/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2011,2012 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * * Authors: * Robert Bragg */ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION) #error "Only can be included directly." #endif #ifndef __COGL_ONSCREEN_H #define __COGL_ONSCREEN_H #include #include #include G_BEGIN_DECLS typedef struct _CoglOnscreen CoglOnscreen; #define COGL_ONSCREEN(X) ((CoglOnscreen *)(X)) /** * cogl_onscreen_new: * @context: A #CoglContext * @width: The desired framebuffer width * @height: The desired framebuffer height * * Instantiates an "unallocated" #CoglOnscreen framebuffer that may be * configured before later being allocated, either implicitly when * it is first used or explicitly via cogl_framebuffer_allocate(). * * Return value: A newly instantiated #CoglOnscreen framebuffer * Since: 1.8 * Stability: unstable */ CoglOnscreen * cogl_onscreen_new (CoglContext *context, int width, int height); #ifdef COGL_HAS_X11 typedef void (*CoglOnscreenX11MaskCallback) (CoglOnscreen *onscreen, uint32_t event_mask, void *user_data); /** * cogl_x11_onscreen_set_foreign_window_xid: * @onscreen: The unallocated framebuffer to associated with an X * window. * @xid: The XID of an existing X window * @update: A callback that notifies of updates to what Cogl requires * to be in the core X protocol event mask. * * Ideally we would recommend that you let Cogl be responsible for * creating any X window required to back an onscreen framebuffer but * if you really need to target a window created manually this * function can be called before @onscreen has been allocated to set a * foreign XID for your existing X window. * * Since Cogl needs, for example, to track changes to the size of an X * window it requires that certain events be selected for via the core * X protocol. This requirement may also be changed asynchronously so * you must pass in an @update callback to inform you of Cogl's * required event mask. * * For example if you are using Xlib you could use this API roughly * as follows: * [{ * static void * my_update_cogl_x11_event_mask (CoglOnscreen *onscreen, * uint32_t event_mask, * void *user_data) * { * XSetWindowAttributes attrs; * MyData *data = user_data; * attrs.event_mask = event_mask | data->my_event_mask; * XChangeWindowAttributes (data->xdpy, * data->xwin, * CWEventMask, * &attrs); * } * * { * *snip* * cogl_x11_onscreen_set_foreign_window_xid (onscreen, * data->xwin, * my_update_cogl_x11_event_mask, * data); * *snip* * } * }] * * Since: 2.0 * Stability: Unstable */ void cogl_x11_onscreen_set_foreign_window_xid (CoglOnscreen *onscreen, uint32_t xid, CoglOnscreenX11MaskCallback update, void *user_data); /** * cogl_x11_onscreen_get_window_xid: * @onscreen: A #CoglOnscreen framebuffer * * Assuming you know the given @onscreen framebuffer is based on an x11 window * this queries the XID of that window. If * cogl_x11_onscreen_set_foreign_window_xid() was previously called then it * will return that same XID otherwise it will be the XID of a window Cogl * created internally. If the window has not been allocated yet and a foreign * xid has not been set then it's undefined what value will be returned. * * It's undefined what this function does if called when not using an x11 based * renderer. * * Since: 1.10 * Stability: unstable */ uint32_t cogl_x11_onscreen_get_window_xid (CoglOnscreen *onscreen); /* XXX: we should maybe remove this, since nothing currently uses * it and the current implementation looks dubious. */ uint32_t cogl_x11_onscreen_get_visual_xid (CoglOnscreen *onscreen); #endif /* COGL_HAS_X11 */ #ifdef COGL_HAS_WIN32_SUPPORT /** * cogl_win32_onscreen_set_foreign_window: * @onscreen: A #CoglOnscreen framebuffer * @hwnd: A win32 window handle * * Ideally we would recommend that you let Cogl be responsible for * creating any window required to back an onscreen framebuffer but * if you really need to target a window created manually this * function can be called before @onscreen has been allocated to set a * foreign XID for your existing X window. * * Since: 1.10 * Stability: unstable */ void cogl_win32_onscreen_set_foreign_window (CoglOnscreen *onscreen, HWND hwnd); /** * cogl_win32_onscreen_get_window: * @onscreen: A #CoglOnscreen framebuffer * * Queries the internally created window HWND backing the given @onscreen * framebuffer. If cogl_win32_onscreen_set_foreign_window() has been used then * it will return the same handle set with that API. * * Since: 1.10 * Stability: unstable */ HWND cogl_win32_onscreen_get_window (CoglOnscreen *onscreen); #endif /* COGL_HAS_WIN32_SUPPORT */ #if defined (COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT) struct wl_surface * cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen); struct wl_shell_surface * cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen); /** * cogl_wayland_onscreen_resize: * @onscreen: A #CoglOnscreen framebuffer * @width: The desired width of the framebuffer * @height: The desired height of the framebuffer * @offset_x: A relative x offset for the new framebuffer * @offset_y: A relative x offset for the new framebuffer * * Queues a resize of the given @onscreen framebuffer which will be applied * during the next swap buffers request. Since a buffer is usually conceptually * scaled with a center point the @offset_x and @offset_y arguments allow the * newly allocated buffer to be positioned relative to the old buffer size. * * For example a buffer that is being resized by moving the bottom right * corner, and the top left corner is remaining static would use x and y * offsets of (0, 0) since the top-left of the new buffer should have the same * position as the old buffer. If the center of the old buffer is being zoomed * into then all the corners of the new buffer move out from the center and the x * and y offsets would be (-half_x_size_increase, -half_y_size_increase) where * x/y_size_increase is how many pixels bigger the buffer is on the x and y * axis. * * If cogl_wayland_onscreen_resize() is called