CoglContext *ctx; GError *error = NULL; CoglWinsysID winsys_id; const char *winsys_name; ctx = cogl_context_new (NULL, &error); if (!ctx) { fprintf (stderr, "Failed to create context: %s\n", error->message); return 1; } display = cogl_context_get_display (ctx); renderer = cogl_display_get_renderer (display); winsys_id = cogl_renderer_get_winsys_id (renderer); winsys_name = get_winsys_name_for_id (winsys_id); g_print ("Renderer: %s\n\n", winsys_name); g_print ("Features:\n"); cogl_foreach_feature (ctx, feature_cb, NULL); return 0; }