#include #include #include "test-declarations.h" #include "test-utils.h" #define QUAD_WIDTH 20 #define RED 0 #define GREEN 1 #define BLUE 2 #define ALPHA 3 #define MASK_RED(COLOR) ((COLOR & 0xff000000) >> 24) #define MASK_GREEN(COLOR) ((COLOR & 0xff0000) >> 16) #define MASK_BLUE(COLOR) ((COLOR & 0xff00) >> 8) #define MASK_ALPHA(COLOR) (COLOR & 0xff) #define BLEND_CONSTANT_UNUSED 0xDEADBEEF #define TEX_CONSTANT_UNUSED 0xDEADBEEF typedef struct _TestState { CoglContext *ctx; } TestState; static void test_blend_paint (TestState *state, int x, int y, uint32_t src_color, uint32_t dst_color, const char *blend_string, uint32_t blend_constant, uint32_t expected_result) { /* src color */ uint8_t Sr = MASK_RED (src_color); uint8_t Sg = MASK_GREEN (src_color); uint8_t Sb = MASK_BLUE (src_color); uint8_t Sa = MASK_ALPHA (src_color); /* dest color */ uint8_t Dr = MASK_RED (dst_color); uint8_t Dg = MASK_GREEN (dst_color); uint8_t Db = MASK_BLUE (dst_color); uint8_t Da = MASK_ALPHA (dst_color); /* blend constant - when applicable */ uint8_t Br = MASK_RED (blend_constant); uint8_t Bg = MASK_GREEN (blend_constant); uint8_t Bb = MASK_BLUE (blend_constant); uint8_t Ba = MASK_ALPHA (blend_constant); CoglColor blend_const_color; CoglHandle material; CoglPipeline *pipeline; gboolean status; GError *error = NULL; int y_off; int x_off; /* First write out the destination color without any blending... */ pipeline = cogl_pipeline_new (test_ctx); cogl_pipeline_set_color4ub (pipeline, Dr, Dg, Db, Da); cogl_pipeline_set_blend (pipeline, "RGBA = ADD (SRC_COLOR, 0)", NULL); cogl_set_source (pipeline); cogl_rectangle (x * QUAD_WIDTH, y * QUAD_WIDTH, x * QUAD_WIDTH + QUAD_WIDTH, y * QUAD_WIDTH + QUAD_WIDTH); cogl_object_unref (pipeline); /* * Now blend a rectangle over our well defined destination: */ pipeline = cogl_pipeline_new (test_ctx); cogl_pipeline_set_color4ub (pipeline, Sr, Sg, Sb, Sa); status = cogl_pipeline_set_blend (pipeline, blend_string, &error); if (!status) { /* It's not strictly a test failure; you need a more capable GPU or * driver to test this blend string. */ if (cogl_test_verbose ()) { g_debug ("Failed to test blend string %s: %s", blend_string, error->message); g_print ("Skipping\n"); } return; } cogl_color_init_from_4ub (&blend_const_color, Br, Bg, Bb, Ba); cogl_pipeline_set_blend_constant (pipeline, &blend_const_color); cogl_set_source (pipeline); cogl_rectangle (x * QUAD_WIDTH, y * QUAD_WIDTH, x * QUAD_WIDTH + QUAD_WIDTH, y * QUAD_WIDTH + QUAD_WIDTH); cogl_object_unref (pipeline); /* See what we got... */ y_off = y * QUAD_WIDTH + (QUAD_WIDTH / 2); x_off = x * QUAD_WIDTH + (QUAD_WIDTH / 2); if (cogl_test_verbose ()) { g_print ("test_blend (%d, %d):\n%s\n", x, y, blend_string); g_print (" src color = %02x, %02x, %02x, %02x\n", Sr, Sg, Sb, Sa); g_print (" dst color = %02x, %02x, %02x, %02x\n", Dr, Dg, Db, Da); if (blend_constant != BLEND_CONSTANT_UNUSED) g_print (" blend constant = %02x, %02x, %02x, %02x\n", Br, Bg, Bb, Ba); else g_print (" blend constant = UNUSED\n"); } test_utils_check_pixel (test_fb, x_off, y_off, expected_result); /* * Test with legacy API */ /* Clear previous work */ cogl_set_source_color4ub (0, 0, 0, 0xff); cogl_rectangle (x * QUAD_WIDTH, y * QUAD_WIDTH, x * QUAD_WIDTH + QUAD_WIDTH, y * QUAD_WIDTH + QUAD_WIDTH); /* First write out the destination color without any blending... */ material = cogl_material_new (); cogl_material_set_color4ub (material, Dr, Dg, Db, Da); cogl_material_set_blend (material, "RGBA = ADD (SRC_COLOR, 0)", NULL); cogl_set_source (material); cogl_rectangle (x * QUAD_WIDTH, y * QUAD_WIDTH, x * QUAD_WIDTH + QUAD_WIDTH, y * QUAD_WIDTH + QUAD_WIDTH); cogl_handle_unref (material); /* * Now blend a rectangle over our well defined destination: */ material = cogl_material_new (); cogl_material_set_color4ub (material, Sr, Sg, Sb, Sa); status = cogl_material_set_blend (material, blend_string, &error); if (!status) { /* This is a failure as it must be equivalent to the new API */ g_warning ("Error setting blend string %s: %s", blend_string, error->message); g_assert_not_reached (); } cogl_color_init_from_4ub (&blend_const_color, Br, Bg, Bb, Ba); cogl_material_set_blend_constant (material, &blend_const_color); cogl_set_source (material); cogl_rectangle (x * QUAD_WIDTH, y * QUAD_WIDTH, x * QUAD_WIDTH + QUAD_WIDTH, y * QUAD_WIDTH + QUAD_WIDTH); cogl_handle_unref (material); /* See what we got... */ test_utils_check_pixel (test_fb, x_off, y_off, expected_result); } static CoglTexture * make_texture (uint32_t color) { guchar *tex_data, *p; uint8_t r = MASK_RED (color); uint8_t g = MASK_GREEN (color); uint8_t b = MASK_BLUE (color); uint8_t a = MASK_ALPHA (color); CoglTexture *tex; tex_data = g_malloc (QUAD_WIDTH * QUAD_WIDTH * 4); for (p = tex_data + QUAD_WIDTH * QUAD_WIDTH * 4; p > tex_data;) { *(--p) = a; *(--p) = b; *(--p) = g; *(--p) = r; } /* Note: we claim that the data is premultiplied so that Cogl won't * premultiply the data on upload */ tex = test_utils_texture_new_from_data (test_ctx, QUAD_WIDTH, QUAD_WIDTH, TEST_UTILS_TEXTURE_NONE, COGL_PIXEL_FORMAT_RGBA_8888_PRE, QUAD_WIDTH * 4, tex_data); g_free (tex_data); return tex; } static void test_tex_combine (TestState *state, int x, int y, uint32_t tex0_color, uint32_t tex1_color, uint32_t combine_constant, const char *combine_string, uint32_t expected_result) { CoglTexture *tex0, *tex1; /* combine constant - when applicable */ uint8_t Cr = MASK_RED (combine_constant); uint8_t Cg = MASK_GREEN (combine_constant); uint8_t Cb = MASK_BLUE (combine_constant); uint8_t Ca = MASK_ALPHA (combine_constant); CoglColor combine_const_color; CoglHandle material; gboolean status; GError *error = NULL; int y_off; int x_off; tex0 = make_texture (tex0_color); tex1 = make_texture (tex1_color); material = cogl_material_new (); cogl_material_set_color4ub (material, 0x80, 0x80, 0x80, 0x80); cogl_material_set_blend (material, "RGBA = ADD (SRC_COLOR, 0)", NULL); cogl_material_set_layer (material, 0, tex0); cogl_material_set_layer_combine (material, 0, "RGBA = REPLACE (TEXTURE)", NULL); cogl_material_set_layer (material, 1, tex1); status = cogl_material_set_layer_combine (material, 1, combine_string, &error); if (!status) { /* It's not strictly a test failure; you need a more capable GPU or * driver to test this texture combine string. */ g_debug ("Failed to test texture combine string %s: %s", combine_string, error->message); } cogl_color_init_from_4ub (&combine_const_color, Cr, Cg, Cb, Ca); cogl_material_set_layer_combine_constant (material, 1, &combine_const_color); cogl_set_source (material); cogl_rectangle (x * QUAD_WIDTH, y * QUAD_WIDTH, x * QUAD_WIDTH + QUAD_WIDTH, y * QUAD_WIDTH + QUAD_WIDTH); cogl_handle_unref (material); cogl_object_unref (tex0); cogl_object_unref (tex1); /* See what we got... */ y_off = y * QUAD_WIDTH + (QUAD_WIDTH / 2); x_off = x * QUAD_WIDTH + (QUAD_WIDTH / 2); if (cogl_test_verbose ()) { g_print ("test_tex_combine (%d, %d):\n%s\n", x, y, combine_string); g_print (" texture 0 color = 0x%08lX\n", (unsigned long)tex0_color); g_print (" texture 1 color = 0x%08lX\n", (unsigned long)tex1_color); if (combine_constant != TEX_CONSTANT_UNUSED) g_print (" combine constant = %02x, %02x, %02x, %02x\n", Cr, Cg, Cb, Ca); else g_print (" combine constant = UNUSED\n"); } test_utils_check_pixel (test_fb, x_off, y_off, expected_result); } static void paint (TestState *state) { test_blend_paint (state, 0, 0, /* position */ 0xff0000ff, /* src */ 0xffffffff, /* dst */ "RGBA = ADD (SRC_COLOR, 0)", BLEND_CONSTANT_UNUSED, 