multiple times before the next * swap buffers request then the relative x and y offsets accumulate instead of * being replaced. The @width and @height values superseed the old values. * * Since: 1.10 * Stability: unstable */ void cogl_wayland_onscreen_resize (CoglOnscreen *onscreen, int width, int height, int offset_x, int offset_y); #endif /* COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT */ /** * cogl_onscreen_set_swap_throttled: * @onscreen: A #CoglOncsreen framebuffer * @throttled: Whether swap throttling is wanted or not. * * Requests that the given @onscreen framebuffer should have swap buffer * requests (made using cogl_framebuffer_swap_buffers()) throttled either by a * displays vblank period or perhaps some other mechanism in a composited * environment. * * Since: 1.8 * Stability: unstable */ void cogl_onscreen_set_swap_throttled (CoglOnscreen *onscreen, CoglBool throttled); /** * cogl_onscreen_show: * @onscreen: The onscreen framebuffer to make visible * * This requests to make @onscreen visible to the user. * * Actually the precise semantics of this function depend on the * window system currently in use, and if you don't have a * multi-windowining system this function may in-fact do nothing. * * This function will implicitly allocate the given @onscreen * framebuffer before showing it if it hasn't already been allocated. * * Since Cogl doesn't explicitly track the visibility status of * onscreen framebuffers it wont try to avoid redundant window system * requests e.g. to show an already visible window. This also means * that it's acceptable to alternatively use native APIs to show and * hide windows without confusing Cogl. * * Since: 2.0 * Stability: Unstable */ void cogl_onscreen_show (CoglOnscreen *onscreen); /** * cogl_onscreen_hide: * @onscreen: The onscreen framebuffer to make invisible * * This requests to make @onscreen invisible to the user. * * Actually the precise semantics of this function depend on the * window system currently in use, and if you don't have a * multi-windowining system this function may in-fact do nothing. * * This function does not implicitly allocate the given @onscreen * framebuffer before hiding it. * * Since Cogl doesn't explicitly track the visibility status of * onscreen framebuffers it wont try to avoid redundant window system * requests e.g. to show an already visible window. This also means * that it's acceptable to alternatively use native APIs to show and * hide windows without confusing Cogl. * * Since: 2.0 * Stability: Unstable */ void cogl_onscreen_hide (CoglOnscreen *onscreen); /** * cogl_onscreen_swap_buffers: * @onscreen: A #CoglOnscreen framebuffer * * Swaps the current back buffer being rendered too, to the front for display. * * This function also implicitly discards the contents of the color, depth and * stencil buffers as if cogl_framebuffer_discard_buffers() were used. The * significance of the discard is that you should not expect to be able to * start a new frame that incrementally builds on the contents of the previous * frame. * * Since: 1.10 * Stability: unstable */ void cogl_onscreen_swap_buffers (CoglOnscreen *onscreen); /** * cogl_onscreen_swap_region: * @onscreen: A #CoglOnscreen framebuffer * @rectangles: An array of integer 4-tuples representing rectangles as * (x, y, width, height) tuples. * @n_rectangles: The number of 4-tuples to be read from @rectangles * * Swaps a region of the back buffer being rendered too, to the front for * display. @rectangles represents the region as array of @n_rectangles each * defined by 4 sequential (x, y, width, height) integers. * * This function also implicitly discards the contents of the color, depth and * stencil buffers as if cogl_onscreen_discard_buffers() were used. The * significance of the discard is that you should not expect to be able to * start a new frame that incrementally builds on the contents of the previous * frame. * * Since: 1.10 * Stability: unstable */ void cogl_onscreen_swap_region (CoglOnscreen *onscreen, const int *rectangles, int n_rectangles); typedef void (*CoglSwapBuffersNotify) (CoglFramebuffer *framebuffer, void *user_data); /** * cogl_onscreen_add_swap_buffers_callback: * @onscreen: A #CoglOnscreen framebuffer * @callback: A callback function to call when a swap has completed * @user_data: A private pointer to be passed to @callback * * Installs a @callback function that should be called whenever a swap buffers * request (made using cogl_onscreen_swap_buffers()) for the given * @onscreen completes. * * Applications should check for the %COGL_FEATURE_ID_SWAP_BUFFERS_EVENT * feature before using this API. It's currently undefined when and if * registered callbacks will be called if this feature is not supported. * * We recommend using this mechanism when available to manually throttle your * applications (in conjunction with cogl_onscreen_set_swap_throttled()) so * your application will be able to avoid long blocks in the driver caused by * throttling when you request to swap buffers too quickly. * * Return value: a unique identifier that can be used to remove to remove * the callback later. * Since: 1.10 * Stability: unstable */ unsigned int cogl_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen, CoglSwapBuffersNotify callback, void *user_data); /** * cogl_onscreen_remove_swap_buffers_callback: * @onscreen: A #CoglOnscreen framebuffer * @id: An identifier returned from cogl_onscreen_add_swap_buffers_callback() * * Removes a callback that was previously registered * using cogl_onscreen_add_swap_buffers_callback(). * * Since: 1.10 * Stability: unstable */ void cogl_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen, unsigned int id); /** * cogl_is_onscreen: * @object: A #CoglObject pointer * * Gets whether the given object references a #CoglOnscreen. * * Return value: %TRUE if the object references a #CoglOnscreen * and %FALSE otherwise. * Since: 1.10 * Stability: unstable */ CoglBool cogl_is_onscreen (void *object); G_END_DECLS #endif /* __COGL_ONSCREEN_H */