#ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-backend-egl.h" #include "clutter-stage-egl.h" #include "../clutter-private.h" #include "../clutter-main.h" #include "../clutter-debug.h" static ClutterBackendEGL *backend_singleton = NULL; G_DEFINE_TYPE (ClutterBackendEGL, clutter_backend_egl, CLUTTER_TYPE_BACKEND); static gboolean clutter_backend_egl_pre_parse (ClutterBackend *backend, GError **error) { return TRUE; } static gboolean clutter_backend_egl_post_parse (ClutterBackend *backend, GError **error) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL(backend); EGLBoolean status; backend_egl->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY); status = eglInitialize (backend_egl->edpy, &backend_egl->egl_version_major, &backend_egl->egl_version_minor); if (status != EGL_TRUE) { g_set_error (error, CLUTTER_INIT_ERROR, CLUTTER_INIT_ERROR_BACKEND, "Unable to Initialize EGL"); return FALSE; } CLUTTER_NOTE (BACKEND, "EGL Reports version %i.%i", backend_egl->egl_version_major, backend_egl->egl_version_minor); return TRUE; } static void clutter_backend_egl_ensure_context (ClutterBackend *backend, ClutterStage *stage) { /* not doing anything since we only have one context */ } static void clutter_backend_egl_redraw (ClutterBackend *backend, ClutterStage *stage) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend); ClutterStageEGL *stage_egl; ClutterStageWindow *impl; impl = _clutter_stage_get_window (stage); if (!impl) return; g_assert (CLUTTER_IS_STAGE_EGL (impl)); stage_egl = CLUTTER_STAGE_EGL (impl); eglWaitNative (EGL_CORE_NATIVE_ENGINE); clutter_actor_paint (CLUTTER_ACTOR (stage)); eglWaitGL(); eglSwapBuffers (backend_egl->edpy, stage_egl->egl_surface); } static ClutterActor * clutter_backend_egl_create_stage (ClutterBackend *backend, ClutterStage *wrapper, GError **error) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend); ClutterStageEGL *stage_egl; ClutterActor *stage; if (backend_egl->stage) { g_warning ("The EGL native backend does not support multiple stages"); return backend_egl->stage; } stage = g_object_new (CLUTTER_TYPE_STAGE_EGL, NULL); stage_egl = CLUTTER_STAGE_EGL (stage); stage_egl->backend = backend_egl; stage_egl->wrapper = wrapper; backend_egl->stage = CLUTTER_ACTOR (stage_egl); return stage; } static void clutter_backend_egl_init_events (ClutterBackend *backend) { _clutter_events_init (backend); } static const GOptionEntry entries[] = { { NULL } }; static void clutter_backend_egl_finalize (GObject *gobject) { if (backend_singleton) backend_singleton = NULL; G_OBJECT_CLASS (clutter_backend_egl_parent_class)->finalize (gobject); } static void clutter_backend_egl_dispose (GObject *gobject) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (gobject); _clutter_events_uninit (CLUTTER_BACKEND (backend_egl)); if (backend_egl->egl_context) { eglDestroyContext (backend_egl->edpy, backend_egl->egl_context); backend_egl->egl_context = NULL; } if (backend_egl->edpy) { eglTerminate (backend_egl->edpy); backend_egl->edpy = 0; } if (backend_egl->event_timer) { g_timer_destroy (backend_egl->event_timer); backend_egl->event_timer = NULL; } G_OBJECT_CLASS (clutter_backend_egl_parent_class)->dispose (gobject); } static GObject * clutter_backend_egl_constructor (GType gtype, guint n_params, GObjectConstructParam *params) { GObjectClass *parent_class; GObject *retval; if (!backend_singleton) { parent_class = G_OBJECT_CLASS (clutter_backend_egl_parent_class); retval = parent_class->constructor (gtype, n_params, params); backend_singleton = CLUTTER_BACKEND_EGL (retval); return retval; } g_warning ("Attempting to create a new backend object. This should " "never happen, so we return the singleton instance."); return g_object_ref (backend_singleton); } static ClutterFeatureFlags clutter_backend_egl_get_features (ClutterBackend *backend) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend); CLUTTER_NOTE (BACKEND, "Checking features\n" "GL_VENDOR: %s\n" "GL_RENDERER: %s\n" "GL_VERSION: %s\n" "EGL_VENDOR: %s\n" "EGL_VERSION: %s\n" "EGL_EXTENSIONS: %s\n", glGetString (GL_VENDOR), glGetString (GL_RENDERER), glGetString (GL_VERSION), eglQueryString (backend_egl->edpy, EGL_VENDOR), eglQueryString (backend_egl->edpy, EGL_VERSION), eglQueryString (backend_egl->edpy, EGL_EXTENSIONS)); return CLUTTER_FEATURE_STAGE_STATIC; } static void clutter_backend_egl_get_display_size (ClutterBackend *backend, gint *width, gint * clutter/clutter-backend.h: *height) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend); gint surface_width, surface_height; if (backend_egl->stage) { ClutterStageEGL *stage_egl; stage_egl = CLUTTER_STAGE_EGL (backend_egl->stage); surface_width = stage_egl->surface_width; surface_height = stage_egl->surface_height; } else surface_width = surface_height = 0; if (width) *width = surface_width; if (height) *height = surface_height; } static void clutter_backend_egl_class_init (ClutterBackendEGLClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass); gobject_class->constructor = clutter_backend_egl_constructor; gobject_class->dispose = clutter_backend_egl_dispose; gobject_class->finalize = clutter_backend_egl_finalize; backend_class->pre_parse = clutter_backend_egl_pre_parse; backend_class->post_parse = clutter_backend_egl_post_parse; backend_class->init_events = clutter_backend_egl_init_events; backend_class->create_stage = clutter_backend_egl_create_stage; backend_class->ensure_context = clutter_backend_egl_ensure_context; backend_class->redraw = clutter_backend_egl_redraw; backend_class->get_features = clutter_backend_egl_get_features; backend_class->get_display_size = clutter_backend_egl_get_display_size; } static void clutter_backend_egl_init (ClutterBackendEGL *backend_egl) { ClutterBackend *backend = CLUTTER_BACKEND (backend_egl); clutter_backend_set_resolution (backend, 96.0); clutter_backend_set_double_click_time (backend, 250); clutter_backend_set_double_click_distance (backend, 5); backend_egl->event_timer = g_timer_new (); } GType _clutter_backend_impl_get_type (void) { return clutter_backend_egl_get_type (); } EGLDisplay clutter_egl_display (void) { return backend_singleton->edpy; }