include $(top_srcdir)/build/autotools/Makefile.am.silent NULL = cogl_headers = \ $(top_builddir)/clutter/cogl/cogl-defines-gl.h \ $(top_srcdir)/clutter/cogl/cogl-color.h \ $(top_srcdir)/clutter/cogl/cogl-deprecated.h \ $(top_srcdir)/clutter/cogl/cogl-fixed.h \ $(top_srcdir)/clutter/cogl/cogl-offscreen.h \ $(top_srcdir)/clutter/cogl/cogl-path.h \ $(top_srcdir)/clutter/cogl/cogl-shader.h \ $(top_srcdir)/clutter/cogl/cogl-bitmap.h \ $(top_srcdir)/clutter/cogl/cogl-texture.h \ $(top_srcdir)/clutter/cogl/cogl-types.h \ $(top_srcdir)/clutter/cogl/cogl-vertex-buffer.h \ $(top_srcdir)/clutter/cogl/cogl-material.h \ $(top_srcdir)/clutter/cogl/cogl-matrix.h \ $(top_srcdir)/clutter/cogl/cogl-debug.h \ $(NULL) cogl_priv_headers = \ cogl-fbo.h \ cogl-shader-private.h \ cogl-program.h \ cogl-context.h \ $(NULL) cogl_sources = \ cogl.c \ cogl-primitives.c \ cogl-texture-driver.c \ cogl-fbo.c \ cogl-shader.c \ cogl-program.c \ cogl-context.c \ $(NULL) INCLUDES = \ -I$(top_srcdir)/clutter/cogl \ -I$(top_srcdir)/clutter/cogl/common \ -I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \ -I$(top_srcdir)/clutter \ -I$(top_builddir)/clutter \ -I$(top_builddir)/clutter/cogl \ -DG_DISABLE_SINGLE_INCLUDES \ -DG_LOG_DOMAIN=\"Cogl-GL\" \ -DCLUTTER_COMPILATION noinst_LTLIBRARIES = libclutter-cogl-gl.la libclutter_cogl_gl_la_CPPFLAGS = $(CLUTTER_CFLAGS) $(COGL_DEBUG_CFLAGS) $(CLUTTER_DEBUG_CFLAGS) $(MAINTAINER_CFLAGS) libclutter_cogl_gl_la_LIBADD = -lm $(CLUTTER_LIBS) $(top_builddir)/clutter/cogl/common/libclutter-cogl-common.la libclutter_cogl_gl_la_DEPENDENCIES = $(top_builddir)/clutter/cogl/common/libclutter-cogl-common.la libclutter_cogl_gl_la_SOURCES = \ $(top_builddir)/clutter/cogl/cogl.h \ $(cogl_headers) \ $(cogl_priv_headers) \ $(cogl_sources) \ $(NULL) EXTRA_DIST = cogl-defines.h.in