/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2009 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * */ #ifndef __COGL_TEXTURE_2D_PRIVATE_H #define __COGL_TEXTURE_2D_PRIVATE_H #include "cogl-object-private.h" #include "cogl-pipeline-private.h" #include "cogl-texture-private.h" #include "cogl-texture-2d.h" struct _CoglTexture2D { CoglTexture _parent; /* The internal format of the GL texture represented as a CoglPixelFormat */ CoglPixelFormat internal_format; gboolean auto_mipmap; gboolean mipmaps_dirty; gboolean is_get_data_supported; /* TODO: factor out these OpenGL specific members into some form * of driver private state. */ /* The internal format of the GL texture represented as a GL enum */ GLenum gl_internal_format; /* The texture object number */ GLuint gl_texture; GLenum gl_target; GLenum gl_legacy_texobj_min_filter; GLenum gl_legacy_texobj_mag_filter; GLint gl_legacy_texobj_wrap_mode_s; GLint gl_legacy_texobj_wrap_mode_t; CoglTexturePixel first_pixel; struct { void *user_data; GDestroyNotify destroy; } egl_image_external; }; CoglTexture2D * _cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp, gboolean can_convert_in_place); CoglTexture2D * _cogl_texture_2d_create_base (CoglContext *ctx, int width, int height, CoglPixelFormat internal_format, CoglTextureLoader *loader); void _cogl_texture_2d_set_auto_mipmap (CoglTexture *tex, gboolean value); /* * _cogl_texture_2d_externally_modified: * @texture: A #CoglTexture2D object * * This should be called whenever the texture is modified other than * by using cogl_texture_set_region. It will cause the mipmaps to be * invalidated */ void _cogl_texture_2d_externally_modified (CoglTexture *texture); /* * _cogl_texture_2d_copy_from_framebuffer: * @texture: A #CoglTexture2D pointer * @src_x: X-position to within the framebuffer to read from * @src_y: Y-position to within the framebuffer to read from * @width: width of the rectangle to copy * @height: height of the rectangle to copy * @src_fb: A source #CoglFramebuffer to copy from * @dst_x: X-position to store the image within the texture * @dst_y: Y-position to store the image within the texture * @level: The mipmap level of @texture to copy too * * This copies a portion of the given @src_fb into the * texture. */ void _cogl_texture_2d_copy_from_framebuffer (CoglTexture2D *texture, int src_x, int src_y, int width, int height, CoglFramebuffer *src_fb, int dst_x, int dst_y, int level); #endif /* __COGL_TEXTURE_2D_PRIVATE_H */