#include "cltr-widget.h" #include "cltr-private.h" CltrWidget* cltr_widget_new(void) { CltrWidget *w = NULL; w = g_malloc0(sizeof(CltrWidget)); return w; } int cltr_widget_abs_x(CltrWidget *widget) { int x = widget->x; /* XXX we really need to identify top level window * this assummes its positioned at 0,0 - but really * it could be anywhere and need to account for this. */ while ((widget = widget->parent) != NULL) x += widget->x; return x; } int cltr_widget_abs_y(CltrWidget *widget) { int y = widget->y; while ((widget = widget->parent) != NULL) y += widget->y; return y; } int cltr_widget_abs_x2(CltrWidget *widget) { return cltr_widget_abs_x(widget) + cltr_widget_width(widget); } int cltr_widget_abs_y2(CltrWidget *widget) { return cltr_widget_abs_y(widget) + cltr_widget_height(widget); } int cltr_widget_width(CltrWidget *widget) { return widget->width; } int cltr_widget_height(CltrWidget *widget) { return widget->height; } void cltr_widget_show(CltrWidget *widget) { widget->visible = TRUE; if (widget->show) { widget->show(widget); } } /* XXX Focus hacks; * * Should not call directly but via cltr_window_focus_widget() * * need to sort this out. */ void cltr_widget_focus(CltrWidget *widget) { if (widget->focus_in) { widget->focus_in(widget); } } void cltr_widget_unfocus(CltrWidget *widget) { if (widget->focus_out) { widget->focus_out(widget); } } void cltr_widget_set_focus_next(CltrWidget *widget, CltrWidget *widget_to_focus, CltrDirection direction) { switch (direction) { case CLTR_NORTH: widget->focus_next_north = widget_to_focus; break; case CLTR_SOUTH: widget->focus_next_south = widget_to_focus; break; case CLTR_EAST: widget->focus_next_east = widget_to_focus; break; case CLTR_WEST: widget->focus_next_west = widget_to_focus; break; } } CltrWidget* cltr_widget_get_focus_next(CltrWidget *widget, CltrDirection direction) { switch (direction) { case CLTR_NORTH: return widget->focus_next_north; case CLTR_SOUTH: return widget->focus_next_south; case CLTR_EAST: return widget->focus_next_east; case CLTR_WEST: return widget->focus_next_west; } return NULL; } void cltr_widget_show_all(CltrWidget *widget) { GList *widget_item = widget->children;; if (widget_item) { do { CltrWidget *child = CLTR_WIDGET(widget_item->data); cltr_widget_show(child); cltr_widget_show_all(child); } while ((widget_item = g_list_next(widget_item)) != NULL); } cltr_widget_show(widget); } void cltr_widget_add_child(CltrWidget *widget, CltrWidget *child, int x, int y) { widget->children = g_list_append(widget->children, child); child->parent = widget; child->x = x; child->y = y; } void cltr_widget_hide(CltrWidget *widget) { widget->visible = FALSE; } void cltr_widget_paint(CltrWidget *widget) { if (widget->visible) { GList *child_item = widget->children;; if (widget->paint) widget->paint(widget); /* Recurse down */ if (child_item) { do { CltrWidget *child = CLTR_WIDGET(child_item->data); if (child->visible) cltr_widget_paint(child); } while ((child_item = g_list_next(child_item)) != NULL); } } } void cltr_widget_queue_paint(CltrWidget *widget) { ClutterMainContext *ctx = CLTR_CONTEXT(); g_async_queue_push (ctx->internal_event_q, (gpointer)widget); } gboolean cltr_widget_handle_xevent(CltrWidget *widget, XEvent *xev) { if (widget && widget->xevent_handler) return widget->xevent_handler(widget, xev); return FALSE; }