#include <cogl/cogl.h>
#include <stdlib.h>

#include "test-utils.h"

#define FB_WIDTH 512
#define FB_HEIGHT 512

void
test_utils_init (TestUtilsGTestFixture *fixture,
                 const void *data)
{
  TestUtilsSharedState *state = (TestUtilsSharedState *)data;
  static int counter = 0;
  GError *error = NULL;
  CoglOnscreen *onscreen = NULL;

  if (counter != 0)
    g_critical ("We don't support running more than one test at a time\n"
                "in a single test run due to the state leakage that can\n"
                "cause subsequent tests to fail.\n"
                "\n"
                "If you want to run all the tests you should run\n"
                "$ make test-report");
  counter++;

  g_setenv ("COGL_X11_SYNC", "1", 0);

  state->ctx = cogl_context_new (NULL, &error);
  if (!state->ctx)
    g_critical ("Failed to create a CoglContext: %s", error->message);

  if (getenv  ("COGL_TEST_ONSCREEN"))
    {
      onscreen = cogl_onscreen_new (state->ctx, 640, 480);
      state->fb = COGL_FRAMEBUFFER (onscreen);
    }
  else
    {
      CoglHandle offscreen;
      CoglHandle tex = cogl_texture_2d_new_with_size (state->ctx,
                                                      FB_WIDTH, FB_HEIGHT,
                                                      COGL_PIXEL_FORMAT_ANY,
                                                      &error);
      if (!tex)
        g_critical ("Failed to allocate texture: %s", error->message);

      offscreen = cogl_offscreen_new_to_texture (tex);
      state->fb = COGL_FRAMEBUFFER (offscreen);
    }

  if (!cogl_framebuffer_allocate (state->fb, &error))
    g_critical ("Failed to allocate framebuffer: %s", error->message);

  if (onscreen)
    cogl_onscreen_show (onscreen);

  cogl_framebuffer_clear4f (state->fb,
                            COGL_BUFFER_BIT_COLOR |
                            COGL_BUFFER_BIT_DEPTH |
                            COGL_BUFFER_BIT_STENCIL,
                            0, 0, 0, 1);

  cogl_push_framebuffer (state->fb);
}

void
test_utils_fini (TestUtilsGTestFixture *fixture,
                 const void *data)
{
  const TestUtilsSharedState *state = (TestUtilsSharedState *)data;

  cogl_pop_framebuffer ();

  if (state->fb)
    cogl_object_unref (state->fb);

  if (state->ctx)
    cogl_object_unref (state->ctx);
}

static gboolean
compare_component (int a, int b)
{
  return ABS (a - b) <= 1;
}

void
test_utils_compare_pixel (const guint8 *screen_pixel, guint32 expected_pixel)
{
  /* Compare each component with a small fuzz factor */
  if (!compare_component (screen_pixel[0], expected_pixel >> 24) ||
      !compare_component (screen_pixel[1], (expected_pixel >> 16) & 0xff) ||
      !compare_component (screen_pixel[2], (expected_pixel >> 8) & 0xff))
    {
      guint32 screen_pixel_num = GUINT32_FROM_BE (*(guint32 *) screen_pixel);
      char *screen_pixel_string =
        g_strdup_printf ("#%06x", screen_pixel_num >> 8);
      char *expected_pixel_string =
        g_strdup_printf ("#%06x", expected_pixel >> 8);

      g_assert_cmpstr (screen_pixel_string, ==, expected_pixel_string);

      g_free (screen_pixel_string);
      g_free (expected_pixel_string);
    }
}

void
test_utils_check_pixel (int x, int y, guint32 expected_pixel)
{
  guint8 pixel[4];

  cogl_read_pixels (x, y, 1, 1, COGL_READ_PIXELS_COLOR_BUFFER,
                    COGL_PIXEL_FORMAT_RGBA_8888_PRE,
                    pixel);

  test_utils_compare_pixel (pixel, expected_pixel);
}

void
test_utils_check_pixel_rgb (int x, int y, int r, int g, int b)
{
  test_utils_check_pixel (x, y, (r << 24) | (g << 16) | (b << 8));
}

void
test_utils_check_region (int x, int y,
                         int width, int height,
                         guint32 expected_rgba)
{
  guint8 *pixels, *p;

  pixels = p = g_malloc (width * height * 4);
  cogl_read_pixels (x,
                    y,
                    width,
                    height,
                    COGL_READ_PIXELS_COLOR_BUFFER,
                    COGL_PIXEL_FORMAT_RGBA_8888,
                    p);

  /* Check whether the center of each division is the right color */
  for (y = 0; y < height; y++)
    for (x = 0; x < width; x++)
      {
        test_utils_compare_pixel (p, expected_rgba);
        p += 4;
      }

  g_free (pixels);
}