/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2010 Intel Corporation. * Copyright (C) 2011 Robert Bosch Car Multimedia GmbH. * Copyright (C) 2012, 2014 Collabora Ltd. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Emanuele Aina * * Based on ClutterDragAction, ClutterSwipeAction, and MxKineticScrollView, * written by: * Emmanuele Bassi * Tomeu Vizoso * Chris Lord */ /** * ClutterPanAction: * * Action for pan gestures * * #ClutterPanAction is a sub-class of [class@GestureAction] that implements * the logic for recognizing pan gestures. * * The simplest usage of #ClutterPanAction consists in adding it to * a [class@Actor] with a child and setting it as reactive; for instance, * the following code: * * ```c * clutter_actor_add_action (actor, clutter_pan_action_new ()); * clutter_actor_set_reactive (actor, TRUE); * ``` * * will automatically result in the actor children to be moved * when dragging. */ #include "config.h" #include "clutter/clutter-pan-action.h" #include "clutter/clutter-debug.h" #include "clutter/clutter-enum-types.h" #include "clutter/clutter-marshal.h" #include "clutter/clutter-private.h" #include "clutter/clutter-timeline.h" #include #define FLOAT_EPSILON (1e-15) static const gfloat min_velocity = 0.1f; // measured in px/ms static const gfloat reference_fps = 60.0f; // the fps assumed for the deceleration rate static const gfloat default_deceleration_rate = 0.95f; static const gfloat default_acceleration_factor = 1.0f; typedef enum { PAN_STATE_INACTIVE, PAN_STATE_PANNING, PAN_STATE_INTERPOLATING } PanState; typedef enum { SCROLL_PINNED_UNKNOWN, SCROLL_PINNED_NONE, SCROLL_PINNED_HORIZONTAL, SCROLL_PINNED_VERTICAL } PinState; typedef struct _ClutterPanActionPrivate { ClutterPanAxis pan_axis; PanState state; /* Variables for storing acceleration information */ ClutterTimeline *deceleration_timeline; gfloat target_x; gfloat target_y; gfloat dx; gfloat dy; gdouble deceleration_rate; gdouble acceleration_factor; /* Inertial motion tracking */ gfloat interpolated_x; gfloat interpolated_y; gfloat release_x; gfloat release_y; guint should_interpolate : 1; PinState pin_state; } ClutterPanActionPrivate; enum { PROP_0, PROP_PAN_AXIS, PROP_INTERPOLATE, PROP_DECELERATION, PROP_ACCELERATION_FACTOR, PROP_LAST }; static GParamSpec *pan_props[PROP_LAST] = { NULL, }; enum { PAN, PAN_STOPPED, LAST_SIGNAL }; static guint pan_signals[LAST_SIGNAL] = { 0, }; G_DEFINE_TYPE_WITH_PRIVATE (ClutterPanAction, clutter_pan_action, CLUTTER_TYPE_GESTURE_ACTION) static void emit_pan (ClutterPanAction *self, ClutterActor *actor, gboolean is_interpolated) { ClutterPanActionPrivate *priv = clutter_pan_action_get_instance_private (self); gboolean retval; if (priv->pin_state == SCROLL_PINNED_UNKNOWN) { priv->pin_state = SCROLL_PINNED_NONE; if (priv->pan_axis == CLUTTER_PAN_AXIS_AUTO) { gfloat delta_x; gfloat delta_y; gfloat scroll_threshold = G_PI_4/2; gfloat drag_angle; clutter_gesture_action_get_motion_delta (CLUTTER_GESTURE_ACTION (self), 0, &delta_x, &delta_y); if (delta_x != 0.0f) drag_angle = atanf (delta_y / delta_x); else drag_angle = G_PI_2; if ((drag_angle > -scroll_threshold) && (drag_angle < scroll_threshold)) priv->pin_state = SCROLL_PINNED_HORIZONTAL; else if ((drag_angle > (G_PI_2 - scroll_threshold)) || (drag_angle < -(G_PI_2 - scroll_threshold))) priv->pin_state = SCROLL_PINNED_VERTICAL; } } g_signal_emit (self, pan_signals[PAN], 0, actor, is_interpolated, &retval); } static void emit_pan_stopped (ClutterPanAction *self, ClutterActor *actor) { ClutterPanActionPrivate *priv = clutter_pan_action_get_instance_private (self); g_signal_emit (self, pan_signals[PAN_STOPPED], 