/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Johan Bilien * * Copyright (C) 2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /** * SECTION:clutter-glx-texture-pixmap * @short_description: A texture which displays the content of an X Pixmap. * * #ClutterGLXTexturePixmap is a class for displaying the content of an * X Pixmap as a ClutterActor. Used together with the X Composite extension, * it allows to display the content of X Windows inside Clutter. * * The class requires the GLX_EXT_texture_from_pixmap OpenGL extension * (http://people.freedesktop.org/~davidr/GLX_EXT_texture_from_pixmap.txt) */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "../x11/clutter-x11-texture-pixmap.h" #include "clutter-glx-texture-pixmap.h" #include "clutter-glx.h" #include "clutter-backend-glx.h" #include "../clutter-util.h" #include "cogl.h" enum { PROP_PIXMAP = 1, PROP_PIXMAP_WIDTH, PROP_PIXMAP_HEIGHT, PROP_DEPTH }; struct _ClutterGLXTexturePixmapPrivate { COGLenum target_type; guint texture_id; GLXPixmap glx_pixmap; gboolean bound; }; static ClutterBackendGLX *backend = NULL; static void clutter_glx_texture_pixmap_class_init (ClutterGLXTexturePixmapClass *klass); static void clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self); static GObject *clutter_glx_texture_pixmap_constructor (GType type, guint n_construct_properties, GObjectConstructParam *construct_properties); static void clutter_glx_texture_pixmap_dispose (GObject *object); static void clutter_glx_texture_pixmap_notify (GObject *object, GParamSpec *pspec); static void clutter_glx_texture_pixmap_realize (ClutterActor *actor); static void clutter_glx_texture_pixmap_unrealize (ClutterActor *actor); static void clutter_glx_texture_pixmap_paint (ClutterActor *actor); static void clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture, gint x, gint y, gint width, gint height); static void clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture); G_DEFINE_TYPE (ClutterGLXTexturePixmap, clutter_glx_texture_pixmap, CLUTTER_X11_TYPE_TEXTURE_PIXMAP); static void clutter_glx_texture_pixmap_class_init (ClutterGLXTexturePixmapClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); ClutterX11TexturePixmapClass *x11_texture_class = CLUTTER_X11_TEXTURE_PIXMAP_CLASS (klass); ClutterBackend *default_backend; g_type_class_add_private (klass, sizeof (ClutterGLXTexturePixmapPrivate)); object_class->constructor = clutter_glx_texture_pixmap_constructor; object_class->dispose = clutter_glx_texture_pixmap_dispose; object_class->notify = clutter_glx_texture_pixmap_notify; actor_class->realize = clutter_glx_texture_pixmap_realize; actor_class->unrealize = clutter_glx_texture_pixmap_unrealize; actor_class->paint = clutter_glx_texture_pixmap_paint; x11_texture_class->update_area = clutter_glx_texture_pixmap_update_area; default_backend = clutter_get_default_backend (); if (!CLUTTER_IS_BACKEND_GLX (default_backend)) { g_critical ("ClutterGLXTexturePixmap instanciated with a " "non-GLX backend"); return; } backend = (ClutterBackendGLX *)default_backend; /* backend->t_f_p = FALSE;*/ } static void clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self) { ClutterGLXTexturePixmapPrivate *priv; priv = self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_GLX_TYPE_TEXTURE_PIXMAP, ClutterGLXTexturePixmapPrivate); if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE)) priv->target_type = CGL_TEXTURE_RECTANGLE_ARB; else priv->target_type = CGL_TEXTURE_2D; } static GObject * clutter_glx_texture_pixmap_constructor (GType type, guint n_construct_properties, GObjectConstructParam *construct_properties) { GObject *object = G_OBJECT_CLASS (clutter_glx_texture_pixmap_parent_class)-> constructor (type, n_construct_properties, construct_properties); g_object_set (object, "sync-size", FALSE, NULL); return object; } static void clutter_glx_texture_pixmap_dispose (GObject *object) { ClutterGLXTexturePixmapPrivate *priv = CLUTTER_GLX_TEXTURE_PIXMAP (object)->priv; if (priv->glx_pixmap != None) { glXDestroyGLXPixmap (((ClutterBackendX11 *)backend)->xdpy, priv->glx_pixmap); priv->glx_pixmap = None; } G_OBJECT_CLASS (clutter_glx_texture_pixmap_parent_class)->dispose (object); } static void clutter_glx_texture_pixmap_notify (GObject *object, GParamSpec *pspec) { if (g_str_equal (pspec->name, "pixmap")) { ClutterGLXTexturePixmap *texture = CLUTTER_GLX_TEXTURE_PIXMAP (object); clutter_glx_texture_pixmap_create_glx_pixmap (texture); } } static void clutter_glx_texture_pixmap_realize (ClutterActor *actor) { ClutterGLXTexturePixmapPrivate *priv = CLUTTER_GLX_TEXTURE_PIXMAP (actor)->priv; COGLenum pixel_type, pixel_format, filter_quality; gboolean repeat_x, repeat_y; guint width, height; if (!backend->t_f_p) { CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)-> realize (actor); return; } g_object_get (actor, "pixel-type", &pixel_type, "pixel-format", &pixel_format, "repeat-x", &repeat_x, "repeat-y", &repeat_y, "filter-quality", &filter_quality, "pixmap-width", &width, "pixmap-height", &height, NULL); cogl_textures_create (1, &priv->texture_id); clutter_glx_texture_pixmap_update_area (CLUTTER_X11_TEXTURE_PIXMAP (actor), 0, 0, width, height); cogl_texture_set_alignment (priv->target_type, 4, width); cogl_texture_set_filters (priv->target_type, filter_quality ? CGL_LINEAR : CGL_NEAREST, filter_quality ? CGL_LINEAR : CGL_NEAREST); cogl_texture_set_wrap (priv->target_type, repeat_x ? CGL_REPEAT : CGL_CLAMP_TO_EDGE, repeat_y ? CGL_REPEAT : CGL_CLAMP_TO_EDGE); CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REALIZED); } static void clutter_glx_texture_pixmap_unrealize (ClutterActor *actor) { ClutterGLXTexturePixmapPrivate *priv = CLUTTER_GLX_TEXTURE_PIXMAP (actor)->priv; Display *dpy = ((ClutterBackendX11 *)backend)->xdpy; if (!backend->t_f_p) { CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)-> unrealize (actor); return; } if (!CLUTTER_ACTOR_IS_REALIZED (actor)) return; if (priv->bound && priv->glx_pixmap) { (backend->release_tex_image) (dpy, priv->glx_pixmap, GLX_FRONT_LEFT_EXT); } cogl_textures_destroy (1, &priv->texture_id); CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED); } static void texture_render_to_gl_quad (ClutterGLXTexturePixmap *texture, int x_1, int y_1, int x_2, int y_2) { ClutterGLXTexturePixmapPrivate *priv = texture->priv; int qx1 = 0, qx2 = 0, qy1 = 0, qy2 = 0; int qwidth = 0, qheight = 0; float tx, ty; guint width, height; g_object_get (texture, "pixmap-width", &width, "pixmap-height", &height, NULL); qwidth = x_2 - x_1; qheight = y_2 - y_1; cogl_texture_bind (priv->target_type, priv->texture_id); if (priv->target_type == CGL_TEXTURE_2D) /* POT */ { tx = (float) width / clutter_util_next_p2 (width); ty = (float) height / clutter_util_next_p2 (height); } else { tx = (float) width; ty = (float) height; } qx1 = x_1; qx2 = x_2; qy1 = y_1; qy2 = y_2; cogl_texture_quad (x_1, x_2, y_1, y_2, 0, 0, CLUTTER_FLOAT_TO_FIXED (tx), CLUTTER_FLOAT_TO_FIXED (ty)); } static void clutter_glx_texture_pixmap_paint (ClutterActor *actor) { ClutterGLXTexturePixmap *texture = CLUTTER_GLX_TEXTURE_PIXMAP (actor); ClutterGLXTexturePixmapPrivate *priv = texture->priv; gint x_1, y_1, x_2, y_2; ClutterColor col = { 0xff, 0xff, 0xff, 0xff }; if (!backend->t_f_p) { CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)-> paint (actor); return; } if (!CLUTTER_ACTOR_IS_REALIZED (actor)) clutter_actor_realize (actor); cogl_push_matrix (); switch (priv->target_type) { case CGL_TEXTURE_2D: cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND); break; case CGL_TEXTURE_RECTANGLE_ARB: cogl_enable (CGL_ENABLE_TEXTURE_RECT|CGL_ENABLE_BLEND); break; default: break; } col.alpha = clutter_actor_get_opacity (actor); cogl_color (&col); clutter_actor_get_coords (actor, &x_1, &y_1, &x_2, &y_2); texture_render_to_gl_quad (texture, 0, 0, x_2 - x_1, y_2 - y_1); cogl_pop_matrix (); } static GLXFBConfig * get_fbconfig_for_depth (guint depth) { GLXFBConfig *fbconfigs, *ret = NULL; int n_elements, i, found; Display *dpy = ((ClutterBackendX11 *)backend)->xdpy; int db, stencil, alpha, mipmap, rgba, value; fbconfigs = glXGetFBConfigs (dpy, ((ClutterBackendX11 *)backend)->xscreen_num, &n_elements); db = G_MAXSHORT; stencil = G_MAXSHORT; mipmap = 0; rgba = 0; found = n_elements; for (i = 0; i < n_elements; i++) { XVisualInfo *vi; int visual_depth; vi = glXGetVisualFromFBConfig (dpy, fbconfigs[i]); if (vi == NULL) continue; visual_depth = vi->depth; XFree (vi); if (visual_depth != depth) continue; glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_ALPHA_SIZE, &alpha); glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_BUFFER_SIZE, &value); if (value != depth && (value - alpha) != depth) continue; value = 0; if (depth == 32) { glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_BIND_TO_TEXTURE_RGBA_EXT, &value); if (value) rgba = 1; } if (!value) { if (rgba) continue; glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_BIND_TO_TEXTURE_RGB_EXT, &value); if (!value) continue; } glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_DOUBLEBUFFER, &value); if (value > db) continue; db = value; glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_STENCIL_SIZE, &value); if (value > stencil) continue; stencil = value; found = i; } if (found != n_elements) { ret = g_malloc (sizeof (GLXFBConfig)); *ret = fbconfigs[found]; } if (n_elements) XFree (fbconfigs); return ret; } static void clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture) { ClutterGLXTexturePixmapPrivate *priv = texture->priv; GLXPixmap glx_pixmap; int attribs[7], i = 0; GLXFBConfig *fbconfig; Display *dpy = ((ClutterBackendX11 *)backend)->xdpy; guint depth; Pixmap pixmap; g_object_get (texture, "depth", &depth, "pixmap", &pixmap, NULL); fbconfig = get_fbconfig_for_depth (depth); if (!fbconfig) { g_critical ("Could not find an FBConfig for selected pixmap"); return; } attribs[i++] = GLX_TEXTURE_FORMAT_EXT; if (depth == 24) { attribs[i++] = GLX_TEXTURE_FORMAT_RGB_EXT; } else if (depth == 32) { attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT; } else { g_critical ("Pixmap with depth bellow 24 are not supported"); return; } attribs[i++] = GLX_MIPMAP_TEXTURE_EXT; attribs[i++] = 0; attribs[i++] = GLX_TEXTURE_TARGET_EXT; if (priv->target_type == CGL_TEXTURE_RECTANGLE_ARB) attribs[i++] = GLX_TEXTURE_RECTANGLE_EXT; else attribs[i++] = GLX_TEXTURE_2D_EXT; attribs[i++] = None; clutter_x11_trap_x_errors (); glx_pixmap = glXCreatePixmap (dpy, *fbconfig, pixmap, attribs); XSync (dpy, FALSE); clutter_x11_untrap_x_errors (); g_free (fbconfig); if (glx_pixmap != None) { if (priv->glx_pixmap) { if (backend->t_f_p && CLUTTER_ACTOR_IS_REALIZED (texture) && priv->bound) { cogl_texture_bind (priv->target_type, priv->texture_id); (backend->release_tex_image) (dpy, priv->glx_pixmap, GLX_FRONT_LEFT_EXT); } clutter_x11_trap_x_errors (); glXDestroyGLXPixmap (dpy, priv->glx_pixmap); XSync (dpy, FALSE); clutter_x11_untrap_x_errors (); } priv->glx_pixmap = glx_pixmap; } } static void clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture, gint x, gint y, gint width, gint height) { ClutterGLXTexturePixmapPrivate *priv; Display *dpy = ((ClutterBackendX11 *)backend)->xdpy; priv = CLUTTER_GLX_TEXTURE_PIXMAP (texture)->priv; if (!backend->t_f_p) { CLUTTER_X11_TEXTURE_PIXMAP_CLASS (texture)->update_area (texture, x, y, width, height); return; } if (!CLUTTER_ACTOR_IS_REALIZED (texture)) return; cogl_texture_bind (priv->target_type, priv->texture_id); if (backend->t_f_p) { (backend->bind_tex_image) (dpy, priv->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL); priv->bound = TRUE; } } /** * clutter_glx_texture_pixmap_new_with_pixmap: * @pixmap: the X Pixmap to which this texture should be bound * @width: the width of the X pixmap * @height: the height of the X pixmap * @depth: the depth of the X pixmap * * Return value: A new #ClutterGLXTexturePixmap bound to the given X Pixmap * * Since: 0.8 **/ ClutterActor * clutter_glx_texture_pixmap_new_with_pixmap (Pixmap pixmap, guint width, guint height, guint depth) { ClutterActor *actor; actor = g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP, "pixmap", pixmap, "pixmap-width", width, "pixmap-height", height, "depth", depth, NULL); return actor; } /** * clutter_glx_texture_pixmap_new: * * Return value: A new #ClutterGLXTexturePixmap * * Since: 0.8 **/ ClutterActor * clutter_glx_texture_pixmap_new (void) { ClutterActor *actor; actor = g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP, NULL); return actor; }