/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2010 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * */ /* This can be included multiple times with different definitions for * the COGL_WINSYS_FEATURE_* functions. */ /* Macro prototypes: * COGL_WINSYS_FEATURE_BEGIN (major_glx_version, minor_glx_version, * name, namespaces, extension_names, * implied_public_feature_flags, * implied_winsys_feature) * COGL_WINSYS_FEATURE_FUNCTION (return_type, function_name, * (arguments)) * ... * COGL_WINSYS_FEATURE_END () * * Note: You can list multiple namespace and extension names if the * corresponding _FEATURE_FUNCTIONS have the same semantics accross * the different extension variants. * * XXX: NB: Don't add a trailing semicolon when using these macros */ /* Base functions that we assume are always available */ COGL_WINSYS_FEATURE_BEGIN (0, 0, /* always available */ base_glx_functions, "\0", "\0", 0, /* no implied public feature */ 0 /* no winsys feature */) COGL_WINSYS_FEATURE_FUNCTION (void, glXDestroyContext, (Display *dpy, GLXContext ctx)) COGL_WINSYS_FEATURE_FUNCTION (void, glXSwapBuffers, (Display *dpy, GLXDrawable drawable)) COGL_WINSYS_FEATURE_FUNCTION (Bool, glXIsDirect, (Display *dpy, GLXContext ctx)) COGL_WINSYS_FEATURE_FUNCTION (int, glXGetFBConfigAttrib, (Display *dpy, GLXFBConfig config, int attribute, int *value)) COGL_WINSYS_FEATURE_FUNCTION (GLXWindow, glXCreateWindow, (Display *dpy, GLXFBConfig config, Window win, const int *attribList)) COGL_WINSYS_FEATURE_FUNCTION (void, glXDestroyWindow, (Display *dpy, GLXWindow window)) COGL_WINSYS_FEATURE_FUNCTION (GLXPixmap, glXCreatePixmap, (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attribList)) COGL_WINSYS_FEATURE_FUNCTION (void, glXDestroyPixmap, (Display *dpy, GLXPixmap pixmap)) COGL_WINSYS_FEATURE_FUNCTION (GLXContext, glXCreateNewContext, (Display *dpy, GLXFBConfig config, int renderType, GLXContext shareList, Bool direct)) COGL_WINSYS_FEATURE_FUNCTION (Bool, glXMakeContextCurrent, (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)) COGL_WINSYS_FEATURE_FUNCTION (void, glXSelectEvent, (Display *dpy, GLXDrawable drawable, unsigned long mask)) COGL_WINSYS_FEATURE_FUNCTION (GLXFBConfig *, glXGetFBConfigs, (Display *dpy, int screen, int *nelements)) COGL_WINSYS_FEATURE_FUNCTION (GLXFBConfig *, glXChooseFBConfig, (Display *dpy, int screen, const int *attrib_list, int *nelements)) COGL_WINSYS_FEATURE_FUNCTION (XVisualInfo *, glXGetVisualFromFBConfig, (Display *dpy, GLXFBConfig config)) COGL_WINSYS_FEATURE_END () COGL_WINSYS_FEATURE_BEGIN (255, 255, texture_from_pixmap, "EXT\0", "texture_from_pixmap\0", 0, COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP) COGL_WINSYS_FEATURE_FUNCTION (void, glXBindTexImage, (Display *display, GLXDrawable drawable, int buffer, int *attribList)) COGL_WINSYS_FEATURE_FUNCTION (void, glXReleaseTexImage, (Display *display, GLXDrawable drawable, int buffer)) COGL_WINSYS_FEATURE_END () COGL_WINSYS_FEATURE_BEGIN (255, 255, video_sync, "SGI\0", "video_sync\0", 0, COGL_WINSYS_FEATURE_VBLANK_COUNTER) COGL_WINSYS_FEATURE_FUNCTION (int, glXGetVideoSync, (unsigned int *count)) COGL_WINSYS_FEATURE_FUNCTION (int, glXWaitVideoSync, (int divisor, int remainder, unsigned int *count)) COGL_WINSYS_FEATURE_END () COGL_WINSYS_FEATURE_BEGIN (255, 255, swap_control, "SGI\0", "swap_control\0", 0, COGL_WINSYS_FEATURE_SWAP_THROTTLE) COGL_WINSYS_FEATURE_FUNCTION (int, glXSwapInterval, (int interval)) COGL_WINSYS_FEATURE_END () COGL_WINSYS_FEATURE_BEGIN (255, 255, sync_control, "OML\0", "sync_control\0", 0, 0) COGL_WINSYS_FEATURE_FUNCTION (Bool, glXGetSyncValues, (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc)) COGL_WINSYS_FEATURE_FUNCTION (Bool, glXWaitForMsc, (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc)) COGL_WINSYS_FEATURE_END () COGL_WINSYS_FEATURE_BEGIN (255, 255, copy_sub_buffer, "MESA\0", "copy_sub_buffer\0", 0, /* We initially assumed that copy_sub_buffer is synchronized on * which is only the case for a subset of GPUs for example it is not * synchronized on INTEL gen6 and gen7, so we remove this assumption * for now */ #if 0 COGL_WINSYS_FEATURE_SWAP_REGION_SYNCHRONIZED) #endif 0) COGL_WINSYS_FEATURE_FUNCTION (void, glXCopySubBuffer, (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height)) COGL_WINSYS_FEATURE_END () COGL_WINSYS_FEATURE_BEGIN (255, 255, swap_event, "INTEL\0", "swap_event\0", 0, COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT) COGL_WINSYS_FEATURE_END () COGL_WINSYS_FEATURE_BEGIN (255, 255, create_context, "ARB\0", "create_context", 0, 0) COGL_WINSYS_FEATURE_FUNCTION (GLXContext, glXCreateContextAttribs, (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list)) COGL_WINSYS_FEATURE_END () COGL_WINSYS_FEATURE_BEGIN (255, 255, buffer_age, "EXT\0", "buffer_age\0", 0, COGL_WINSYS_FEATURE_BUFFER_AGE) COGL_WINSYS_FEATURE_END ()