<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ImportGroup Label="PropertySheets"> <Import Project="cogl-build-defines.props" /> </ImportGroup> <PropertyGroup Label="UserMacros"> <CopyDefinesSDLH> if exist ..\..\..\cogl\SDL_DEFINES goto DONE_COGL_DEFINES_H if not exist ..\..\..\cogl\WGL_DEFINES goto DO_COGL_DEFINES_H del ..\..\..\cogl\cogl-defines.h del ..\..\..\cogl\WGL_DEFINES :DO_COGL_DEFINES_H copy ..\..\..\cogl\cogl-defines.h.win32_sdl ..\..\..\cogl\SDL_DEFINES copy ..\..\..\cogl\SDL_DEFINES ..\..\..\cogl\cogl-defines.h :DONE_COGL_DEFINES_H </CopyDefinesSDLH> <CopyDefinesH> if exist ..\..\..\cogl\WGL_DEFINES goto DONE_COGL_DEFINES_H if not exist ..\..\..\cogl\SDL_DEFINES goto DO_COGL_DEFINES_H del ..\..\..\cogl\cogl-defines.h del ..\..\..\cogl\SDL_DEFINES :DO_COGL_DEFINES_H copy ..\..\..\cogl\cogl-defines.h.win32 ..\..\..\cogl\WGL_DEFINES copy ..\..\..\cogl\WGL_DEFINES ..\..\..\cogl\cogl-defines.h :DONE_COGL_DEFINES_H </CopyDefinesH> <CopyConfigH>copy ..\..\..\config.h.win32 ..\..\..\config.h</CopyConfigH> <CopyGLHeaderH>copy ..\..\..\cogl\cogl-gl-header.h.win32 ..\..\..\cogl\cogl-gl-header.h</CopyGLHeaderH> <GenCoglPathEnumsH> cd ..\..\..\cogl-path perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.h.in cogl-path-types.h cogl1-path-functions.h > cogl-path-enum-types.h cd $(SolutionDir) </GenCoglPathEnumsH> <GenCoglPathEnumsC> cd ..\..\..\cogl-path perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.c.in cogl-path-types.h cogl1-path-functions.h > cogl-path-enum-types.c cd $(SolutionDir) </GenCoglPathEnumsC> <GenCoglEnumsH> cd ..\..\..\cogl perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.h.in deprecated\cogl-clip-state.h deprecated\cogl-fixed.h deprecated\cogl-material-compat.h deprecated\cogl-vertex-buffer.h deprecated\cogl-shader.h deprecated\cogl-clutter.h deprecated\cogl-type-casts.h deprecated\cogl-framebuffer-deprecated.h deprecated\cogl-texture-deprecated.h deprecated\cogl-auto-texture.h cogl1-context.h cogl-bitmap.h cogl-color.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-texture.h cogl-types.h cogl.h cogl-win32-renderer.h > cogl-enum-types.h cd $(SolutionDir) </GenCoglEnumsH> <GenCoglEnumsC> cd ..\..\..\cogl perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.c.in deprecated\cogl-clip-state.h deprecated\cogl-fixed.h deprecated\cogl-material-compat.h deprecated\cogl-vertex-buffer.h deprecated\cogl-shader.h deprecated\cogl-clutter.h deprecated\cogl-type-casts.h deprecated\cogl-framebuffer-deprecated.h deprecated\cogl-texture-deprecated.h deprecated\cogl-auto-texture.h cogl1-context.h cogl-bitmap.h cogl-color.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-texture.h cogl-types.h cogl.h cogl-win32-renderer.h > cogl-enum-types.c cd $(SolutionDir) </GenCoglEnumsC> <GenerateCoglDef> echo EXPORTS > $(DefDir)\cogl.def cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols >> $(DefDir)\cogl.def </GenerateCoglDef> <GenerateCoglSDLDef> echo EXPORTS > $(DefDir)\cogl.def cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_HAS_SDL_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols >> $(DefDir)\cogl.def </GenerateCoglSDLDef> <GenerateCoglPathDef> echo EXPORTS > $(DefDir)\cogl-path.def cl -EP ..\..\..\cogl-path\cogl-path.symbols >> $(DefDir)\cogl-path.def </GenerateCoglPathDef> <GenerateCoglPangoDef> echo EXPORTS > $(DefDir)\cogl-pango.def cl -EP ..\..\..\cogl-pango\cogl-pango.symbols >> $(DefDir)\cogl-pango.def </GenerateCoglPangoDef> </PropertyGroup> <PropertyGroup> <_PropertySheetDisplayName>coglprops</_PropertySheetDisplayName> </PropertyGroup> <ItemGroup> <BuildMacro Include="CopyConfigH"> <Value>$(CopyConfigH)</Value> </BuildMacro> <BuildMacro Include="CopyGLHeaderH"> <Value>$(CopyGLHeaderH)</Value> </BuildMacro> <BuildMacro Include="CopyDefinesSDLH"> <Value>$(CopyDefinesSDLH)</Value> </BuildMacro> <BuildMacro Include="CopyDefinesH"> <Value>$(CopyDefinesH)</Value> </BuildMacro> <BuildMacro Include="GenCoglPathEnumsH"> <Value>$(GenCoglPathEnumsH)</Value> </BuildMacro> <BuildMacro Include="GenCoglPathEnumsC"> <Value>$(GenCoglPathEnumsC)</Value> </BuildMacro> <BuildMacro Include="GenCoglEnumsH"> <Value>$(GenCoglEnumsH)</Value> </BuildMacro> <BuildMacro Include="GenCoglEnumsC"> <Value>$(GenCoglEnumsC)</Value> </BuildMacro> <BuildMacro Include="GenerateCoglDef"> <Value>$(GenerateCoglDef)</Value> </BuildMacro> <BuildMacro Include="GenerateCoglSDLDef"> <Value>$(GenerateCoglDef)</Value> </BuildMacro> <BuildMacro Include="GenerateCoglPathDef"> <Value>$(GenerateCoglPathDef)</Value> </BuildMacro> <BuildMacro Include="GenerateCoglPangoDef"> <Value>$(GenerateCoglPangoDef)</Value> </BuildMacro> </ItemGroup> </Project>