/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2007 OpenedHand * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Authors: * Johan Bilien * Neil Roberts */ /** * SECTION:clutter-x11-texture-pixmap * @Title: ClutterX11TexturePixmap * @short_description: A texture which displays the content of an X Pixmap. * * #ClutterX11TexturePixmap is a class for displaying the content of an * X Pixmap as a ClutterActor. Used together with the X Composite extension, * it allows to display the content of X Windows inside Clutter. * * The class uses the GLX_EXT_texture_from_pixmap OpenGL extension * (http://people.freedesktop.org/~davidr/GLX_EXT_texture_from_pixmap.txt) * if available */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "../clutter-marshal.h" #include "clutter-x11-texture-pixmap.h" #include "clutter-x11.h" #include "clutter-backend-x11.h" #include "clutter-private.h" #include "cogl/cogl.h" #include "cogl/winsys/cogl-texture-pixmap-x11.h" #include #include enum { PROP_PIXMAP = 1, PROP_PIXMAP_WIDTH, PROP_PIXMAP_HEIGHT, PROP_DEPTH, PROP_AUTO, PROP_WINDOW, PROP_WINDOW_REDIRECT_AUTOMATIC, PROP_WINDOW_MAPPED, PROP_DESTROYED, PROP_WINDOW_X, PROP_WINDOW_Y, PROP_WINDOW_OVERRIDE_REDIRECT }; enum { UPDATE_AREA, QUEUE_DAMAGE_REDRAW, /* FIXME: Pixmap lost signal? */ LAST_SIGNAL }; static ClutterX11FilterReturn on_x_event_filter (XEvent *xev, ClutterEvent *cev, gpointer data); static void clutter_x11_texture_pixmap_update_area_real (ClutterX11TexturePixmap *texture, gint x, gint y, gint width, gint height); static void clutter_x11_texture_pixmap_set_mapped (ClutterX11TexturePixmap *texture, gboolean mapped); static void clutter_x11_texture_pixmap_destroyed (ClutterX11TexturePixmap *texture); static guint signals[LAST_SIGNAL] = { 0, }; struct _ClutterX11TexturePixmapPrivate { Window window; Pixmap pixmap; guint pixmap_width, pixmap_height; guint depth; Damage damage; gint window_x, window_y; guint window_redirect_automatic : 1; guint window_mapped : 1; guint destroyed : 1; guint owns_pixmap : 1; guint override_redirect : 1; guint automatic_updates : 1; }; static int _damage_event_base = 0; G_DEFINE_TYPE (ClutterX11TexturePixmap, clutter_x11_texture_pixmap, CLUTTER_TYPE_TEXTURE); static gboolean check_extensions (ClutterX11TexturePixmap *texture) { int damage_error; ClutterX11TexturePixmapPrivate *priv; Display *dpy; priv = texture->priv; if (_damage_event_base) return TRUE; dpy = clutter_x11_get_default_display(); if (!XDamageQueryExtension (dpy, &_damage_event_base, &damage_error)) { g_warning ("No Damage extension"); return FALSE; } return TRUE; } static void process_damage_event (ClutterX11TexturePixmap *texture, XDamageNotifyEvent *damage_event) { Display *dpy; dpy = clutter_x11_get_default_display(); /* Cogl will deal with updating the texture and subtracting from the damage region so we only need to queue a redraw */ g_signal_emit (texture, signals[QUEUE_DAMAGE_REDRAW], 0, damage_event->area.x, damage_event->area.y, damage_event->area.width, damage_event->area.height); } static ClutterX11FilterReturn on_x_event_filter (XEvent *xev, ClutterEvent *cev, gpointer data) { ClutterX11TexturePixmap *texture; ClutterX11TexturePixmapPrivate *priv; texture = CLUTTER_X11_TEXTURE_PIXMAP (data); g_return_val_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture), \ CLUTTER_X11_FILTER_CONTINUE); priv = texture->priv; if (xev->type == _damage_event_base + XDamageNotify) { XDamageNotifyEvent *dev = (XDamageNotifyEvent*)xev; if (dev->damage != priv->damage) return CLUTTER_X11_FILTER_CONTINUE; process_damage_event (texture, dev); } return CLUTTER_X11_FILTER_CONTINUE; } static ClutterX11FilterReturn on_x_event_filter_too (XEvent *xev, ClutterEvent *cev, gpointer data) { ClutterX11TexturePixmap *texture; ClutterX11TexturePixmapPrivate *priv; texture = CLUTTER_X11_TEXTURE_PIXMAP (data); g_return_val_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture), \ CLUTTER_X11_FILTER_CONTINUE); priv = texture->priv; if (xev->xany.window != priv->window) return CLUTTER_X11_FILTER_CONTINUE; switch (xev->type) { case MapNotify: case ConfigureNotify: clutter_x11_texture_pixmap_sync_window (texture); break; case UnmapNotify: clutter_x11_texture_pixmap_set_mapped (texture, FALSE); break; case DestroyNotify: clutter_x11_texture_pixmap_destroyed (texture); break; default: break; } return CLUTTER_X11_FILTER_CONTINUE; } static void update_pixmap_damage_object (ClutterX11TexturePixmap *texture) { ClutterX11TexturePixmapPrivate *priv = texture->priv; CoglHandle cogl_texture; /* If we already have a CoglTexturePixmapX11 then update its damage object */ cogl_texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (texture)); if (cogl_texture && cogl_is_texture_pixmap_x11 (cogl_texture)) { if (priv->damage) { const CoglTexturePixmapX11ReportLevel report_level = COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX; cogl_texture_pixmap_x11_set_damage_object (cogl_texture, priv->damage, report_level); } else cogl_texture_pixmap_x11_set_damage_object (cogl_texture, 0, 0); } } static void create_damage_resources (ClutterX11TexturePixmap *texture) { ClutterX11TexturePixmapPrivate *priv; Display *dpy; priv = texture->priv; dpy = clutter_x11_get_default_display(); if (!priv->pixmap) return; clutter_x11_trap_x_errors (); priv->damage = XDamageCreate (dpy, priv->pixmap, XDamageReportBoundingBox); /* Errors here might occur if the window is already destroyed, we * simply skip processing damage and assume that the texture pixmap * will be cleaned up by the app when it gets a DestroyNotify. */ XSync (dpy, FALSE); clutter_x11_untrap_x_errors (); if (priv->damage) { clutter_x11_add_filter (on_x_event_filter, (gpointer)texture); update_pixmap_damage_object (texture); } } static void free_damage_resources (ClutterX11TexturePixmap *texture) { ClutterX11TexturePixmapPrivate *priv; Display *dpy; priv = texture->priv; dpy = clutter_x11_get_default_display(); if (priv->damage) { clutter_x11_trap_x_errors (); XDamageDestroy (dpy, priv->damage); XSync (dpy, FALSE); clutter_x11_untrap_x_errors (); priv->damage = None; clutter_x11_remove_filter (on_x_event_filter, (gpointer)texture); update_pixmap_damage_object (texture); } } static void clutter_x11_texture_pixmap_real_queue_damage_redraw ( ClutterX11TexturePixmap *texture, gint x, gint y, gint width, gint height) { ClutterActor *self = CLUTTER_ACTOR (texture); ClutterActorBox allocation; guint pixmap_width = 0; guint pixmap_height = 0; float scale_x; float scale_y; ClutterActorBox clip; /* NB: clutter_actor_queue_clipped_redraw expects a box in the actor's * coordinate space so we need to convert from pixmap coordinates to * actor coordinates... */ /* Calling clutter_actor_get_allocation_box() is enormously expensive * if the actor has an out-of-date allocation, since it triggers * a full redraw. clutter_actor_queue_clipped_redraw() would redraw * the whole stage anyways in that case, so just go ahead and do * it here. */ if (!clutter_actor_has_allocation (self)) { clutter_actor_queue_redraw (self); return; } clutter_actor_get_allocation_box (self, &allocation); g_object_get (self, "pixmap-width", &pixmap_width, "pixmap-height", &pixmap_height, NULL); scale_x = (allocation.x2 - allocation.x1) / pixmap_width; scale_y = (allocation.y2 - allocation.y1) / pixmap_height; clip.x1 = x * scale_x; clip.y1 = y * scale_y; clip.x2 = clip.x1 + width * scale_x; clip.y2 = clip.y1 + height * scale_y; _clutter_actor_queue_redraw_with_clip (self, CLUTTER_REDRAW_CLIPPED_TO_BOX, &clip); } static void clutter_x11_texture_pixmap_init (ClutterX11TexturePixmap *self) { self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_X11_TYPE_TEXTURE_PIXMAP, ClutterX11TexturePixmapPrivate); if (!check_extensions (self)) { /* FIMXE: means display lacks needed extensions for at least auto. * - a _can_autoupdate() method ? */ } self->priv->automatic_updates = FALSE; self->priv->damage = None; self->priv->window = None; self->priv->pixmap = None; self->priv->pixmap_height = 0; self->priv->pixmap_width = 0; self->priv->window_redirect_automatic = TRUE; self->priv->window_mapped = FALSE; self->priv->destroyed = FALSE; self->priv->override_redirect = FALSE; self->priv->window_x = 0; self->priv->window_y = 0; } static void clutter_x11_texture_pixmap_dispose (GObject *object) { ClutterX11TexturePixmap *texture = CLUTTER_X11_TEXTURE_PIXMAP (object); ClutterX11TexturePixmapPrivate *priv = texture->priv; free_damage_resources (texture); clutter_x11_remove_filter (on_x_event_filter_too, (gpointer)texture); if (priv->owns_pixmap && priv->pixmap) { XFreePixmap (clutter_x11_get_default_display (), priv->pixmap); priv->pixmap = None; } G_OBJECT_CLASS (clutter_x11_texture_pixmap_parent_class)->dispose (object); } static void clutter_x11_texture_pixmap_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterX11TexturePixmap *texture = CLUTTER_X11_TEXTURE_PIXMAP (object); ClutterX11TexturePixmapPrivate *priv = texture->priv; switch (prop_id) { case PROP_PIXMAP: clutter_x11_texture_pixmap_set_pixmap (texture, g_value_get_ulong (value)); break; case PROP_AUTO: clutter_x11_texture_pixmap_set_automatic (texture, g_value_get_boolean (value)); break; case PROP_WINDOW: clutter_x11_texture_pixmap_set_window (texture, g_value_get_ulong (value), priv->window_redirect_automatic); break; case PROP_WINDOW_REDIRECT_AUTOMATIC: { gboolean new; new = g_value_get_boolean (value); /* Change the update mode.. */ if (new != priv->window_redirect_automatic && priv->window) clutter_x11_texture_pixmap_set_window (texture, priv->window, new); priv->window_redirect_automatic = new; } break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void clutter_x11_texture_pixmap_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterX11TexturePixmap *texture = CLUTTER_X11_TEXTURE_PIXMAP (object); ClutterX11TexturePixmapPrivate *priv = texture->priv; switch (prop_id) { case PROP_PIXMAP: g_value_set_ulong (value, priv->pixmap); break; case PROP_PIXMAP_WIDTH: g_value_set_uint (value, priv->pixmap_width); break; case PROP_PIXMAP_HEIGHT: g_value_set_uint (value, priv->pixmap_height); break; case PROP_DEPTH: g_value_set_uint (value, priv->depth); break; case PROP_AUTO: g_value_set_boolean (value, priv->automatic_updates); break; case PROP_WINDOW: g_value_set_ulong (value, priv->window); break; case PROP_WINDOW_REDIRECT_AUTOMATIC: g_value_set_boolean (value, priv->window_redirect_automatic); break; case PROP_WINDOW_MAPPED: g_value_set_boolean (value, priv->window_mapped); break; case PROP_DESTROYED: g_value_set_boolean (value, priv->destroyed); break; case PROP_WINDOW_X: g_value_set_int (value, priv->window_x); break; case PROP_WINDOW_Y: g_value_set_int (value, priv->window_y); break; case PROP_WINDOW_OVERRIDE_REDIRECT: g_value_set_boolean (value, priv->override_redirect); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void clutter_x11_texture_pixmap_class_init (ClutterX11TexturePixmapClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); GParamSpec *pspec; ClutterBackend *default_backend; g_type_class_add_private (klass, sizeof (ClutterX11TexturePixmapPrivate)); object_class->dispose = clutter_x11_texture_pixmap_dispose; object_class->set_property = clutter_x11_texture_pixmap_set_property; object_class->get_property = clutter_x11_texture_pixmap_get_property; klass->update_area = clutter_x11_texture_pixmap_update_area_real; pspec = g_param_spec_ulong ("pixmap", P_("Pixmap"), P_("The X11 Pixmap to be bound"), 0, G_MAXULONG, None, G_PARAM_READWRITE); g_object_class_install_property (object_class, PROP_PIXMAP, pspec); pspec = g_param_spec_uint ("pixmap-width", P_("Pixmap width"), P_("The width of the pixmap bound to this texture"), 0, G_MAXUINT, 0, G_PARAM_READABLE); g_object_class_install_property (object_class, PROP_PIXMAP_WIDTH, pspec); pspec = g_param_spec_uint ("pixmap-height", P_("Pixmap height"), P_("The height of the pixmap bound to this texture"), 0, G_MAXUINT, 0, G_PARAM_READABLE); g_object_class_install_property (object_class, PROP_PIXMAP_HEIGHT, pspec); pspec = g_param_spec_uint ("pixmap-depth", P_("Pixmap Depth"), P_("The depth (in number of bits) of the pixmap bound to this texture"), 0, G_MAXUINT, 0, G_PARAM_READABLE); g_object_class_install_property (object_class, PROP_DEPTH, pspec); pspec = g_param_spec_boolean ("automatic-updates", P_("Automatic Updates"), P_("If the texture should be kept in " "sync with any pixmap changes."), FALSE, G_PARAM_READWRITE); g_object_class_install_property (object_class, PROP_AUTO, pspec); pspec = g_param_spec_ulong ("window", P_("Window"), P_("The X11 Window to be bound"), 0, G_MAXULONG, None, G_PARAM_READWRITE); g_object_class_install_property (object_class, PROP_WINDOW, pspec); pspec = g_param_spec_boolean ("window-redirect-automatic", P_("Window Redirect Automatic"), P_("If composite window redirects are set to " "Automatic (or Manual if false)"), TRUE, G_PARAM_READWRITE); g_object_class_install_property (object_class, PROP_WINDOW_REDIRECT_AUTOMATIC, pspec); pspec = g_param_spec_boolean ("window-mapped", P_("Window Mapped"), P_("If window is mapped"), FALSE, G_PARAM_READABLE); g_object_class_install_property (object_class, PROP_WINDOW_MAPPED, pspec); pspec = g_param_spec_boolean ("destroyed", P_("Destroyed"), P_("If window has been destroyed"), FALSE, G_PARAM_READABLE); g_object_class_install_property (object_class, PROP_DESTROYED, pspec); pspec = g_param_spec_int ("window-x", P_("Window X"), P_("X position of window on screen according to X11"), G_MININT, G_MAXINT, 0, G_PARAM_READABLE); g_object_class_install_property (object_class, PROP_WINDOW_X, pspec); pspec = g_param_spec_int ("window-y", P_("Window Y"), P_("Y position of window on screen according to X11"), G_MININT, G_MAXINT, 0, G_PARAM_READABLE); g_object_class_install_property (object_class, PROP_WINDOW_Y, pspec); pspec = g_param_spec_boolean ("window-override-redirect", P_("Window Override Redirect"), P_("If this is an override-redirect window"), FALSE, G_PARAM_READABLE); g_object_class_install_property (object_class, PROP_WINDOW_OVERRIDE_REDIRECT, pspec); /** * ClutterX11TexturePixmap::update-area: * @texture: the object which received the signal * * The ::hide signal is emitted to ask the texture to update its * content from its source pixmap. * * Since: 0.8 */ signals[UPDATE_AREA] = g_signal_new (g_intern_static_string ("update-area"), G_TYPE_FROM_CLASS (object_class), G_SIGNAL_RUN_FIRST, G_STRUCT_OFFSET (ClutterX11TexturePixmapClass, \ update_area), NULL, NULL, _clutter_marshal_VOID__INT_INT_INT_INT, G_TYPE_NONE, 4, G_TYPE_INT, G_TYPE_INT, G_TYPE_INT, G_TYPE_INT); /** * ClutterX11TexturePixmap::queue-damage-redraw * @texture: the object which received the signal * @x: The top left x position of the damage region * @y: The top left y position of the damage region * @width: The width of the damage region * @height: The height of the damage region * * ::queue-damage-redraw is emitted to notify that some sub-region * of the texture has been changed (either by an automatic damage * update or by an explicit call to * clutter_x11_texture_pixmap_update_area). This usually means a * redraw needs to be queued for the actor. * * The default handler will queue a clipped redraw in response to * the damage, using the assumption that the pixmap is being painted * to a rectangle covering the transformed allocation of the actor. * If you sub-class and change the paint method so this isn't true * then you must also provide your own damage signal handler to * queue a redraw that blocks this default behaviour. * * Since: 1.2 */ signals[QUEUE_DAMAGE_REDRAW] = g_signal_new (g_intern_static_string ("queue-damage-redraw"), G_TYPE_FROM_CLASS (object_class), G_SIGNAL_RUN_FIRST, 0, NULL, NULL, _clutter_marshal_VOID__INT_INT_INT_INT, G_TYPE_NONE, 