0xff0000ff); /* expected */ test_blend_paint (state, 1, 0, /* position */ 0x11223344, /* src */ 0x11223344, /* dst */ "RGBA = ADD (SRC_COLOR, DST_COLOR)", BLEND_CONSTANT_UNUSED, 0x22446688); /* expected */ test_blend_paint (state, 2, 0, /* position */ 0x80808080, /* src */ 0xffffffff, /* dst */ "RGBA = ADD (SRC_COLOR * (CONSTANT), 0)", 0x80808080, /* constant (RGBA all = 0.5 when normalized) */ 0x40404040); /* expected */ test_blend_paint (state, 3, 0, /* position */ 0x80000080, /* src (alpha = 0.5 when normalized) */ 0x40000000, /* dst */ "RGBA = ADD (SRC_COLOR * (SRC_COLOR[A])," " DST_COLOR * (1-SRC_COLOR[A]))", BLEND_CONSTANT_UNUSED, 0x60000040); /* expected */ /* XXX: * For all texture combine tests tex0 will use a combine mode of * "RGBA = REPLACE (TEXTURE)" */ test_tex_combine (state, 4, 0, /* position */ 0x11111111, /* texture 0 color */ 0x22222222, /* texture 1 color */ TEX_CONSTANT_UNUSED, "RGBA = ADD (PREVIOUS, TEXTURE)", /* tex combine */ 0x33333333); /* expected */ test_tex_combine (state, 5, 0, /* position */ 0x40404040, /* texture 0 color */ 0x80808080, /* texture 1 color (RGBA all = 0.5) */ TEX_CONSTANT_UNUSED, "RGBA = MODULATE (PREVIOUS, TEXTURE)", /* tex combine */ 0x20202020); /* expected */ test_tex_combine (state, 6, 0, /* position */ 0xffffff80, /* texture 0 color (alpha = 0.5) */ 0xDEADBE40, /* texture 1 color */ TEX_CONSTANT_UNUSED, "RGB = REPLACE (PREVIOUS)" "A = MODULATE (PREVIOUS, TEXTURE)", /* tex combine */ 0xffffff20); /* expected */ /* XXX: we are assuming test_tex_combine creates a material with * a color of 0x80808080 (i.e. the "PRIMARY" color) */ test_tex_combine (state, 7, 0, /* position */ 0xffffff80, /* texture 0 color (alpha = 0.5) */ 0xDEADBE20, /* texture 1 color */ TEX_CONSTANT_UNUSED, "RGB = REPLACE (PREVIOUS)" "A = MODULATE (PRIMARY, TEXTURE)", /* tex combine */ 0xffffff10); /* expected */ test_tex_combine (state, 8, 0, /* position */ 0x11111111, /* texture 0 color */ 0x22222222, /* texture 1 color */ TEX_CONSTANT_UNUSED, "RGBA = ADD (PREVIOUS, 1-TEXTURE)", /* tex combine */ 0xeeeeeeee); /* expected */ /* this is again assuming a primary color of 0x80808080 */ test_tex_combine (state, 9, 0, /* position */ 0x10101010, /* texture 0 color */ 0x20202020, /* texture 1 color */ TEX_CONSTANT_UNUSED, "RGBA = INTERPOLATE (PREVIOUS, TEXTURE, PRIMARY)", 0x18181818); /* expected */ #if 0 /* using TEXTURE_N appears to be broken in cogl-blend-string.c */ test_tex_combine (state, 0, 1, /* position */ 0xDEADBEEF, /* texture 0 color (not used) */ 0x11223344, /* texture 1 color */ TEX_CONSTANT_UNUSED, "RGBA = ADD (TEXTURE_1, TEXTURE)", /* tex combine */ 0x22446688); /* expected */ #endif test_tex_combine (state, 1, 1, /* position */ 0x21314151, /* texture 0 color */ 0x99999999, /* texture 1 color */ TEX_CONSTANT_UNUSED, "RGBA = ADD_SIGNED (PREVIOUS, TEXTURE)", /* tex combine */ 0x3a4a5a6a); /* expected */ test_tex_combine (state, 2, 1, /* position */ 0xfedcba98, /* texture 0 color */ 0x11111111, /* texture 1 color */ TEX_CONSTANT_UNUSED, "RGBA = SUBTRACT (PREVIOUS, TEXTURE)", /* tex combine */ 0xedcba987); /* expected */ test_tex_combine (state, 3, 1, /* position */ 0x8899aabb, /* texture 0 color */ 0xbbaa9988, /* texture 1 color */ TEX_CONSTANT_UNUSED, "RGB = DOT3_RGBA (PREVIOUS, TEXTURE)" "A = REPLACE (PREVIOUS)", 0x2a2a2abb); /* expected */ } void test_blend_strings (void) { TestState state; cogl_framebuffer_orthographic (test_fb, 0, 0, cogl_framebuffer_get_width (test_fb), cogl_framebuffer_get_height (test_fb), -1, 100); /* XXX: we have to push/pop a framebuffer since this test currently * uses the legacy cogl_rectangle() api. */ cogl_push_framebuffer (test_fb); paint (&state); cogl_pop_framebuffer (); if (cogl_test_verbose ()) g_print ("OK\n"); }