<?xml version="1.0"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN" 
               "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY version SYSTEM "version.xml">
<!ENTITY clutter-SubclassingActor SYSTEM "xml/subclassing-ClutterActor.sgml">
<!ENTITY clutter-animation SYSTEM "xml/clutter-animation.sgml">
]>

<book id="index" xmlns:xi="http://www.w3.org/2003/XInclude">
  <bookinfo>
    <title>Clutter &version; Reference Manual</title>
    <releaseinfo>Version &version;</releaseinfo>

    <copyright>
      <year>2007</year>
      <holder>OpenedHand LTD</holder>
    </copyright>

    <legalnotice>
      <para>
        Permission is granted to copy, distribute and/or modify this
        document under the terms of the <citetitle>GNU Free
        Documentation License</citetitle>, Version 1.1 or any later
        version published by the Free Software Foundation with no
        Invariant Sections, no Front-Cover Texts, and no Back-Cover
        Texts. You may obtain a copy of the <citetitle>GNU Free
        Documentation License</citetitle> from the Free Software
        Foundation by visiting <ulink type="http"
        url="http://www.fsf.org">their Web site</ulink> or by writing
        to:

        <address>
          The Free Software Foundation, Inc.,
          <street>59 Temple Place</street> - Suite 330,
          <city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>,
          <country>USA</country>
        </address>
      </para>
    </legalnotice>
  </bookinfo>

  <part id="clutter">
    <title>Clutter Overview</title>

    <partintro>

    <para>

    Clutter is a GObject based library for creating fast, visually
    rich graphical user interfaces.

    </para>
    <para>

    Clutter semantics work by having a stage (a window) and then
    adding actors (widgets) to the stage and manipulating via the
    actor api. Actors can contain child actors (ClutterGroup for
    example) and be manipulated as a whole.

    </para>
    <para>

    Animations and visual effects can be created via the use of
    timelines and behaviours. Timelines provide accurate frame based
    animations. Behaviours further extend this by taking a timeline, a
    control function (ClutterAlpha) and then applying to actors as to
    modify a property as a function of time.

    </para>

    </partintro>
  </part>

  <part id="clutterbase">
    <title>Clutter Core Reference</title>

    <chapter>
      <title>Abstract Classes and Interfaces</title>
      <xi:include href="xml/clutter-actor.xml"/>
      <xi:include href="xml/clutter-container.xml"/>
      <xi:include href="xml/clutter-layout.xml"/>
      <xi:include href="xml/clutter-box.xml"/>
      <xi:include href="xml/clutter-media.xml"/>
    </chapter>

    <chapter>
      <title>Base Actors</title>
      <xi:include href="xml/clutter-stage.xml"/>
      <xi:include href="xml/clutter-rectangle.xml"/>
      <xi:include href="xml/clutter-texture.xml"/>
      <xi:include href="xml/clutter-clone-texture.xml"/>
      <xi:include href="xml/clutter-label.xml"/>
      <xi:include href="xml/clutter-entry.xml"/>
    </chapter>

    <chapter>
      <title>Container Actors</title>

      <xi:include href="xml/clutter-group.xml"/>
      <xi:include href="xml/clutter-hbox.xml"/>
      <xi:include href="xml/clutter-vbox.xml"/>
    </chapter>

  </part>

  <part id="clutteranimation">
    <title>Clutter Animation Support</title>

    <chapter>
      <title>Base Classes</title>

      <xi:include href="xml/clutter-timeline.xml"/>
      <xi:include href="xml/clutter-alpha.xml"/>
      <xi:include href="xml/clutter-behaviour.xml"/>
    </chapter>

    <chapter>
      <title>Clutter Behaviours</title>

      <xi:include href="xml/clutter-behaviour-bspline.xml"/>
      <xi:include href="xml/clutter-behaviour-depth.xml"/>
      <xi:include href="xml/clutter-behaviour-ellipse.xml"/>
      <xi:include href="xml/clutter-behaviour-opacity.xml"/>
      <xi:include href="xml/clutter-behaviour-path.xml"/>
      <xi:include href="xml/clutter-behaviour-rotate.xml"/>
      <xi:include href="xml/clutter-behaviour-scale.xml"/>
    </chapter>

    <chapter>
      <title>Simple Effects API</title>

      <xi:include href="xml/clutter-effect.xml"/>
    </chapter>

  </part>

  <part>
    <title>Clutter Tools</title>

    <chapter>
      <title>General Purpose API</title>

      <xi:include href="xml/clutter-main.xml"/>
      <xi:include href="xml/clutter-event.xml"/>
      <xi:include href="xml/clutter-color.xml"/>
      <xi:include href="xml/clutter-util.xml"/>
      <xi:include href="xml/clutter-fixed.xml"/>
      <xi:include href="xml/clutter-version.xml"/>
      <xi:include href="xml/clutter-units.xml"/>
    </chapter>

    <chapter>
      <title>User Interface Definition</title>

      <xi:include href="xml/clutter-script.xml"/>
      <xi:include href="xml/clutter-scriptable.xml"/>
    </chapter>
  </part>

  <part>
    <title>Clutter Backends</title>

    <partintro>
      <para>Clutter is usually compiled against a specific drawing backend.
      All backends have a common API for querying the underlying platform,
      and some of them might have specific API exposed by Clutter.</para>
    </partintro>
    
    <xi:include href="xml/clutter-backend.xml"/>
    <xi:include href="xml/clutter-glx.xml"/>

  </part>

  <part>
    <title>Additional Documentation</title>

    <partintro>
      <para>This section contains additional useful documentation for
      developing with Clutter.</para>
    </partintro>

    &clutter-SubclassingActor;

    &clutter-animation;

  </part>

  <index>
    <title>Index</title>
  </index>
  <index role="deprecated">
    <title>Index of deprecated symbols</title>
  </index>
  <index role="0.2">
    <title>Index of new symbols in 0.2</title>
  </index>
  <index role="0.4">
    <title>Index of new symbols in 0.4</title>
  </index>
  <index role="0.6">
    <title>Index of new symbols in 0.6</title>
  </index>

  <appendix id="license">
    <title>License</title>

    <para>
      This library is free software; you can redistribute it and/or
      modify it under the terms of the <citetitle>GNU Library General
      Public License</citetitle> as published by the Free Software
      Foundation; either version 2 of the License, or (at your option)
      any later version.
    </para>

    <para>
      This library is distributed in the hope that it will be useful,
      but WITHOUT ANY WARRANTY; without even the implied warranty of
      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      <citetitle>GNU Library General Public License</citetitle> for
      more details.
    </para>

    <para>
      You may obtain a copy of the <citetitle>GNU Library General
      Public License</citetitle> from the Free Software Foundation by
      visiting <ulink type="http" url="http://www.fsf.org">their Web
      site</ulink> or by writing to:

      <address>
        Free Software Foundation, Inc.
        <street>59 Temple Place</street> - Suite 330
        <city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
        <country>USA</country>
      </address>
    </para>
  </appendix>

</book>