/* * Copyright (C) 2012 Collabora Ltd. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU Lesser General Public License, * version 2.1, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA. * Boston, MA 02111-1307, USA. * */ #include #include #include #include #include #define STAGE_WIDTH 800 #define STAGE_HEIGHT 550 #define NUM_COLORS 10 #define NUM_ACTORS 10 static GSList *events = NULL; static const ClutterColor const static_colors[] = { { 0xff, 0x00, 0x00, 0xff }, /* red */ { 0x80, 0x00, 0x00, 0xff }, /* dark red */ { 0x00, 0xff, 0x00, 0xff }, /* green */ { 0x00, 0x80, 0x00, 0xff }, /* dark green */ { 0x00, 0x00, 0xff, 0xff }, /* blue */ { 0x00, 0x00, 0x80, 0xff }, /* dark blue */ { 0x00, 0xff, 0xff, 0xff }, /* cyan */ { 0x00, 0x80, 0x80, 0xff }, /* dark cyan */ { 0xff, 0x00, 0xff, 0xff }, /* magenta */ { 0xff, 0xff, 0x00, 0xff }, /* yellow */ }; static void canvas_paint (ClutterCairoTexture *canvas) { clutter_cairo_texture_invalidate (canvas); } static void draw_touch (ClutterEvent *event, cairo_t *cr) { gulong sequence = (gulong) clutter_event_get_event_sequence (event); ClutterColor color = static_colors[sequence % NUM_COLORS]; cairo_set_source_rgba (cr, color.red / 255, color.green / 255, color.blue / 255, color.alpha / 255); cairo_arc (cr, event->touch.x, event->touch.y, 5, 0, 2 * G_PI); cairo_fill (cr); } static gboolean draw_touches (ClutterCairoTexture *canvas, cairo_t *cr) { g_slist_foreach (events, (GFunc) draw_touch, cr); } static gboolean event_cb (ClutterActor *actor, ClutterEvent *event, ClutterActor *canvas) { if (event->type != CLUTTER_TOUCH_UPDATE) return FALSE; events = g_slist_append (events, clutter_event_copy (event)); clutter_actor_queue_redraw (canvas); return TRUE; } static gboolean rect_event_cb (ClutterActor *actor, ClutterEvent *event, gpointer data) { gulong sequence; ClutterColor color; if (event->type != CLUTTER_TOUCH_BEGIN) return FALSE; sequence = (gulong) clutter_event_get_event_sequence (event); color = static_colors[sequence % NUM_COLORS]; clutter_rectangle_set_color (CLUTTER_RECTANGLE (actor), &color); return TRUE; } G_MODULE_EXPORT int test_touch_events_main (int argc, char *argv[]) { ClutterActor *stage, *canvas; int i; clutter_x11_enable_xinput (); /* initialize Clutter */ if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return EXIT_FAILURE; /* create a resizable stage */ stage = clutter_stage_new (); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); clutter_stage_set_title (CLUTTER_STAGE (stage), "Touch events"); clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE); clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT); clutter_actor_set_reactive (stage, TRUE); clutter_actor_show (stage); /* our 2D canvas, courtesy of Cairo */ canvas = clutter_cairo_texture_new (1, 1); g_signal_connect (canvas, "paint", G_CALLBACK (canvas_paint), NULL); g_signal_connect (canvas, "draw", G_CALLBACK (draw_touches), NULL); clutter_cairo_texture_set_auto_resize (CLUTTER_CAIRO_TEXTURE (canvas), TRUE); clutter_actor_add_constraint (canvas, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0)); clutter_container_add_actor (CLUTTER_CONTAINER (stage), canvas); g_signal_connect (stage, "event", G_CALLBACK (event_cb), canvas); for (i = 0; i < NUM_ACTORS; i++) { gfloat size = STAGE_HEIGHT / NUM_ACTORS; ClutterColor color = static_colors[i % NUM_COLORS]; ClutterActor *rectangle = clutter_rectangle_new_with_color (&color); /* Test that event delivery to actors work */ g_signal_connect (rectangle, "event", G_CALLBACK (rect_event_cb), NULL); clutter_container_add_actor (CLUTTER_CONTAINER (stage), rectangle); clutter_actor_set_size (rectangle, size, size); clutter_actor_set_position (rectangle, 0, i * size); clutter_actor_set_reactive (rectangle, TRUE); } clutter_main (); g_slist_free_full (events, (GDestroyNotify) clutter_event_free); return EXIT_SUCCESS; } G_MODULE_EXPORT const char * test_touch_events_describe (void) { return "Draw shapes based on touch events"; }