/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2008,2009,2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * * * Authors: * Damien Lespiau * Robert Bragg */ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION) #error "Only can be included directly." #endif #ifndef __COGL_PIXEL_BUFFER_H__ #define __COGL_PIXEL_BUFFER_H__ /* XXX: We forward declare CoglPixelBuffer here to allow for circular * dependencies between some headers */ typedef struct _CoglPixelBuffer CoglPixelBuffer; #include #include COGL_BEGIN_DECLS #define COGL_PIXEL_BUFFER(buffer) ((CoglPixelBuffer *)(buffer)) /** * cogl_pixel_buffer_new: * @context: A #CoglContext * @size: The number of bytes to allocate for the pixel data. * @data: An optional pointer to vertex data to upload immediately * * Declares a new #CoglPixelBuffer of @size bytes to contain arrays of * pixels. Once declared, data can be set using cogl_buffer_set_data() * or by mapping it into the application's address space using * cogl_buffer_map(). * * If @data isn't %NULL then @size bytes will be read from @data and * immediately copied into the new buffer. * * Return value: (transfer full): a newly allocated #CoglPixelBuffer * * Since: 1.10 * Stability: unstable */ CoglPixelBuffer * cogl_pixel_buffer_new (CoglContext *context, size_t size, const void *data); /** * cogl_is_pixel_buffer: * @object: a #CoglObject to test * * Checks whether @object is a pixel buffer. * * Return value: %TRUE if the @object is a pixel buffer, and %FALSE * otherwise * * Since: 1.2 * Stability: Unstable */ CoglBool cogl_is_pixel_buffer (void *object); #if 0 /* * cogl_pixel_buffer_set_region: * @buffer: A #CoglPixelBuffer object * @data: pixel data to upload to @array * @src_width: width in pixels of the region to update * @src_height: height in pixels of the region to update * @src_rowstride: row stride in bytes of the source array * @dst_x: upper left destination horizontal coordinate * @dst_y: upper left destination vertical coordinate * * Uploads new data into a pixel array. The source data pointed by @data can * have a different stride than @array in which case the function will do the * right thing for you. For performance reasons, it is recommended for the * source data to have the same stride than @array. * * Return value: %TRUE if the upload succeeded, %FALSE otherwise * * Since: 1.2 * Stability: Unstable */ CoglBool cogl_pixel_buffer_set_region (CoglPixelBuffer *buffer, uint8_t *data, unsigned int src_width, unsigned int src_height, unsigned int src_rowstride, unsigned int dst_x, unsigned int dst_y); #endif COGL_END_DECLS #endif /* __COGL_PIXEL_BUFFER_H__ */