/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * meta-background-actor.h: Actor for painting the root window background * * Copyright 2010 Red Hat, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #ifndef META_BACKGROUND_ACTOR_H #define META_BACKGROUND_ACTOR_H #include #include /** * MetaBackgroundActor: * * This class handles tracking and painting the root window background. * By integrating with #MetaWindowGroup we can avoid painting parts of * the background that are obscured by other windows. */ #define META_TYPE_BACKGROUND_ACTOR (meta_background_actor_get_type ()) #define META_BACKGROUND_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_BACKGROUND_ACTOR, MetaBackgroundActor)) #define META_BACKGROUND_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_BACKGROUND_ACTOR, MetaBackgroundActorClass)) #define META_IS_BACKGROUND_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_BACKGROUND_ACTOR)) #define META_IS_BACKGROUND_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_BACKGROUND_ACTOR)) #define META_BACKGROUND_ACTOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_BACKGROUND_ACTOR, MetaBackgroundActorClass)) typedef struct _MetaBackgroundActor MetaBackgroundActor; typedef struct _MetaBackgroundActorClass MetaBackgroundActorClass; typedef struct _MetaBackgroundActorPrivate MetaBackgroundActorPrivate; struct _MetaBackgroundActorClass { ClutterActorClass parent_class; }; struct _MetaBackgroundActor { ClutterActor parent; MetaBackgroundActorPrivate *priv; }; GType meta_background_actor_get_type (void); ClutterActor *meta_background_actor_new_for_screen (MetaScreen *screen); /** * MetaSnippetHook: * Temporary hack to work around Cogl not exporting CoglSnippetHook in * the 1.0 API. Don't use. */ typedef enum { /* Per pipeline vertex hooks */ META_SNIPPET_HOOK_VERTEX = 0, META_SNIPPET_HOOK_VERTEX_TRANSFORM, /* Per pipeline fragment hooks */ META_SNIPPET_HOOK_FRAGMENT = 2048, /* Per layer vertex hooks */ META_SNIPPET_HOOK_TEXTURE_COORD_TRANSFORM = 4096, /* Per layer fragment hooks */ META_SNIPPET_HOOK_LAYER_FRAGMENT = 6144, META_SNIPPET_HOOK_TEXTURE_LOOKUP } MetaSnippetHook; void meta_background_actor_add_glsl_snippet (MetaBackgroundActor *actor, MetaSnippetHook hook, const char *declarations, const char *code, gboolean is_replace); void meta_background_actor_set_uniform_float (MetaBackgroundActor *actor, const char *uniform_name, int n_components, int count, const float *uniform, int uniform_length); #endif /* META_BACKGROUND_ACTOR_H */