/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2008 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "cogl-pango-glyph-cache.h" #include "cogl-pango-private.h" /* Minimum width/height for each texture */ #define MIN_TEXTURE_SIZE 256 /* All glyph with heights within this margin from each other can be put in the same band */ #define BAND_HEIGHT_ROUND 4 typedef struct _CoglPangoGlyphCacheKey CoglPangoGlyphCacheKey; typedef struct _CoglPangoGlyphCacheTexture CoglPangoGlyphCacheTexture; typedef struct _CoglPangoGlyphCacheBand CoglPangoGlyphCacheBand; struct _CoglPangoGlyphCache { /* Hash table to quickly check whether a particular glyph in a particular font is already cached */ GHashTable *hash_table; /* List of textures */ CoglPangoGlyphCacheTexture *textures; /* List of horizontal bands of glyphs */ CoglPangoGlyphCacheBand *bands; }; struct _CoglPangoGlyphCacheKey { PangoFont *font; PangoGlyph glyph; }; /* Represents one texture that will be used to store glyphs. The texture is divided into horizontal bands which all contain glyphs of approximatly the same height */ struct _CoglPangoGlyphCacheTexture { /* The width and height of the texture which should always be a power of two. This can vary so that glyphs larger than MIN_TEXTURE_SIZE can use a bigger texture */ int texture_size; /* The remaining vertical space not taken up by any bands */ int space_remaining; /* The actual texture */ CoglHandle texture; CoglPangoGlyphCacheTexture *next; }; /* Represents one horizontal band of a texture. Each band contains glyphs of a similar height */ struct _CoglPangoGlyphCacheBand { /* The y position of the top of the band */ int top; /* The height of the band */ int height; /* The remaining horizontal space not taken up by any glyphs */ int space_remaining; /* The size of the texture. Needed to calculate texture coordinates */ int texture_size; /* The texture containing this band */ CoglHandle texture; CoglPangoGlyphCacheBand *next; }; static void cogl_pango_glyph_cache_value_free (CoglPangoGlyphCacheValue *value) { cogl_handle_unref (value->texture); g_slice_free (CoglPangoGlyphCacheValue, value); } static void cogl_pango_glyph_cache_key_free (CoglPangoGlyphCacheKey *key) { g_object_unref (key->font); g_slice_free (CoglPangoGlyphCacheKey, key); } static guint cogl_pango_glyph_cache_hash_func (gconstpointer key) { const CoglPangoGlyphCacheKey *cache_key = (const CoglPangoGlyphCacheKey *) key; /* Generate a number affected by both the font and the glyph number. We can safely directly compare the pointers because the key holds a reference to the font so it is not possible that a different font will have the same memory address */ return GPOINTER_TO_UINT (cache_key->font) ^ cache_key->glyph; } static gboolean cogl_pango_glyph_cache_equal_func (gconstpointer a, gconstpointer b) { const CoglPangoGlyphCacheKey *key_a = (const CoglPangoGlyphCacheKey *) a; const CoglPangoGlyphCacheKey *key_b = (const CoglPangoGlyphCacheKey *) b; /* We can safely directly compare the pointers for the fonts because the key holds a reference to the font so it is not possible that a different font will have the same memory address */ return key_a->font == key_b->font && key_a->glyph == key_b->glyph; } static void cogl_pango_glyph_cache_free_textures (CoglPangoGlyphCacheTexture *node) { CoglPangoGlyphCacheTexture *next; while (node) { next = node->next; cogl_handle_unref (node->texture); g_slice_free (CoglPangoGlyphCacheTexture, node); node = next; } } static void cogl_pango_glyph_cache_free_bands (CoglPangoGlyphCacheBand *node) { CoglPangoGlyphCacheBand *next; while (node) { next = node->next; cogl_handle_unref (node->texture); g_slice_free (CoglPangoGlyphCacheBand, node); node = next; } } CoglPangoGlyphCache * cogl_pango_glyph_cache_new (void) { CoglPangoGlyphCache *cache; cache = g_malloc (sizeof (CoglPangoGlyphCache)); cache->hash_table = g_hash_table_new_full (cogl_pango_glyph_cache_hash_func, cogl_pango_glyph_cache_equal_func, (GDestroyNotify) cogl_pango_glyph_cache_key_free, (GDestroyNotify) cogl_pango_glyph_cache_value_free); cache->textures = NULL; cache->bands = NULL; return cache; } void cogl_pango_glyph_cache_clear (CoglPangoGlyphCache *cache) { cogl_pango_glyph_cache_free_textures (cache->textures); cache->textures = NULL; cogl_pango_glyph_cache_free_bands (cache->bands); cache->bands = NULL; g_hash_table_remove_all (cache->hash_table); } void cogl_pango_glyph_cache_free (CoglPangoGlyphCache *cache) { cogl_pango_glyph_cache_clear (cache); g_hash_table_unref (cache->hash_table); g_free (cache); } CoglPangoGlyphCacheValue * cogl_pango_glyph_cache_lookup (CoglPangoGlyphCache *cache, PangoFont *font, PangoGlyph glyph) { CoglPangoGlyphCacheKey key; key.font = font; key.glyph = glyph; return (CoglPangoGlyphCacheValue *) g_hash_table_lookup (cache->hash_table, &key); } CoglPangoGlyphCacheValue * cogl_pango_glyph_cache_set (CoglPangoGlyphCache *cache, PangoFont *font, PangoGlyph glyph, gconstpointer pixels, int width, int height, int stride, int draw_x, int draw_y) { int band_height; CoglPangoGlyphCacheBand *band; CoglPangoGlyphCacheKey *key; CoglPangoGlyphCacheValue *value; /* Reserve an extra pixel gap around the glyph so that it can pull in blank pixels when linear filtering is enabled */ width++; height++; /* Round the height up to the nearest multiple of BAND_HEIGHT_ROUND */ band_height = (height + BAND_HEIGHT_ROUND - 1) & ~(BAND_HEIGHT_ROUND - 1); /* Look for a band with the same height and enough width available */ for (band = cache->bands; band && (band->height != band_height || band->space_remaining < width); band = band->next); if (band == NULL) { CoglPangoGlyphCacheTexture *texture; /* Look for a texture with enough vertical space left for a band with this height */ for (texture = cache->textures; texture && (texture->space_remaining < band_height || texture->texture_size < width); texture = texture->next); if (texture == NULL) { guchar *clear_data; /* Allocate a new texture that is the nearest power of two greater than the band height or the minimum size, whichever is lower */ texture = g_slice_new (CoglPangoGlyphCacheTexture); texture->texture_size = MIN_TEXTURE_SIZE; while (texture->texture_size < band_height || texture->texture_size < width) { texture->texture_size *= 2; } /* Allocate an empty buffer to clear the texture */ clear_data = g_malloc0 (texture->texture_size * texture->texture_size); texture->texture = cogl_texture_new_from_data (texture->texture_size, texture->texture_size, COGL_TEXTURE_NONE, COGL_PIXEL_FORMAT_A_8, COGL_PIXEL_FORMAT_A_8, texture->texture_size, clear_data); g_free (clear_data); texture->space_remaining = texture->texture_size; texture->next = cache->textures; cache->textures = texture; } band = g_slice_new (CoglPangoGlyphCacheBand); band->top = texture->texture_size - texture->space_remaining; band->height = band_height; band->space_remaining = texture->texture_size; band->texture = cogl_handle_ref (texture->texture); band->texture_size = texture->texture_size; band->next = cache->bands; cache->bands = band; texture->space_remaining -= band_height; } band->space_remaining -= width; width--; height--; cogl_texture_set_region (band->texture, 0, 0, band->space_remaining, band->top, width, height, width, height, COGL_PIXEL_FORMAT_A_8, stride, pixels); key = g_slice_new (CoglPangoGlyphCacheKey); key->font = g_object_ref (font); key->glyph = glyph; value = g_slice_new (CoglPangoGlyphCacheValue); value->texture = cogl_handle_ref (band->texture); value->tx1 = (float)(band->space_remaining) / band->texture_size; value->tx2 = (float)(band->space_remaining + width) / band->texture_size; value->ty1 = (float)(band->top) / band->texture_size; value->ty2 = (float)(band->top + height) / band->texture_size; value->draw_x = draw_x; value->draw_y = draw_y; value->draw_width = width; value->draw_height = height; g_hash_table_insert (cache->hash_table, key, value); return value; }