/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-color.h" /** * clutter_color_add: * @src1: a #ClutterColor * @src2: a #ClutterColor * @dest: return location for the result * * Adds @src2 to @src1 and saves the resulting color * inside @dest. * * The alpha channel of @dest is as the maximum value * between the alpha channels of @src1 and @src2. */ void clutter_color_add (const ClutterColor *src1, const ClutterColor *src2, ClutterColor *dest) { g_return_if_fail (src1 != NULL); g_return_if_fail (src2 != NULL); g_return_if_fail (dest != NULL); dest->red = CLAMP (src1->red + src2->red, 0, 255); dest->green = CLAMP (src1->green + src2->green, 0, 255); dest->blue = CLAMP (src1->blue + src2->blue, 0, 255); dest->alpha = MAX (src1->alpha, src2->alpha); } /** * clutter_color_subtract: * @src1: a #ClutterColor * @src2: a #ClutterColor * @dest: return location for the result * * Subtracts @src2 from @src1 and saves the resulting * color inside @dest. * * The alpha channel of @dest is set as the minimum value * between the alpha channels of @src1 and @src2. */ void clutter_color_subtract (const ClutterColor *src1, const ClutterColor *src2, ClutterColor *dest) { g_return_if_fail (src1 != NULL); g_return_if_fail (src2 != NULL); g_return_if_fail (dest != NULL); dest->red = CLAMP (src2->red - src1->red, 0, 255); dest->green = CLAMP (src2->green - src1->green, 0, 255); dest->blue = CLAMP (src2->blue - src1->blue, 0, 255); dest->alpha = MIN (src1->alpha, src2->alpha); } /** * clutter_color_lighten: * @src: a #ClutterColor * @dest: return location for the lighter color * * Lightens @src by a fixed amount, and saves the changed * color in @dest. */ void clutter_color_lighten (const ClutterColor *src, ClutterColor *dest) { clutter_color_shade (src, dest, 1.3); } /** * clutter_color_darken: * @src: a #ClutterColor * @dest: return location for the darker color * * Darkens @src by a fixed amount, and saves the changed color * in @dest. */ void clutter_color_darken (const ClutterColor *src, ClutterColor *dest) { clutter_color_shade (src, dest, 0.7); } /** * clutter_color_to_hls: * @src: a #ClutterColor * @hue: return location for the hue value or %NULL * @luminance: return location for the luminance value or %NULL * @saturation: return location for the saturation value or %NULL * * Converts @src to the HLS format. */ void clutter_color_to_hls (const ClutterColor *src, guint8 *hue, guint8 *luminance, guint8 *saturation) { gdouble red, green, blue; gdouble min, max, delta; gdouble h, l, s; g_return_if_fail (src != NULL); red = src->red / 255.0; green = src->green / 255.0; blue = src->blue / 255.0; if (red > green) { if (red > blue) max = red; else max = blue; if (green < blue) min = green; else min = blue; } else { if (green > blue) max = green; else max = blue; if (red < blue) min = red; else min = blue; } l = (max + min) / 2; s = 0; h = 0; if (max != min) { if (l <= 0.5) s = (max - min) / (max + min); else s = (max - min) / (2 - max - min); delta = max - min; if (red == max) h = (green - blue) / delta; else if (green == max) h = 2 + (blue - red) / delta; else if (blue == max) h = 4 + (red - green) / delta; h *= 60; if (h < 0.0) h += 360; } if (hue) *hue = (guint8) (h * 255); if (luminance) *luminance = (guint8) (l * 255); if (saturation) *saturation = (guint8) (s * 255); } /** * clutter_color_from_hls: * @dest: return location for a #ClutterColor * @hue: hue value (0 .. 255) * @luminance: luminance value (0 .. 255) * @saturation: saturation value (0 .. 