/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2014 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* .
*
*
*/
#ifndef __COGL_FRAMEBUFFER_DEPRECATED_H__
#define __COGL_FRAMEBUFFER_DEPRECATED_H__
#include
/**
* cogl_set_framebuffer:
* @buffer: A #CoglFramebuffer object, either onscreen or offscreen.
*
* This redirects all subsequent drawing to the specified framebuffer. This can
* either be an offscreen buffer created with cogl_offscreen_new_to_texture ()
* or in the future it may be an onscreen framebuffers too.
*
* Since: 1.2
* Deprecated: 1.16: The latest drawing apis take explicit
* #CoglFramebuffer arguments so this stack of
* framebuffers shouldn't be used anymore.
*/
COGL_DEPRECATED_IN_1_16
void
cogl_set_framebuffer (CoglFramebuffer *buffer);
/**
* cogl_push_framebuffer:
* @buffer: A #CoglFramebuffer object, either onscreen or offscreen.
*
* Redirects all subsequent drawing to the specified framebuffer. This can
* either be an offscreen buffer created with cogl_offscreen_new_to_texture ()
* or in the future it may be an onscreen framebuffer too.
*
* You should understand that a framebuffer owns the following state:
*
* The projection matrix
* The modelview matrix stack
* The viewport
* The clip stack
*
* So these items will automatically be saved and restored when you
* push and pop between different framebuffers.
*
* Also remember a newly allocated framebuffer will have an identity matrix for
* the projection and modelview matrices which gives you a coordinate space
* like OpenGL with (-1, -1) corresponding to the top left of the viewport,
* (1, 1) corresponding to the bottom right and +z coming out towards the
* viewer.
*
* If you want to set up a coordinate space like Clutter does with (0, 0)
* corresponding to the top left and (framebuffer_width, framebuffer_height)
* corresponding to the bottom right you can do so like this:
*
* |[
* static void
* setup_viewport (unsigned int width,
* unsigned int height,
* float fovy,
* float aspect,
* float z_near,
* float z_far)
* {
* float z_camera;
* CoglMatrix projection_matrix;
* CoglMatrix mv_matrix;
*
* cogl_set_viewport (0, 0, width, height);
* cogl_perspective (fovy, aspect, z_near, z_far);
*
* cogl_get_projection_matrix (&projection_matrix);
* z_camera = 0.5 * projection_matrix.xx;
*
* cogl_matrix_init_identity (&mv_matrix);
* cogl_matrix_translate (&mv_matrix, -0.5f, -0.5f, -z_camera);
* cogl_matrix_scale (&mv_matrix, 1.0f / width, -1.0f / height, 1.0f / width);
* cogl_matrix_translate (&mv_matrix, 0.0f, -1.0 * height, 0.0f);
* cogl_set_modelview_matrix (&mv_matrix);
* }
*
* static void
* my_init_framebuffer (ClutterStage *stage,
* CoglFramebuffer *framebuffer,
* unsigned int framebuffer_width,
* unsigned int framebuffer_height)
* {
* ClutterPerspective perspective;
*
* clutter_stage_get_perspective (stage, &perspective);
*
* cogl_push_framebuffer (framebuffer);
* setup_viewport (framebuffer_width,
* framebuffer_height,
* perspective.fovy,
* perspective.aspect,
* perspective.z_near,
* perspective.z_far);
* }
* ]|
*
* The previous framebuffer can be restored by calling cogl_pop_framebuffer()
*
* Since: 1.2
* Deprecated: 1.16: The latest drawing apis take explicit
* #CoglFramebuffer arguments so this stack of
* framebuffers shouldn't be used anymore.
*/
COGL_DEPRECATED_IN_1_16
void
cogl_push_framebuffer (CoglFramebuffer *buffer);
/**
* cogl_pop_framebuffer:
*
* Restores the framebuffer that was previously at the top of the stack.
* All subsequent drawing will be redirected to this framebuffer.
