#ifndef _HAVE_CLTR_H #define _HAVE_CLTR_H #include #include #include #include #include #include #include #include #include #include #include #include #include "pixbuf.h" #include "fonts.h" typedef enum CltrDirection { CLTR_NORTH, CLTR_SOUTH, CLTR_EAST, CLTR_WEST } CltrDirection; typedef struct CltrRect { int x, y, width, height; } CltrRect; typedef struct CltrTexture CltrTexture; #define cltr_rect_x1(r) ((r).x) #define cltr_rect_y1(r) ((r).y) #define cltr_rect_x2(r) ((r).x + (r).width) #define cltr_rect_y2(r) ((r).y + (r).height) /* texture stuff */ /* ******************* */ #include "cltr-core.h" #include "cltr-glu.h" #include "cltr-texture.h" #include "cltr-events.h" #include "cltr-widget.h" #include "cltr-window.h" #include "cltr-overlay.h" #include "cltr-button.h" #include "cltr-photo-grid.h" #include "cltr-video.h" #endif