255) * * Converts a color expressed in HLS (hue, luminance and saturation) * values into a #ClutterColor. */ void clutter_color_from_hls (ClutterColor *dest, guint8 hue, guint8 luminance, guint8 saturation) { gdouble h, l, s; gdouble m1, m2; g_return_if_fail (dest != NULL); l = (gdouble) luminance / 255.0; s = (gdouble) saturation / 255.0; if (l <= 0.5) m2 = l * (1 - s); else m2 = l + s - l * s; m1 = 2 * l - m2; if (s == 0) { dest->red = (guint8) l * 255; dest->green = (guint8) l * 255; dest->blue = (guint8) l * 255; } else { h = ((gdouble) hue / 255.0) + 120; while (h > 360) h -= 360; while (h < 0) h += 360; if (h < 60) dest->red = (guint8) (m1 + (m2 - m1) * h / 60) * 255; else if (h < 180) dest->red = (guint8) m2 * 255; else if (h < 240) dest->red = (guint8) (m1 + (m2 - m1) * (240 - h) / 60) * 255; else dest->red = (guint8) m1 * 255; h = (gdouble) hue / 255.0; while (h > 360) h -= 360; while (h < 0) h += 360; if (h < 60) dest->green = (guint8) (m1 + (m2 - m1) * h / 60) * 255; else if (h < 180) dest->green = (guint8) m2 * 255; else if (h < 240) dest->green = (guint8) (m1 + (m2 - m1) * (240 - h) / 60) * 255; else dest->green = (guint8) m1 * 255; h = ((gdouble) hue / 255.0) - 120; while (h > 360) h -= 360; while (h < 0) h += 360; if (h < 60) dest->blue = (guint8) (m1 + (m2 - m1) * h / 60) * 255; else if (h < 180) dest->blue = (guint8) m2 * 255; else if (h < 240) dest->blue = (guint8) (m1 + (m2 - m1) * (240 - h) / 60) * 255; else dest->blue = (guint8) m1 * 255; } } /** * clutter_color_shade: * @src: a #ClutterColor * @dest: return location for the shaded color * @shade: the shade factor to apply * * Shades @src by the factor of @shade and saves the modified * color into @dest. */ void clutter_color_shade (const ClutterColor *src, ClutterColor *dest, gdouble shade) { guint8 h, l, s; gdouble h1, l1, s1; g_return_if_fail (src != NULL); g_return_if_fail (dest != NULL); clutter_color_to_hls (src, &h, &l, &s); h1 = (gdouble) h / 255.0; l1 = (gdouble) l / 255.0; s1 = (gdouble) s / 255.0; l1 *= shade; if (l1 > 1.0) l1 = 1.0; else if (l1 < 0.0) l1 = 0.0; s1 *= shade; if (s1 > 1.0) s1 = 1.0; else if (s1 < 0.0) s1 = 0.0; h = (guint8) h1 * 255; l = (guint8) l1 * 255; s = (guint8) s1 * 255; clutter_color_from_hls (dest, h, l, s); } /** * clutter_color_to_pixel: * @src: a #ClutterColor * * Converts @src into a packed 32 bit integer, containing * all the four 8 bit channels used by #ClutterColor. * * Return value: a packed color */ guint32 clutter_color_to_pixel (const ClutterColor *src) { g_return_val_if_fail (src != NULL, 0); return (src->alpha | src->blue << 8 | src->green << 16 | src->red << 24); } /** * clutter_color_from_pixel: * @dest: return location for a #ClutterColor * @pixel: a 32 bit packed integer containing a color * * Converts @pixel from the packed representation of a four 8 bit channel * color to a #ClutterColor. */ void clutter_color_from_pixel (ClutterColor *dest, guint32 pixel) { g_return_if_fail (dest != NULL); dest->red = pixel >> 24; dest->green = (pixel >> 16) & 0xff; dest->blue = (pixel >> 8) & 0xff; dest->alpha = pixel % 0xff; } static ClutterColor * clutter_color_copy (ClutterColor *color) { ClutterColor *result = g_new0 (ClutterColor, 1); *result = *color; return result; } GType clutter_color_get_type (void) { static GType our_type = 0; if (!our_type) our_type = g_boxed_type_register_static ("ClutterColor", (GBoxedCopyFunc) clutter_color_copy, (GBoxedFreeFunc) g_free); return our_type; }