0, actor); priv->state = PAN_STATE_INACTIVE; } static void on_deceleration_stopped (ClutterTimeline *timeline, gboolean is_finished, ClutterPanAction *self) { ClutterPanActionPrivate *priv = clutter_pan_action_get_instance_private (self); ClutterActor *actor; g_object_unref (timeline); priv->deceleration_timeline = NULL; actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (self)); emit_pan_stopped (self, actor); } static void on_deceleration_new_frame (ClutterTimeline *timeline, gint elapsed_time, ClutterPanAction *self) { ClutterPanActionPrivate *priv = clutter_pan_action_get_instance_private (self); ClutterActor *actor; gdouble progress; gfloat interpolated_x, interpolated_y; progress = clutter_timeline_get_progress (timeline); interpolated_x = priv->target_x * progress; interpolated_y = priv->target_y * progress; priv->dx = interpolated_x - priv->interpolated_x; priv->dy = interpolated_y - priv->interpolated_y; priv->interpolated_x = interpolated_x; priv->interpolated_y = interpolated_y; actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (self)); emit_pan (self, actor, TRUE); } static gboolean gesture_prepare (ClutterGestureAction *gesture, ClutterActor *actor) { ClutterPanAction *self = CLUTTER_PAN_ACTION (gesture); ClutterPanActionPrivate *priv = clutter_pan_action_get_instance_private (self); if (priv->state == PAN_STATE_INTERPOLATING && priv->deceleration_timeline) clutter_timeline_stop (priv->deceleration_timeline); return TRUE; } static gboolean gesture_begin (ClutterGestureAction *gesture, ClutterActor *actor) { ClutterPanAction *self = CLUTTER_PAN_ACTION (gesture); ClutterPanActionPrivate *priv = clutter_pan_action_get_instance_private (self); priv->pin_state = SCROLL_PINNED_UNKNOWN; priv->state = PAN_STATE_PANNING; priv->interpolated_x = priv->interpolated_y = 0.0f; priv->dx = priv->dy = 0.0f; return TRUE; } static gboolean gesture_progress (ClutterGestureAction *gesture, ClutterActor *actor) { ClutterPanAction *self = CLUTTER_PAN_ACTION (gesture); emit_pan (self, actor, FALSE); return TRUE; } static void gesture_cancel (ClutterGestureAction *gesture, ClutterActor *actor) { ClutterPanAction *self = CLUTTER_PAN_ACTION (gesture); ClutterPanActionPrivate *priv = clutter_pan_action_get_instance_private (self); priv->state = PAN_STATE_INACTIVE; } static void gesture_end (ClutterGestureAction *gesture, ClutterActor *actor) { ClutterPanAction *self = CLUTTER_PAN_ACTION (gesture); ClutterPanActionPrivate *priv = clutter_pan_action_get_instance_private (self); gfloat velocity, velocity_x, velocity_y; gfloat delta_x, delta_y; gfloat tau; gint duration; clutter_gesture_action_get_release_coords (CLUTTER_GESTURE_ACTION (self), 0, &priv->release_x, &priv->release_y); if (!priv->should_interpolate) { priv->state = PAN_STATE_INACTIVE; return; } priv->state = PAN_STATE_INTERPOLATING; clutter_gesture_action_get_motion_delta (gesture, 0, &delta_x, &delta_y); velocity = clutter_gesture_action_get_velocity (gesture, 0, &velocity_x, &velocity_y); /* Exponential timing constant v(t) = v(0) * exp(-t/tau) * tau = 1000ms / (frame_per_second * - ln(decay_per_frame)) * with frame_per_second = 60 and decay_per_frame = 0.95, tau ~= 325ms * see http://ariya.ofilabs.com/2011/10/flick-list-with-its-momentum-scrolling-and-deceleration.html */ tau = 1000.0f / (reference_fps * - logf (priv->deceleration_rate)); /* See where the decreasing velocity reaches $min_velocity px/ms * v(t) = v(0) * exp(-t/tau) = min_velocity * t = - tau * ln( min_velocity / |v(0)|) */ duration = - tau * logf (min_velocity / (ABS (velocity) * priv->acceleration_factor)); /* Target