/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * Authors: * Robert Bragg * */ #if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #ifndef __COGL_CONTEXT_H__ #define __COGL_CONTEXT_H__ #include #include #ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT #include #endif G_BEGIN_DECLS /** * SECTION:cogl-context * @short_description: The top level application context. * * A CoglContext is the topmost sandbox of Cogl state for an * application or toolkit. Its main purpose is to bind together the * key state objects at any one time; with the most significant being * the current framebuffer being drawn too (See #CoglFramebuffer for * more details) and the current GPU pipeline configuration (See * #CoglPipeline for more details). */ typedef struct _CoglContext CoglContext; #define COGL_CONTEXT(OBJECT) ((CoglContext *)OBJECT) #define cogl_context_new cogl_context_new_EXP CoglContext * cogl_context_new (CoglDisplay *display, GError **error); #define cogl_context_get_display cogl_context_get_display_EXP CoglDisplay * cogl_context_get_display (CoglContext *context); #ifdef COGL_HAS_EGL_SUPPORT #define cogl_egl_context_get_egl_display cogl_egl_context_get_egl_display_EXP EGLDisplay cogl_egl_context_get_egl_display (CoglContext *context); #endif #ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT #define cogl_android_set_native_window cogl_android_set_native_window_EXP void cogl_android_set_native_window (ANativeWindow *window); #endif /** * cogl_is_context: * @object: An object or %NULL * * Gets whether the given object references an existing context object. * * Return value: %TRUE if the handle references a #CoglContext, * %FALSE otherwise * * Since: 1.10 * Stability: Unstable */ gboolean cogl_is_context (void *object); G_END_DECLS #endif /* __COGL_CONTEXT_H__ */