#include "cltr-list.h" #include "cltr-private.h" #define ANIM_FPS 200 #define FPS_TO_TIMEOUT(t) (1000/(t)) typedef struct CltrListCell { CltrRect rect; Pixbuf *pixb; CltrTexture *texture; } CltrListCell; struct CltrList { CltrWidget widget; GList *cells, *active_cell; int active_cell_y; int cell_height; int cell_width; CltrListState state; int scroll_dir; }; static void cltr_list_show(CltrWidget *widget); static gboolean cltr_list_handle_xevent (CltrWidget *widget, XEvent *xev); static void cltr_list_paint(CltrWidget *widget); static float distfunc(CltrList *list, int d) { int maxdist = list->widget.height; d = (maxdist-ABS(d)) ; return ( exp( (float)d/maxdist * 2.0 ) / exp(2.0) ); } CltrListCell* cltr_list_cell_new(CltrList *list) { CltrListCell *cell = NULL; ClutterFont *font; gchar buf[24]; PixbufPixel pixel = { 255, 20, 20, 255 }, font_pixel = { 255, 255, 255, 200 }; font = font_new ("Sans Bold 96"); cell = g_malloc0(sizeof(CltrListCell)); cell->pixb = pixbuf_new(list->cell_width, list->cell_height); pixbuf_fill_rect(cell->pixb, 0, 0, -1, -1, &pixel); g_snprintf(&buf[0], 24, "%i %i %i", rand()%10, rand()%10, rand()%10); font_draw(font, cell->pixb, buf, 10, 10, &font_pixel); cell->texture = cltr_texture_new(cell->pixb); return cell; } CltrWidget* cltr_list_new(int width, int height, int cell_width, int cell_height) { CltrList *list; list = g_malloc0(sizeof(CltrList)); list->widget.width = width; list->widget.height = height; list->widget.show = cltr_list_show; list->widget.paint = cltr_list_paint; list->cell_height = cell_height; /* maximum */ list->cell_width = cell_width; /* maximum */ list->widget.xevent_handler = cltr_list_handle_xevent; return CLTR_WIDGET(list); } static void cltr_list_show(CltrWidget *widget) { CltrList *list = CLTR_LIST(widget); int n_items = 50, i; list->active_cell_y = 100; for (i=0; icells = g_list_append(list->cells, cltr_list_cell_new(list)); } list->active_cell = g_list_first(list->cells); cltr_widget_queue_paint(widget); } static gboolean cltr_list_handle_xevent (CltrWidget *widget, XEvent *xev) { CltrList *list = CLTR_LIST(widget); switch (xev->type) { case KeyPress: { KeySym kc; kc = XKeycodeToKeysym(xev->xkey.display, xev->xkey.keycode, 0); switch (kc) { case XK_Up: case XK_KP_Up: cltr_list_scroll_up(list); break; case XK_Down: case XK_KP_Down: cltr_list_scroll_down(list); break; case XK_Return: CLTR_DBG("Return"); break; case XK_Left: case XK_KP_Left: case XK_Right: case XK_KP_Right: default: CLTR_DBG("unhandled keysym"); } } break; } return TRUE; } static void cltr_list_animate(CltrList *list) { GList *cell_item = NULL; CltrListCell *next_active = NULL, *cell_top = NULL; cell_top = (CltrListCell *)g_list_nth_data(list->cells, 0); if (list->state == CLTR_LIST_STATE_SCROLL_UP) { cell_item = g_list_previous(list->active_cell); if (!cell_item) { list->state = CLTR_LIST_STATE_BROWSE; return; } next_active = (CltrListCell *)cell_item->data; if (next_active->rect.y < list->active_cell_y) { cell_top->rect.y += 2; } else { list->active_cell = cell_item; list->state = CLTR_LIST_STATE_BROWSE; } } else if (list->state == CLTR_LIST_STATE_SCROLL_DOWN) { cell_item = g_list_next(list->active_cell); if (!cell_item) { list->state = CLTR_LIST_STATE_BROWSE; return; } next_active = (CltrListCell *)cell_item->data; if (next_active->rect.y > list->active_cell_y) { cell_top->rect.y -= 2; } else { list->active_cell = cell_item; list->state = CLTR_LIST_STATE_BROWSE; } } } gboolean cltr_list_timeout_cb(gpointer data) { CltrList *list = (CltrList *)data; cltr_list_animate(list); cltr_widget_queue_paint(CLTR_WIDGET(list)); switch(list->state) { case CLTR_LIST_STATE_SCROLL_UP: case CLTR_LIST_STATE_SCROLL_DOWN: return TRUE; case CLTR_LIST_STATE_LOADING: case CLTR_LIST_STATE_LOAD_COMPLETE: case CLTR_LIST_STATE_BROWSE: default: return FALSE; } } static void cltr_list_paint(CltrWidget *widget) { GList *cell_item = NULL; CltrList *list = CLTR_LIST(widget); CltrListCell *cell = NULL; int last; cell_item = g_list_first(list->cells); cell = (CltrListCell *)cell_item->data; last = cell->rect.y; glPushMatrix(); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); while (cell_item) { cell = (CltrListCell *)cell_item->data; cell->rect.y = last; if (cell->rect.y + cell->rect.height >= 0) { cell->rect.width = list->cell_width * distfunc(list, cell->rect.y - list->active_cell_y); cell->rect.height = list->cell_height * distfunc(list, cell->rect.y - list->active_cell_y); /* cell->rect.x = (list->widget.width - cell->rect.width) / 6; */ cell->rect.x = 0; } last = cell->rect.y + cell->rect.height; if (last > 0 && cell->rect.y < list->widget.width) /* crappy clip */ { cltr_texture_render_to_gl_quad(cell->texture, cltr_rect_x1(cell->rect), cltr_rect_y1(cell->rect), cltr_rect_x2(cell->rect), cltr_rect_y2(cell->rect)); } cell_item = g_list_next(cell_item); } glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glPopMatrix(); } void cltr_list_scroll_down(CltrList *list) { list->state = CLTR_LIST_STATE_SCROLL_DOWN; g_timeout_add(FPS_TO_TIMEOUT(ANIM_FPS), cltr_list_timeout_cb, list); } void cltr_list_scroll_up(CltrList *list) { list->state = CLTR_LIST_STATE_SCROLL_UP; g_timeout_add(FPS_TO_TIMEOUT(ANIM_FPS), cltr_list_timeout_cb, list); }