#include #define PARA_TEXT "This is a paragraph of text to check both " \ "word wrapping and basic clipping." void rect_cb (ClutterTimeline *timeline, gint frame_num, gpointer data) { ClutterActor *rect = CLUTTER_ACTOR(data); gint x, y; static gint direction = 1; x = clutter_actor_get_x (rect); y = clutter_actor_get_y (rect); if (x > (CLUTTER_STAGE_WIDTH() - 200)) direction = -1; if (x < 100) direction = 1; x += direction; clutter_actor_set_position (rect, x, y); } void text_cb (ClutterTimeline *timeline, gint frame_num, gpointer data) { ClutterLabel *label; gchar buf[32]; gint opacity; label = CLUTTER_LABEL(data); opacity = frame_num/2; g_snprintf(buf, 32, "--> %i <--", frame_num); clutter_label_set_text (label, buf); // clutter_actor_set_opacity (CLUTTER_ACTOR(label), opacity); clutter_actor_rotate_z (CLUTTER_ACTOR(label), frame_num, clutter_actor_get_width (CLUTTER_ACTOR(label))/2, clutter_actor_get_height (CLUTTER_ACTOR(label))/2); } void para_cb (ClutterTimeline *timeline, gint frame_num, gpointer data) { } int main (int argc, char *argv[]) { ClutterActor *texture, *label, *rect, *para; ClutterActor *stage; ClutterTimeline *timeline; ClutterColor rect_col = { 0xff, 0x0, 0x0, 0xff }; GdkPixbuf *pixbuf; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); g_signal_connect (stage, "button-press-event", G_CALLBACK (clutter_main_quit), NULL); pixbuf = gdk_pixbuf_new_from_file ("clutter-logo-800x600.png", NULL); if (!pixbuf) g_error("pixbuf load failed"); texture = clutter_texture_new_from_pixbuf (pixbuf); label = clutter_label_new_with_text("Sans Bold 32", "hello"); clutter_actor_set_opacity (CLUTTER_ACTOR(label), 0x99); clutter_actor_set_position (CLUTTER_ACTOR(label), 550, 100); rect = clutter_rectangle_new_with_color(&rect_col); clutter_actor_set_size(rect, 100, 100); clutter_actor_set_position(rect, 100, 100); para = clutter_label_new_with_text ("Sans 24", PARA_TEXT); clutter_actor_set_position(para, 10, 10); clutter_label_set_text_extents (CLUTTER_LABEL(para), 200, 0); clutter_group_add (CLUTTER_GROUP (stage), texture); clutter_group_add (CLUTTER_GROUP (stage), label); clutter_group_add (CLUTTER_GROUP (stage), rect); clutter_group_add (CLUTTER_GROUP (stage), para); clutter_actor_set_size (CLUTTER_ACTOR (stage), 800, 600); clutter_group_show_all (CLUTTER_GROUP (stage)); timeline = clutter_timeline_new (360, 200); g_object_set (timeline, "loop", TRUE, 0); g_signal_connect (timeline, "new-frame", G_CALLBACK (text_cb), label); clutter_timeline_start (timeline); timeline = clutter_timeline_new (1, 30); g_object_set (timeline, "loop", TRUE, 0); g_signal_connect (timeline, "new-frame", G_CALLBACK (rect_cb), rect); clutter_timeline_start (timeline); timeline = clutter_timeline_new (1, 10); g_object_set (timeline, "loop", TRUE, 0); g_signal_connect (timeline, "new-frame", G_CALLBACK (para_cb), rect); clutter_timeline_start (timeline); clutter_main(); return 0; }