/* * Copyright (C) 2012,2013 Intel Corporation * Copyright (C) 2013-2017 Red Hat, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * */ #include "config.h" #include "wayland/meta-wayland-actor-surface.h" #include "backends/meta-backend-private.h" #include "backends/meta-logical-monitor.h" #include "compositor/meta-surface-actor-wayland.h" #include "compositor/meta-window-actor-wayland.h" #include "compositor/region-utils.h" #include "wayland/meta-wayland-buffer.h" #include "wayland/meta-wayland-surface.h" #include "wayland/meta-window-wayland.h" #ifdef HAVE_XWAYLAND #include "wayland/meta-xwayland-surface.h" #endif typedef struct _MetaWaylandActorSurfacePrivate MetaWaylandActorSurfacePrivate; struct _MetaWaylandActorSurfacePrivate { MetaSurfaceActor *actor; gulong actor_destroyed_handler_id; struct wl_list frame_callback_list; }; G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (MetaWaylandActorSurface, meta_wayland_actor_surface, META_TYPE_WAYLAND_SURFACE_ROLE) static void meta_wayland_actor_surface_constructed (GObject *object) { G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->constructed (object); meta_wayland_actor_surface_reset_actor (META_WAYLAND_ACTOR_SURFACE (object)); } static void clear_surface_actor (MetaWaylandActorSurface *actor_surface) { MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); MetaWaylandSurfaceRole *surface_role = META_WAYLAND_SURFACE_ROLE (actor_surface); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); if (!priv->actor) return; g_clear_signal_handler (&priv->actor_destroyed_handler_id, priv->actor); g_signal_handlers_disconnect_by_func (priv->actor, meta_wayland_surface_notify_geometry_changed, surface); g_signal_handlers_disconnect_by_func (priv->actor, meta_wayland_surface_update_outputs, surface); g_clear_object (&priv->actor); } static void meta_wayland_actor_surface_dispose (GObject *object) { MetaWaylandActorSurface *actor_surface = META_WAYLAND_ACTOR_SURFACE (object); MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); MetaWaylandFrameCallback *cb, *next; if (priv->actor) { clutter_actor_set_reactive (CLUTTER_ACTOR (priv->actor), FALSE); clear_surface_actor (actor_surface); } wl_list_for_each_safe (cb, next, &priv->frame_callback_list, link) wl_resource_destroy (cb->resource); G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->dispose (object); } static void meta_wayland_actor_surface_assigned (MetaWaylandSurfaceRole *surface_role) { MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (surface_role)); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); if (wl_list_empty (&surface->unassigned.pending_frame_callback_list)) return; wl_list_insert_list (priv->frame_callback_list.prev, &surface->unassigned.pending_frame_callback_list); wl_list_init (&surface->unassigned.pending_frame_callback_list); meta_wayland_compositor_add_frame_callback_surface (surface->compositor, surface); } void meta_wayland_actor_surface_queue_frame_callbacks (MetaWaylandActorSurface *actor_surface, MetaWaylandSurfaceState *pending) { MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); MetaWaylandSurfaceRole *surface_role = META_WAYLAND_SURFACE_ROLE (actor_surface); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); if (wl_list_empty (&pending->frame_callback_list)) return; wl_list_insert_list (priv->frame_callback_list.prev, &pending->frame_callback_list); wl_list_init (&pending->frame_callback_list); meta_wayland_compositor_add_frame_callback_surface (surface->compositor, surface); } void meta_wayland_actor_surface_emit_frame_callbacks (MetaWaylandActorSurface *actor_surface, uint32_t timestamp_ms) { MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); while (!wl_list_empty (&priv->frame_callback_list)) { MetaWaylandFrameCallback *callback = wl_container_of (priv->frame_callback_list.next, callback, link); wl_callback_send_done (callback->resource, timestamp_ms); wl_resource_destroy (callback->resource); } } int meta_wayland_actor_surface_get_geometry_scale (MetaWaylandActorSurface *actor_surface) { MetaWaylandActorSurfaceClass *actor_surface_class = META_WAYLAND_ACTOR_SURFACE_GET_CLASS (actor_surface); return actor_surface_class->get_geometry_scale (actor_surface); } static void meta_wayland_actor_surface_real_sync_actor_state (MetaWaylandActorSurface *actor_surface) { MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); MetaWaylandSurfaceRole *surface_role = META_WAYLAND_SURFACE_ROLE (actor_surface); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); MetaSurfaceActor *surface_actor; MetaShapedTexture *stex; MetaWaylandBuffer *buffer; cairo_rectangle_int_t surface_rect; MetaWaylandSurface *subsurface_surface; surface_actor = priv->actor; stex = meta_surface_actor_get_texture (surface_actor); buffer = meta_wayland_surface_get_buffer (surface); if (buffer) { CoglSnippet *snippet; gboolean is_y_inverted; CoglTexture *texture; snippet = meta_wayland_buffer_create_snippet (buffer); is_y_inverted = meta_wayland_buffer_is_y_inverted (buffer); texture = meta_wayland_surface_get_texture (surface); meta_shaped_texture_set_texture (stex, texture); meta_shaped_texture_set_snippet (stex, snippet); meta_shaped_texture_set_is_y_inverted (stex, is_y_inverted); meta_shaped_texture_set_buffer_scale (stex, surface->scale); cogl_clear_object (&snippet); } else { meta_shaped_texture_set_texture (stex, NULL); } surface_rect = (cairo_rectangle_int_t) { .width = meta_wayland_surface_get_width (surface), .height = meta_wayland_surface_get_height (surface), }; if (surface->input_region) { cairo_region_t *input_region; input_region = cairo_region_copy (surface->input_region); cairo_region_intersect_rectangle (input_region, &surface_rect); meta_surface_actor_set_input_region (surface_actor, input_region); cairo_region_destroy (input_region); } else { meta_surface_actor_set_input_region (surface_actor, NULL); } #ifdef HAVE_XWAYLAND if (!META_IS_XWAYLAND_SURFACE (surface_role)) { if (!meta_shaped_texture_has_alpha (stex)) { cairo_region_t *opaque_region; opaque_region = cairo_region_create_rectangle (&surface_rect); meta_surface_actor_set_opaque_region (surface_actor, opaque_region); cairo_region_destroy (opaque_region); } else if (surface->opaque_region) { cairo_region_t *opaque_region; opaque_region = cairo_region_copy (surface->opaque_region); cairo_region_intersect_rectangle (opaque_region, &surface_rect); meta_surface_actor_set_opaque_region (surface_actor, opaque_region); cairo_region_destroy (opaque_region); } else { meta_surface_actor_set_opaque_region (surface_actor, NULL); } } #endif meta_shaped_texture_set_transform (stex, surface->buffer_transform); if (surface->viewport.has_src_rect) { meta_shaped_texture_set_viewport_src_rect (stex, &surface->viewport.src_rect); } else { meta_shaped_texture_reset_viewport_src_rect (stex); } if (surface->viewport.has_dst_size) { meta_shaped_texture_set_viewport_dst_size (stex, surface->viewport.dst_width, surface->viewport.dst_height); } else { meta_shaped_texture_reset_viewport_dst_size (stex); } meta_shaped_texture_ensure_size_valid (stex); META_WAYLAND_SURFACE_FOREACH_SUBSURFACE (&surface->output_state, subsurface_surface) { MetaWaylandActorSurface *actor_surface; actor_surface = META_WAYLAND_ACTOR_SURFACE (subsurface_surface->role); meta_wayland_actor_surface_sync_actor_state (actor_surface); } } void meta_wayland_actor_surface_sync_actor_state (MetaWaylandActorSurface *actor_surface) { MetaWaylandActorSurfaceClass *actor_surface_class = META_WAYLAND_ACTOR_SURFACE_GET_CLASS (actor_surface); actor_surface_class->sync_actor_state (actor_surface); } static void meta_wayland_actor_surface_apply_state (MetaWaylandSurfaceRole *surface_role, MetaWaylandSurfaceState *pending) { MetaWaylandActorSurface *actor_surface = META_WAYLAND_ACTOR_SURFACE (surface_role); MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); if (!wl_list_empty (&pending->frame_callback_list) && priv->actor && !meta_surface_actor_is_obscured (priv->actor)) { GList *l; for (l = clutter_actor_peek_stage_views (CLUTTER_ACTOR (priv->actor)); l; l = l->next) { ClutterStageView *view = l->data; clutter_stage_view_schedule_update (view); } } meta_wayland_actor_surface_queue_frame_callbacks (actor_surface, pending); meta_wayland_actor_surface_sync_actor_state (actor_surface); } static gboolean meta_wayland_actor_surface_is_on_logical_monitor (MetaWaylandSurfaceRole *surface_role, MetaLogicalMonitor *logical_monitor) { MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (surface_role)); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); MetaContext *context = meta_wayland_compositor_get_context (surface->compositor); MetaBackend *backend = meta_context_get_backend (context); MetaRenderer *renderer = meta_backend_get_renderer (backend); ClutterActor *actor = CLUTTER_ACTOR (priv->actor); MetaRectangle logical_monitor_layout; GList *l; logical_monitor_layout = meta_logical_monitor_get_layout (logical_monitor); for (l = meta_renderer_get_views (renderer); l; l = l->next) { ClutterStageView *stage_view = l->data; MetaRectangle view_layout; clutter_stage_view_get_layout (stage_view, &view_layout); if (meta_rectangle_overlap (&logical_monitor_layout, &view_layout) && clutter_actor_is_effectively_on_stage_view (CLUTTER_ACTOR (actor), stage_view)) return TRUE; } return FALSE; } static void meta_wayland_actor_surface_get_relative_coordinates (MetaWaylandSurfaceRole *surface_role, float abs_x, float abs_y, float *out_sx, float *out_sy) { MetaWaylandActorSurface *actor_surface = META_WAYLAND_ACTOR_SURFACE (surface_role); MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); clutter_actor_transform_stage_point (CLUTTER_ACTOR (priv->actor), abs_x, abs_y, out_sx, out_sy); } static void meta_wayland_actor_surface_init (MetaWaylandActorSurface *actor_surface) { MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); wl_list_init (&priv->frame_callback_list); } static void meta_wayland_actor_surface_class_init (MetaWaylandActorSurfaceClass *klass) { MetaWaylandSurfaceRoleClass *surface_role_class = META_WAYLAND_SURFACE_ROLE_CLASS (klass); GObjectClass *object_class = G_OBJECT_CLASS (klass); object_class->constructed = meta_wayland_actor_surface_constructed; object_class->dispose = meta_wayland_actor_surface_dispose; surface_role_class->assigned = meta_wayland_actor_surface_assigned; surface_role_class->apply_state = meta_wayland_actor_surface_apply_state; surface_role_class->is_on_logical_monitor = meta_wayland_actor_surface_is_on_logical_monitor; surface_role_class->get_relative_coordinates = meta_wayland_actor_surface_get_relative_coordinates; klass->sync_actor_state = meta_wayland_actor_surface_real_sync_actor_state; } MetaSurfaceActor * meta_wayland_actor_surface_get_actor (MetaWaylandActorSurface *actor_surface) { MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); return priv->actor; } static void on_actor_destroyed (ClutterActor *actor, MetaWaylandActorSurface *actor_surface) { clear_surface_actor (actor_surface); } void meta_wayland_actor_surface_reset_actor (MetaWaylandActorSurface *actor_surface) { MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (actor_surface)); MetaWaylandSurface *subsurface_surface; META_WAYLAND_SURFACE_FOREACH_SUBSURFACE (&surface->output_state, subsurface_surface) { MetaWaylandActorSurface *actor_surface; actor_surface = META_WAYLAND_ACTOR_SURFACE (subsurface_surface->role); meta_wayland_actor_surface_reset_actor (actor_surface); meta_wayland_actor_surface_sync_actor_state (actor_surface); } clear_surface_actor (actor_surface); priv->actor = g_object_ref_sink (meta_surface_actor_wayland_new (surface)); priv->actor_destroyed_handler_id = g_signal_connect (priv->actor, "destroy", G_CALLBACK (on_actor_destroyed), actor_surface); g_signal_connect_swapped (priv->actor, "notify::allocation", G_CALLBACK (meta_wayland_surface_notify_geometry_changed), surface); g_signal_connect_swapped (priv->actor, "notify::mapped", G_CALLBACK (meta_wayland_surface_update_outputs), surface); g_signal_connect_swapped (priv->actor, "stage-views-changed", G_CALLBACK (meta_wayland_surface_update_outputs), surface); }