point: x(t) = v(0) * tau * [1 - exp(-t/tau)] */ priv->target_x = (velocity_x * priv->acceleration_factor * tau * (1 - exp ((float)-duration / tau))); priv->target_y = (velocity_y * priv->acceleration_factor * tau * (1 - exp ((float)-duration / tau))); if (ABS (velocity) * priv->acceleration_factor > min_velocity && duration > FLOAT_EPSILON) { ClutterActor *pan_actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (gesture)); priv->interpolated_x = priv->interpolated_y = 0.0f; priv->deceleration_timeline = clutter_timeline_new_for_actor (pan_actor, duration); clutter_timeline_set_progress_mode (priv->deceleration_timeline, CLUTTER_EASE_OUT_EXPO); g_signal_connect (priv->deceleration_timeline, "new_frame", G_CALLBACK (on_deceleration_new_frame), self); g_signal_connect (priv->deceleration_timeline, "stopped", G_CALLBACK (on_deceleration_stopped), self); clutter_timeline_start (priv->deceleration_timeline); } else { emit_pan_stopped (self, actor); } } static void clutter_pan_action_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterPanAction *self = CLUTTER_PAN_ACTION (gobject); switch (prop_id) { case PROP_PAN_AXIS: clutter_pan_action_set_pan_axis (self, g_value_get_enum (value)); break; case PROP_INTERPOLATE : clutter_pan_action_set_interpolate (self, g_value_get_boolean (value)); break; case PROP_DECELERATION : clutter_pan_action_set_deceleration (self, g_value_get_double (value)); break; case PROP_ACCELERATION_FACTOR : clutter_pan_action_set_acceleration_factor (self, g_value_get_double (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } static void clutter_pan_action_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterPanAction *self = CLUTTER_PAN_ACTION (gobject); ClutterPanActionPrivate *priv = clutter_pan_action_get_instance_private (self); switch (prop_id) { case PROP_PAN_AXIS: g_value_set_enum (value, priv->pan_axis); break; case PROP_INTERPOLATE: g_value_set_boolean (value, priv->should_interpolate); break; case PROP_DECELERATION: g_value_set_double (value, priv->deceleration_rate); break; case PROP_ACCELERATION_FACTOR: g_value_set_double (value, priv->acceleration_factor); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } static void clutter_pan_action_constructed (GObject *gobject) { ClutterGestureAction *gesture; ClutterGestureTriggerEdge edge; gesture = CLUTTER_GESTURE_ACTION (gobject); edge = CLUTTER_GESTURE_TRIGGER_EDGE_AFTER; clutter_gesture_action_set_threshold_trigger_edge (gesture, edge); } static void clutter_pan_action_dispose (GObject *gobject) { ClutterPanActionPrivate *priv = clutter_pan_action_get_instance_private (CLUTTER_PAN_ACTION (gobject)); g_clear_object (&priv->deceleration_timeline); G_OBJECT_CLASS (clutter_pan_action_parent_class)->dispose (gobject); } static void clutter_pan_action_set_actor (ClutterActorMeta *meta, ClutterActor *actor) { ClutterPanAction *self = CLUTTER_PAN_ACTION (meta); ClutterPanActionPrivate *priv = clutter_pan_action_get_instance_private (self); ClutterActor *old_actor; old_actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (self)); if (old_actor != actor) { /* make sure we reset the state */ if (priv->state == PAN_STATE_INTERPOLATING) g_clear_object (&priv->deceleration_timeline); else if (priv->deceleration_timeline) clutter_timeline_set_actor (priv->deceleration_timeline, actor); } CLUTTER_ACTOR_META_CLASS (clutter_pan_action_parent_class)->set_actor (meta, actor); } static void clutter_pan_action_class_init (ClutterPanActionClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass); ClutterGestureActionClass *gesture_class = CLUTTER_GESTURE_ACTION_CLASS (klass); gesture_class->gesture_prepare = gesture_prepare; gesture_class->gesture_begin = gesture_begin; gesture_class->gesture_progress = gesture_progress; gesture_class->gesture_cancel = gesture_cancel; gesture_class->gesture_end = gesture_end; meta_class->set_actor = clutter_pan_action_set_actor; /** * ClutterPanAction:pan-axis: * * Constraints the panning action to the specified axis */ pan_props[PROP_PAN_AXIS] = g_param_spec_enum ("pan-axis", NULL, NULL, CLUTTER_TYPE_PAN_AXIS, CLUTTER_PAN_AXIS_NONE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); /** * ClutterPanAction:interpolate: * * Whether interpolated events emission is enabled. */ pan_props[PROP_INTERPOLATE] = g_param_spec_boolean ("interpolate", NULL, NULL, FALSE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); /** * ClutterPanAction:deceleration: * * The rate at which the interpolated panning will decelerate in * * #ClutterPanAction will emit interpolated ::pan events with decreasing * scroll deltas, using the rate specified by this property. */ pan_props[PROP_DECELERATION] = g_param_spec_double ("deceleration", NULL, NULL, FLOAT_EPSILON, 1.0, default_deceleration_rate, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); /** * ClutterPanAction:acceleration-factor: * * The initial acceleration factor * * The kinetic momentum measured at the time of releasing the pointer will * be multiplied by the factor specified by this property before being used * to generate interpolated ::pan events. */ pan_props[PROP_ACCELERATION_FACTOR] = g_param_spec_double ("acceleration-factor", NULL, NULL, 1.0, G_MAXDOUBLE, default_acceleration_factor, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); gobject_class->constructed = clutter_pan_action_constructed; gobject_class->set_property = clutter_pan_action_set_property; gobject_class->get_property = clutter_pan_action_get_property; gobject_class->dispose = clutter_pan_action_dispose; g_object_class_install_properties (gobject_class, PROP_LAST, pan_props); /** * ClutterPanAction::pan: * @action: the #ClutterPanAction that emitted the signal * @actor: the #ClutterActor attached to the @action * @is_interpolated: if the event is the result of interpolating * the motion velocity at the end of the drag * * The signal is emitted to keep track of the motion during * a pan gesture. @is_interpolated is set to %TRUE during the * interpolation phase of the pan, after the drag has ended and * the :interpolate property was set to %TRUE. * * Return value: %TRUE if the pan should continue, and %FALSE if * the pan should be cancelled. */ pan_signals[PAN] = g_signal_new (I_("pan"), G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, g_signal_accumulator_true_handled, NULL, _clutter_marshal_BOOLEAN__OBJECT_BOOLEAN, G_TYPE_BOOLEAN, 2, CLUTTER_TYPE_ACTOR, G_TYPE_BOOLEAN); /** * ClutterPanAction::pan-stopped: * @action: the #ClutterPanAction that emitted the signal * @actor: the #ClutterActor attached to the @action * * The signal is emitted at the end of the interpolation * phase of the pan action, only when :interpolate is set to %TRUE. */ pan_signals[PAN_STOPPED] = g_signal_new (I_("pan-stopped"), G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (ClutterPanActionClass, pan_stopped), NULL, NULL, NULL, G_TYPE_NONE, 1, CLUTTER_TYPE_ACTOR); } static void clutter_pan_action_init (ClutterPanAction *self) { ClutterPanActionPrivate *priv = clutter_pan_action_get_instance_private (self); priv->deceleration_rate = default_deceleration_rate; priv->acceleration_factor = default_acceleration_factor; priv->state = PAN_STATE_INACTIVE; } /** * clutter_pan_action_new: * * Creates a new #ClutterPanAction instance * * Return value: the newly created #ClutterPanAction */ ClutterAction * clutter_pan_action_new (void) { return g_object_new (CLUTTER_TYPE_PAN_ACTION, NULL); } /** * clutter_pan_action_set_pan_axis: * @self: a #ClutterPanAction * @axis: the axis to constraint the panning to * * Restricts the panning action to a specific axis */ void clutter_pan_action_set_pan_axis (ClutterPanAction *self, ClutterPanAxis axis) { ClutterPanActionPrivate *priv; g_return_if_fail (CLUTTER_IS_PAN_ACTION (self)); g_return_if_fail (axis >= CLUTTER_PAN_AXIS_NONE && axis <= CLUTTER_PAN_AXIS_AUTO); priv = clutter_pan_action_get_instance_private (self); if (priv->pan_axis == axis) return; priv->pan_axis = axis; g_object_notify_by_pspec (G_OBJECT (self), pan_props[PROP_PAN_AXIS]); } /** * clutter_pan_action_get_pan_axis: * @self: a #ClutterPanAction * * Retrieves the axis constraint set by [method@PanAction.set_pan_axis] * * Return value: the axis constraint */ ClutterPanAxis clutter_pan_action_get_pan_axis (ClutterPanAction *self) { ClutterPanActionPrivate *priv; g_return_val_if_fail (CLUTTER_IS_PAN_ACTION (self), CLUTTER_PAN_AXIS_NONE); priv = clutter_pan_action_get_instance_private (self); return priv->pan_axis; } /** * clutter_pan_action_set_interpolate: * @self: a #ClutterPanAction * @should_interpolate: whether to enable interpolated pan events * * Sets whether the action should emit interpolated ::pan events * after the drag has ended, to emulate the gesture kinetic inertia. */ void clutter_pan_action_set_interpolate (ClutterPanAction *self, gboolean should_interpolate) { ClutterPanActionPrivate *priv; g_return_if_fail (CLUTTER_IS_PAN_ACTION (self)); priv = clutter_pan_action_get_instance_private (self); should_interpolate = !!should_interpolate; if (priv->should_interpolate == should_interpolate) return; priv->should_interpolate = should_interpolate; g_object_notify_by_pspec (G_OBJECT (self), pan_props[PROP_INTERPOLATE]); } /** * clutter_pan_action_get_interpolate: * @self: a #ClutterPanAction * * Checks if the action should emit ::pan events even after releasing * the pointer during a panning gesture, to emulate some kind of * kinetic inertia. * * Return value: %TRUE if interpolated events emission is active. */ gboolean clutter_pan_action_get_interpolate (ClutterPanAction *self) { ClutterPanActionPrivate *priv; g_return_val_if_fail (CLUTTER_IS_PAN_ACTION (self), FALSE); priv = clutter_pan_action_get_instance_private (self); return priv->should_interpolate; } /** * clutter_pan_action_set_deceleration: * @self: A #ClutterPanAction * @rate: The deceleration rate * * Sets the deceleration rate of the interpolated ::pan events generated * after a pan gesture. This is approximately the value that the momentum * at the time of releasing the pointer is divided by every 60th of a second. */ void clutter_pan_action_set_deceleration (ClutterPanAction *self, gdouble rate) { ClutterPanActionPrivate *priv; g_return_if_fail (CLUTTER_IS_PAN_ACTION (self)); g_return_if_fail (rate <= 1.0); g_return_if_fail (rate > 0.0); priv = clutter_pan_action_get_instance_private (self); priv->deceleration_rate = rate; g_object_notify_by_pspec (G_OBJECT (self), pan_props[PROP_DECELERATION]); } /** * clutter_pan_action_get_deceleration: * @self: A #ClutterPanAction * * Retrieves the deceleration rate of interpolated ::pan events. * * Return value: The deceleration rate of the interpolated events. */ gdouble clutter_pan_action_get_deceleration (ClutterPanAction *self) { ClutterPanActionPrivate *priv; g_return_val_if_fail (CLUTTER_IS_PAN_ACTION (self), 0.95); priv = clutter_pan_action_get_instance_private (self); return priv->deceleration_rate; } /** * clutter_pan_action_set_acceleration_factor: * @self: A #ClutterPanAction * @factor: The acceleration factor * * Factor applied to the momentum velocity at the time of releasing the * pointer when generating interpolated ::pan events. */ void clutter_pan_action_set_acceleration_factor (ClutterPanAction *self, gdouble factor) { ClutterPanActionPrivate *priv; g_return_if_fail (CLUTTER_IS_PAN_ACTION (self)); g_return_if_fail (factor >= 0.0); priv = clutter_pan_action_get_instance_private (self); priv->acceleration_factor = factor; g_object_notify_by_pspec (G_OBJECT (self), pan_props[PROP_ACCELERATION_FACTOR]); } /** * clutter_pan_action_get_acceleration_factor: * @self: A #ClutterPanAction * * Retrieves the initial acceleration factor for interpolated ::pan events. * * Return value: The initial acceleration factor for interpolated events. */ gdouble clutter_pan_action_get_acceleration_factor (ClutterPanAction *self) { ClutterPanActionPrivate *priv; g_return_val_if_fail (CLUTTER_IS_PAN_ACTION (self), 1.0); priv = clutter_pan_action_get_instance_private (self); return priv->acceleration_factor; } /** * clutter_pan_action_get_interpolated_coords: * @self: A #ClutterPanAction * @interpolated_x: (out) (allow-none): return location for the latest * interpolated event's X coordinate * @interpolated_y: (out) (allow-none): return location for the latest * interpolated event's Y coordinate * * Retrieves the coordinates, in stage space, of the latest interpolated * event, analogous to [method@GestureAction.get_motion_coords]. */ void clutter_pan_action_get_interpolated_coords (ClutterPanAction *self, gfloat *interpolated_x, gfloat *interpolated_y) { ClutterPanActionPrivate *priv; g_return_if_fail (CLUTTER_IS_PAN_ACTION (self)); priv = clutter_pan_action_get_instance_private (self); if (interpolated_x) *interpolated_x = priv->release_x + priv->interpolated_x; if (interpolated_y) *interpolated_y = priv->release_y + priv->interpolated_y; } /** * clutter_pan_action_get_interpolated_delta: * @self: A #ClutterPanAction * @delta_x: (out) (allow-none): return location for the X delta since * the latest interpolated event * @delta_y: (out) (allow-none): return location for the Y delta since * the latest interpolated event * * Retrieves the delta, in stage space, since the latest interpolated * event, analogous to [method@GestureAction.get_motion_delta]. * * Return value: the distance since the latest interpolated event */ gfloat clutter_pan_action_get_interpolated_delta (ClutterPanAction *self, gfloat *delta_x, gfloat *delta_y) { ClutterPanActionPrivate *priv; g_return_val_if_fail (CLUTTER_IS_PAN_ACTION (self), 0.0f); priv = clutter_pan_action_get_instance_private (self); if (delta_x) *delta_x = priv->dx; if (delta_y) *delta_y = priv->dy; return sqrt ((priv->dx * priv->dx) + (priv->dy * priv->dy)); } /** * clutter_pan_action_get_constrained_motion_delta: * @self: A #ClutterPanAction * @point: the touch point index, with 0 being the first touch * point received by the action * @delta_x: (out) (optional): return location for the X delta * @delta_y: (out) (optional): return location for the Y delta * * Retrieves the delta, in stage space, dependent on the current state * of the #ClutterPanAction, and respecting the constraint specified by the * [property@PanAction:pan-axis] property. * * Return value: the distance since last motion event4 */ gfloat clutter_pan_action_get_constrained_motion_delta (ClutterPanAction *self, guint point, gfloat *out_delta_x, gfloat *out_delta_y) { ClutterPanActionPrivate *priv; gfloat delta_x = 0.f, delta_y = 0.f, distance; g_return_val_if_fail (CLUTTER_IS_PAN_ACTION (self), 0.0f); priv = clutter_pan_action_get_instance_private (self); distance = clutter_pan_action_get_motion_delta (self, point, &delta_x, &delta_y); switch (priv->pan_axis) { case CLUTTER_PAN_AXIS_NONE: break; case CLUTTER_PAN_AXIS_AUTO: if (priv->pin_state == SCROLL_PINNED_VERTICAL) delta_x = 0.0f; else if (priv->pin_state == SCROLL_PINNED_HORIZONTAL) delta_y = 0.0f; break; case CLUTTER_PAN_X_AXIS: delta_y = 0.0f; break; case CLUTTER_PAN_Y_AXIS: delta_x = 0.0f; break; } if (out_delta_x) *out_delta_x = delta_x; if (out_delta_y) *out_delta_y = delta_y; return distance; } /** * clutter_pan_action_get_motion_delta: * @self: A #ClutterPanAction * @point: the touch point index, with 0 being the first touch * point received by the action * @delta_x: (out) (allow-none): return location for the X delta * @delta_y: (out) (allow-none): return location for the Y delta * * Retrieves the delta, in stage space, dependent on the current state * of the #ClutterPanAction. If it is inactive, both fields will be * set to 0. If it is panning by user action, the values will be equivalent * to those returned by [method@GestureAction.get_motion_delta]. * If it is interpolating with some form of kinetic scrolling, the values * will be equivalent to those returned by * [method@PanAction.get_interpolated_delta]. This is a convenience * method designed to be used in replacement "pan" signal handlers. */ gfloat clutter_pan_action_get_motion_delta (ClutterPanAction *self, guint point, gfloat *delta_x, gfloat *delta_y) { ClutterPanActionPrivate *priv; g_return_val_if_fail (CLUTTER_IS_PAN_ACTION (self), 0.0f); priv = clutter_pan_action_get_instance_private (self); switch (priv->state) { case PAN_STATE_INACTIVE: if (delta_x) *delta_x = 0; if (delta_y) *delta_y = 0; return 0; case PAN_STATE_PANNING: return clutter_gesture_action_get_motion_delta (CLUTTER_GESTURE_ACTION (self), point, delta_x, delta_y); case PAN_STATE_INTERPOLATING: return clutter_pan_action_get_interpolated_delta (self, delta_x, delta_y); default: g_assert_not_reached (); return 0.0f; } } /** * clutter_pan_action_get_motion_coords: * @self: A #ClutterPanAction * @point: the touch point index, with 0 being the first touch * point received by the action * @motion_x: (out) (allow-none): return location for the X coordinate * @motion_y: (out) (allow-none): return location for the Y coordinate * * Retrieves the coordinates, in stage space, dependent on the current state * of the #ClutterPanAction. If it is inactive, both fields will be * set to 0. If it is panning by user action, the values will be equivalent * to those returned by [method@GestureAction.get_motion_coords]. * If it is interpolating with some form of kinetic scrolling, the values * will be equivalent to those returned by * [method@PanAction.get_interpolated_coords]. This is a convenience * method designed to be used in replacement "pan" signal handlers. */ void clutter_pan_action_get_motion_coords (ClutterPanAction *self, guint point, gfloat *motion_x, gfloat *motion_y) { ClutterPanActionPrivate *priv; g_return_if_fail (CLUTTER_IS_PAN_ACTION (self)); priv = clutter_pan_action_get_instance_private (self); switch (priv->state) { case PAN_STATE_INACTIVE: if (motion_x) *motion_x = 0; if (motion_y) *motion_y = 0; break; case PAN_STATE_PANNING: clutter_gesture_action_get_motion_coords (CLUTTER_GESTURE_ACTION (self), point, motion_x, motion_y); break; case PAN_STATE_INTERPOLATING: clutter_pan_action_get_interpolated_coords (self, motion_x, motion_y); break; default: g_assert_not_reached (); } }