*
* Since: 1.2
* Deprecated: 1.16: The latest drawing apis take explicit
* #CoglFramebuffer arguments so this stack of
* framebuffers shouldn't be used anymore.
*/
COGL_DEPRECATED_IN_1_16
void
cogl_pop_framebuffer (void);
/**
* cogl_set_draw_buffer:
* @target: A #CoglBufferTarget that specifies what kind of framebuffer you
* are setting as the render target.
* @offscreen: If you are setting a framebuffer of type COGL_OFFSCREEN_BUFFER
* then this is a CoglHandle for the offscreen buffer.
*
* Redirects all subsequent drawing to the specified framebuffer. This
* can either be an offscreen buffer created with
* cogl_offscreen_new_to_texture () or you can revert to your original
* on screen window buffer.
*
* Deprecated: 1.16: The latest drawing apis take explicit
* #CoglFramebuffer arguments so this stack of
* framebuffers shouldn't be used anymore.
*/
COGL_DEPRECATED_IN_1_16
void
cogl_set_draw_buffer (CoglBufferTarget target,
CoglHandle offscreen);
/**
* cogl_push_draw_buffer:
*
* Save cogl_set_draw_buffer() state.
*
* Deprecated: 1.16: The latest drawing apis take explicit
* #CoglFramebuffer arguments so this stack of
* framebuffers shouldn't be used anymore.
*/
COGL_DEPRECATED_IN_1_16
void
cogl_push_draw_buffer (void);
/**
* cogl_pop_draw_buffer:
*
* Restore cogl_set_draw_buffer() state.
*
* Deprecated: 1.16: The latest drawing apis take explicit
* #CoglFramebuffer arguments so this stack of
* framebuffers shouldn't be used anymore.
*/
COGL_DEPRECATED_IN_1_16
void
cogl_pop_draw_buffer (void);
/**
* cogl_read_pixels:
* @x: The window x position to start reading from
* @y: The window y position to start reading from
* @width: The width of the rectangle you want to read
* @height: The height of the rectangle you want to read
* @source: Identifies which auxillary buffer you want to read
* (only COGL_READ_PIXELS_COLOR_BUFFER supported currently)
* @format: The pixel format you want the result in
* (only COGL_PIXEL_FORMAT_RGBA_8888 supported currently)
* @pixels: The location to write the pixel data.
*
* This reads a rectangle of pixels from the current framebuffer where
* position (0, 0) is the top left. The pixel at (x, y) is the first
* read, and the data is returned with a rowstride of (width * 4).
*
* Currently Cogl assumes that the framebuffer is in a premultiplied
* format so if @format is non-premultiplied it will convert it. To
* read the pixel values without any conversion you should either
* specify a format that doesn't use an alpha channel or use one of
* the formats ending in PRE.
*
* Deprecated: 1.16: Use cogl_framebuffer_read_pixels() instead
*/
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_read_pixels)
void
cogl_read_pixels (int x,
int y,
int width,
int height,
CoglReadPixelsFlags source,
CoglPixelFormat format,
uint8_t *pixels);
/* XXX: Since this api was marked unstable, maybe we can just
* remove this api if we can't find anyone is using it. */
/**
* cogl_framebuffer_get_color_format:
* @framebuffer: A #CoglFramebuffer framebuffer
*
* Queries the common #CoglPixelFormat of all color buffers attached
* to this framebuffer. For an offscreen framebuffer created with
* cogl_offscreen_new_with_texture() this will correspond to the format
* of the texture.
*
* This API is deprecated because it is missleading to report a
* #CoglPixelFormat for the internal format of the @framebuffer since
* #CoglPixelFormat is such a precise format description and it's
* only the set of components and the premultiplied alpha status
* that is really known.
*
* Since: 1.8
* Stability: unstable
* Deprecated 1.18: Removed since it is misleading
*/
COGL_DEPRECATED_IN_1_18
CoglPixelFormat
cogl_framebuffer_get_color_format (CoglFramebuffer *framebuffer);
#endif /* __COGL_FRAMEBUFFER_DEPRECATED_H__ */