4, G_TYPE_INT, G_TYPE_INT, G_TYPE_INT, G_TYPE_INT); g_signal_override_class_handler ("queue-damage-redraw", CLUTTER_X11_TYPE_TEXTURE_PIXMAP, G_CALLBACK (clutter_x11_texture_pixmap_real_queue_damage_redraw)); default_backend = clutter_get_default_backend (); if (!CLUTTER_IS_BACKEND_X11 (default_backend)) { g_critical ("ClutterX11TexturePixmap instantiated with a " "non-X11 backend"); return; } } static void clutter_x11_texture_pixmap_update_area_real (ClutterX11TexturePixmap *texture, gint x, gint y, gint width, gint height) { CoglHandle cogl_texture; cogl_texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (texture)); if (cogl_texture) cogl_texture_pixmap_x11_update_area (cogl_texture, x, y, width, height); } /** * clutter_x11_texture_pixmap_new: * * Creates a new #ClutterX11TexturePixmap which can be used to display the * contents of an X11 Pixmap inside a Clutter scene graph * * Return value: A new #ClutterX11TexturePixmap * * Since: 0.8 */ ClutterActor * clutter_x11_texture_pixmap_new (void) { ClutterActor *actor; actor = g_object_new (CLUTTER_X11_TYPE_TEXTURE_PIXMAP, NULL); return actor; } /** * clutter_x11_texture_pixmap_new_with_pixmap: * @pixmap: the X Pixmap to which this texture should be bound * * Creates a new #ClutterX11TexturePixmap for @pixmap * * Return value: A new #ClutterX11TexturePixmap bound to the given X Pixmap * * Since: 0.8 */ ClutterActor * clutter_x11_texture_pixmap_new_with_pixmap (Pixmap pixmap) { ClutterActor *actor; actor = g_object_new (CLUTTER_X11_TYPE_TEXTURE_PIXMAP, "pixmap", pixmap, NULL); return actor; } /** * clutter_x11_texture_pixmap_new_with_window: * @window: the X window to which this texture should be bound * * Creates a new #ClutterX11TexturePixmap for @window * * Return value: A new #ClutterX11TexturePixmap bound to the given X window. * * Since: 0.8 **/ ClutterActor * clutter_x11_texture_pixmap_new_with_window (Window window) { ClutterActor *actor; actor = g_object_new (CLUTTER_X11_TYPE_TEXTURE_PIXMAP, "window", window, NULL); return actor; } /** * clutter_x11_texture_pixmap_set_pixmap: * @texture: the texture to bind * @pixmap: the X Pixmap to which the texture should be bound * * Sets the X Pixmap to which the texture should be bound. * * Since: 0.8 */ void clutter_x11_texture_pixmap_set_pixmap (ClutterX11TexturePixmap *texture, Pixmap pixmap) { Window root; int x, y; unsigned int width, height, border_width, depth; Status status = 0; gboolean new_pixmap = FALSE, new_pixmap_width = FALSE; gboolean new_pixmap_height = FALSE, new_pixmap_depth = FALSE; CoglHandle material; CoglHandle cogl_texture; ClutterX11TexturePixmapPrivate *priv; g_return_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture)); priv = texture->priv; clutter_x11_trap_x_errors (); /* Get rid of the existing Cogl texture early because it may try to use the pixmap which we might destroy */ material = clutter_texture_get_cogl_material (CLUTTER_TEXTURE (texture)); if (material) cogl_material_set_layer (material, 0, COGL_INVALID_HANDLE); status = XGetGeometry (clutter_x11_get_default_display(), (Drawable)pixmap, &root, &x, &y, &width, &height, &border_width, &depth); if (clutter_x11_untrap_x_errors () || status == 0) { if (pixmap != None) g_warning ("Unable to query pixmap: %lx", pixmap); pixmap = None; width = height = depth = 0; } if (priv->pixmap != pixmap) { if (priv->pixmap && priv->owns_pixmap) XFreePixmap (clutter_x11_get_default_display (), priv->pixmap); priv->pixmap = pixmap; new_pixmap = TRUE; /* The damage object is created on the pixmap, so it needs to be * recreated with a change in pixmap. */ if (priv->automatic_updates && new_pixmap) { free_damage_resources (texture); create_damage_resources (texture); } } if (priv->pixmap_width != width) { priv->pixmap_width = width; new_pixmap_width = TRUE; } if (priv->pixmap_height != height) { priv->pixmap_height = height; new_pixmap_height = TRUE; } if (priv->depth != depth) { priv->depth = depth; new_pixmap_depth = TRUE; } /* NB: We defer sending the signals until updating all the * above members so the values are all available to the * signal handlers. */ g_object_ref (texture); if (new_pixmap) g_object_notify (G_OBJECT (texture), "pixmap"); if (new_pixmap_width) g_object_notify (G_OBJECT (texture), "pixmap-width"); if (new_pixmap_height) g_object_notify (G_OBJECT (texture), "pixmap-height"); if (new_pixmap_depth) g_object_notify (G_OBJECT (texture), "pixmap-depth"); if (pixmap) { cogl_texture = cogl_texture_pixmap_x11_new (pixmap, FALSE); clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (texture), cogl_texture); cogl_handle_unref (cogl_texture); update_pixmap_damage_object (texture); } /* * Keep ref until here in case a notify causes removal from the scene; can't * lower the notifies because glx's notify handler needs to run before * update_area */ g_object_unref (texture); } /** * clutter_x11_texture_pixmap_set_window: * @texture: the texture to bind * @window: the X window to which the texture should be bound * @automatic: %TRUE for automatic window updates, %FALSE for manual. * * Sets up a suitable pixmap for the window, using the composite and damage * extensions if possible, and then calls * clutter_x11_texture_pixmap_set_pixmap(). * * If you want to display a window in a #ClutterTexture, you probably want * this function, or its older sister, clutter_glx_texture_pixmap_set_window() * * Since: 0.8 */ void clutter_x11_texture_pixmap_set_window (ClutterX11TexturePixmap *texture, Window window, gboolean automatic) { ClutterX11TexturePixmapPrivate *priv; XWindowAttributes attr; Display *dpy = clutter_x11_get_default_display (); g_return_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture)); priv = texture->priv; if (!clutter_x11_has_composite_extension()) return; if (priv->window == window && automatic == priv->window_redirect_automatic) return; if (priv->window) { clutter_x11_remove_filter (on_x_event_filter_too, (gpointer)texture); clutter_x11_trap_x_errors (); XCompositeUnredirectWindow(clutter_x11_get_default_display (), priv->window, priv->window_redirect_automatic ? CompositeRedirectAutomatic : CompositeRedirectManual); XSync (clutter_x11_get_default_display (), False); clutter_x11_untrap_x_errors (); } priv->window = window; priv->window_redirect_automatic = automatic; priv->window_mapped = FALSE; priv->destroyed = FALSE; if (window == None) return; clutter_x11_trap_x_errors (); { if (!XGetWindowAttributes (dpy, window, &attr)) { XSync (dpy, False); clutter_x11_untrap_x_errors (); g_warning ("bad window 0x%x", (guint32)window); priv->window = None; return; } XCompositeRedirectWindow (dpy, window, automatic ? CompositeRedirectAutomatic : CompositeRedirectManual); XSync (dpy, False); } clutter_x11_untrap_x_errors (); if (priv->window) { XSelectInput (dpy, priv->window, attr.your_event_mask | StructureNotifyMask); clutter_x11_add_filter (on_x_event_filter_too, (gpointer)texture); } g_object_ref (texture); g_object_notify (G_OBJECT (texture), "window"); clutter_x11_texture_pixmap_set_mapped (texture, attr.map_state == IsViewable); clutter_x11_texture_pixmap_sync_window (texture); g_object_unref (texture); } /** * clutter_x11_texture_pixmap_sync_window: * @texture: the texture to bind * * Resets the texture's pixmap from its window, perhaps in response to the * pixmap's invalidation as the window changed size. * * Since: 0.8 */ void clutter_x11_texture_pixmap_sync_window (ClutterX11TexturePixmap *texture) { ClutterX11TexturePixmapPrivate *priv; Pixmap pixmap; g_return_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture)); priv = texture->priv; if (priv->destroyed) return; if (!clutter_x11_has_composite_extension()) { clutter_x11_texture_pixmap_set_pixmap (texture, priv->window); return; } if (priv->window) { XWindowAttributes attr; Display *dpy = clutter_x11_get_default_display (); gboolean mapped = FALSE; gboolean notify_x = FALSE; gboolean notify_y = FALSE; gboolean notify_override_redirect = FALSE; Status status; /* NB: It's only valid to name a pixmap if the window is viewable. * * We don't explicitly check this though since there would be a race * between checking and naming unless we use a server grab which is * undesireable. * * Instead we gracefully handle any error with naming the pixmap. */ clutter_x11_trap_x_errors (); pixmap = XCompositeNameWindowPixmap (dpy, priv->window); status = XGetWindowAttributes (dpy, priv->window, &attr); if (status != 0) { notify_x = attr.x != priv->window_x; notify_y = attr.y != priv->window_y; notify_override_redirect = attr.override_redirect != priv->override_redirect; priv->window_x = attr.x; priv->window_y = attr.y; priv->override_redirect = attr.override_redirect; } /* We rely on XGetWindowAttributes() implicitly syncing with the server * so if there was an error naming the pixmap that will have been * caught by now. */ if (clutter_x11_untrap_x_errors ()) pixmap = None; g_object_ref (texture); /* guard against unparent */ if (pixmap) { clutter_x11_texture_pixmap_set_pixmap (texture, pixmap); priv->owns_pixmap = TRUE; } clutter_x11_texture_pixmap_set_mapped (texture, mapped); /* could do more clever things with a signal, i guess.. */ if (notify_override_redirect) g_object_notify (G_OBJECT (texture), "window-override-redirect"); if (notify_x) g_object_notify (G_OBJECT (texture), "window-x"); if (notify_y) g_object_notify (G_OBJECT (texture), "window-y"); g_object_unref (texture); } } static void clutter_x11_texture_pixmap_set_mapped (ClutterX11TexturePixmap *texture, gboolean mapped) { ClutterX11TexturePixmapPrivate *priv; priv = texture->priv; if (mapped != priv->window_mapped) { priv->window_mapped = mapped; g_object_notify (G_OBJECT (texture), "window-mapped"); } } static void clutter_x11_texture_pixmap_destroyed (ClutterX11TexturePixmap *texture) { ClutterX11TexturePixmapPrivate *priv; priv = texture->priv; if (!priv->destroyed) { priv->destroyed = TRUE; g_object_notify (G_OBJECT (texture), "destroyed"); } /* * Don't set window to None, that would destroy the pixmap, which might still * be useful e.g. for destroy animations -- app's responsibility. */ } /** * clutter_x11_texture_pixmap_update_area: * @texture: The texture whose content shall be updated. * @x: the X coordinate of the area to update * @y: the Y coordinate of the area to update * @width: the width of the area to update * @height: the height of the area to update * * Performs the actual binding of texture to the current content of * the pixmap. Can be called to update the texture if the pixmap * content has changed. * * Since: 0.8 **/ void clutter_x11_texture_pixmap_update_area (ClutterX11TexturePixmap *texture, gint x, gint y, gint width, gint height) { g_return_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture)); g_signal_emit (texture, signals[UPDATE_AREA], 0, x, y, width, height); /* The default handler for the "queue-damage-redraw" signal is * clutter_x11_texture_pixmap_real_queue_damage_redraw which will queue a * clipped redraw. */ g_signal_emit (texture, signals[QUEUE_DAMAGE_REDRAW], 0, x, y, width, height); } /** * clutter_x11_texture_pixmap_set_automatic: * @texture: a #ClutterX11TexturePixmap * @setting: %TRUE to enable automatic updates * * Enables or disables the automatic updates ot @texture in case the backing * pixmap or window is damaged * * Since: 0.8 */ void clutter_x11_texture_pixmap_set_automatic (ClutterX11TexturePixmap *texture, gboolean setting) { ClutterX11TexturePixmapPrivate *priv; Display *dpy; g_return_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture)); priv = texture->priv; setting = !!setting; if (setting == priv->automatic_updates) return; dpy = clutter_x11_get_default_display(); if (setting) create_damage_resources (texture); else free_damage_resources (texture); priv->automatic_updates = setting; }