/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2012, 2013 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * Authors: * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-types.h" #include "cogl-context-private.h" #include "cogl-error-private.h" #include "cogl-util-gl-private.h" #ifdef COGL_GL_DEBUG /* GL error to string conversion */ static const struct { GLuint error_code; const char *error_string; } gl_errors[] = { { GL_NO_ERROR, "No error" }, { GL_INVALID_ENUM, "Invalid enumeration value" }, { GL_INVALID_VALUE, "Invalid value" }, { GL_INVALID_OPERATION, "Invalid operation" }, #ifdef HAVE_COGL_GL { GL_STACK_OVERFLOW, "Stack overflow" }, { GL_STACK_UNDERFLOW, "Stack underflow" }, #endif { GL_OUT_OF_MEMORY, "Out of memory" }, #ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT { GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "Invalid framebuffer operation" } #endif }; static const unsigned int n_gl_errors = G_N_ELEMENTS (gl_errors); const char * _cogl_gl_error_to_string (GLenum error_code) { int i; for (i = 0; i < n_gl_errors; i++) { if (gl_errors[i].error_code == error_code) return gl_errors[i].error_string; } return "Unknown GL error"; } #endif /* COGL_GL_DEBUG */ CoglBool _cogl_gl_util_catch_out_of_memory (CoglContext *ctx, CoglError **error) { GLenum gl_error; CoglBool out_of_memory = FALSE; while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR) { if (gl_error == GL_OUT_OF_MEMORY) out_of_memory = TRUE; #ifdef COGL_GL_DEBUG else { g_warning ("%s: GL error (%d): %s\n", G_STRLOC, gl_error, _cogl_gl_error_to_string (gl_error)); } #endif } if (out_of_memory) { _cogl_set_error (error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_NO_MEMORY, "Out of memory"); return TRUE; } return FALSE; } void _cogl_gl_util_get_texture_target_string (CoglTextureType texture_type, const char **target_string_out, const char **swizzle_out) { const char *target_string, *tex_coord_swizzle; switch (texture_type) { #if 0 /* TODO */ case COGL_TEXTURE_TYPE_1D: target_string = "1D"; tex_coord_swizzle = "s"; break; #endif case COGL_TEXTURE_TYPE_2D: target_string = "2D"; tex_coord_swizzle = "st"; break; case COGL_TEXTURE_TYPE_3D: target_string = "3D"; tex_coord_swizzle = "stp"; break; case COGL_TEXTURE_TYPE_RECTANGLE: target_string = "2DRect"; tex_coord_swizzle = "st"; break; default: target_string = "Unknown"; tex_coord_swizzle = NULL; g_assert_not_reached (); } if (target_string_out) *target_string_out = target_string; if (swizzle_out) *swizzle_out = tex_coord_swizzle; } CoglBool _cogl_gl_util_parse_gl_version (const char *version_string, int *major_out, int *minor_out) { const char *major_end, *minor_end; int major = 0, minor = 0; /* Extract the major number */ for (major_end = version_string; *major_end >= '0' && *major_end <= '9'; major_end++) major = (major * 10) + *major_end - '0'; /* If there were no digits or the major number isn't followed by a dot then it is invalid */ if (major_end == version_string || *major_end != '.') return FALSE; /* Extract the minor number */ for (minor_end = major_end + 1; *minor_end >= '0' && *minor_end <= '9'; minor_end++) minor = (minor * 10) + *minor_end - '0'; /* If there were no digits or there is an unexpected character then it is invalid */ if (minor_end == major_end + 1 || (*minor_end && *minor_end != ' ' && *minor_end != '.')) return FALSE; *major_out = major; *minor_out = minor; return TRUE; }