<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioPropertySheet ProjectType="Visual C++" Version="8.00" Name="coglprops" OutputDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin" IntermediateDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\$(ProjectName)" > <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="..\..\..;..\..\..\cogl;..\..\..\cogl\winsys;$(GlibEtcInstallRoot)\include;$(GlibEtcInstallRoot)\include\glib-2.0;$(GlibEtcInstallRoot)\include\cairo;$(GlibEtcInstallRoot)\include\pango-1.0;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0;$(GlibEtcInstallRoot)\lib\glib-2.0\include" PreprocessorDefinitions="G_DISABLE_SINGLE_INCLUDES;COGL_HAS_GLIB_SUPPORT" ForcedIncludeFiles="msvc_recommended_pragmas.h" DisableSpecificWarnings="4819" /> <Tool Name="VCLinkerTool" AdditionalDependencies="glib-2.0.lib gobject-2.0.lib" AdditionalLibraryDirectories="$(GlibEtcInstallRoot)\lib" /> <UserMacro Name="GlibEtcInstallRoot" Value="..\..\..\..\vs9\$(PlatformName)" /> <UserMacro Name="GlibMkEnumsPath" Value="..\..\..\vs9\$(PlatformName)" /> <UserMacro Name="CoglApiVersion" Value="1.0" /> <UserMacro Name="BaseBuildDefines" Value="_WIN32_WINNT=0x0500;COGL_ENABLE_DEBUG" /> <UserMacro Name="LibBuildDefines" Value="HAVE_CONFIG_H;COGL_COMPILATION;$(BaseBuildDefines)" /> <UserMacro Name="ReleaseLibBuildDefines" Value="$(LibBuildDefines);G_DISABLE_CHECKS;G_DISABLE_CAST_CHECKS" /> <UserMacro Name="DebugLibBuildDefines" Value="_DEBUG;$(LibBuildDefines);COGL_GL_DEBUG;COGL_OBJECT_DEBUG;COGL_HANDLE_DEBUG" /> <UserMacro Name="CoglBuildDefines" Value="G_LOG_DOMAIN=\"Cogl\";COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME=\"\";COGL_LOCALEDIR=\"/some/random/dir\"" /> <UserMacro Name="CoglPangoBuildDefines" Value="G_LOG_DOMAIN=\"Cogl-Pango\"" /> <UserMacro Name="TestProgDef" Value="COGL_COMPILATION;TESTS_DATADIR=\"../share/cogl-$(CoglApiVersion)/tests\"" /> <UserMacro Name="DoDefinesSDL" Value=" if exist ..\..\..\cogl\SDL_DEFINES goto DONE_COGL_DEFINES_H
 if not exist ..\..\..\cogl\WGL_DEFINES goto DO_COGL_DEFINES_H
 del ..\..\..\cogl\cogl-defines.h
 del ..\..\..\cogl\WGL_DEFINES
 :DO_COGL_DEFINES_H
 copy ..\..\..\cogl\cogl-defines.h.win32_sdl ..\..\..\cogl\SDL_DEFINES
 copy ..\..\..\cogl\SDL_DEFINES ..\..\..\cogl\cogl-defines.h
 :DONE_COGL_DEFINES_H
 " /> <UserMacro Name="DoDefines" Value=" if exist ..\..\..\cogl\WGL_DEFINES goto DONE_COGL_DEFINES_H
 if not exist ..\..\..\cogl\SDL_DEFINES goto DO_COGL_DEFINES_H
 del ..\..\..\cogl\cogl-defines.h
 del ..\..\..\cogl\SDL_DEFINES
 :DO_COGL_DEFINES_H
 copy ..\..\..\cogl\cogl-defines.h.win32 ..\..\..\cogl\WGL_DEFINES
 copy ..\..\..\cogl\WGL_DEFINES ..\..\..\cogl\cogl-defines.h
 :DONE_COGL_DEFINES_H
 " /> <UserMacro Name="PreBuildCmd" Value=" if exist ..\..\..\config.h goto DONE_CONFIG_H
 copy ..\..\..\config.h.win32 ..\..\..\config.h
 if not exist ..\..\..\cogl\cogl-gl-header.h copy ..\..\..\cogl\cogl-gl-header.h.win32 copy ..\..\..\cogl\cogl-gl-header.h
 :DONE_CONFIG_H
 cd ..
 gen-enums.bat $(GlibMkEnumsPath)
 cd .\vs9
 " /> <UserMacro Name="CoglDoInstall" Value=" mkdir $(OutDir)
 mkdir $(OutDir)\bin
 copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.dll $(OutDir)\bin
 copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.exe $(OutDir)\bin
 copy ..\*.bat $(OutDir)\bin
 mkdir $(OutDir)\share\cogl-$(CoglApiVersion)\examples-data
 copy ..\..\..\examples\crate.jpg $(OutDir)\share\cogl-$(CoglApiVersion)\examples-data
 mkdir $(OutDir)\lib
 copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*-$(CoglApiVersion).lib $(OutDir)\lib
 mkdir $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 mkdir $(OutDir)\include\cogl-$(CoglApiVersion)\cogl-pango
 copy ..\..\..\cogl-pango\cogl-pango.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl-pango
 copy ..\..\..\cogl\cogl-object.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-attribute-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-bitmap.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-color.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-deprecated.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-depth-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-euler.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-fixed.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-glib-source.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-material-compat.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-pipeline.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-quaternion.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-vector.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-matrix.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-offscreen.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-onscreen.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-primitives.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-path.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-path-functions.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-pipeline-layer-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-pipeline-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-pixel-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-poll.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-shader.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-snippet.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-texture.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-texture-2d.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-texture-2d-sliced.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-sub-texture.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-texture-rectangle.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-meta-texture.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-texture-3d.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-types.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-vertex-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-index-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-indices.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-attribute.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-primitive.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-clip-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-framebuffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-clutter.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-defines.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-enum-types.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-renderer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-swap-chain.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-onscreen-template.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-display.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-context.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl-win32-renderer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl1-context.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl2-path.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl2-experimental.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 copy ..\..\..\cogl\cogl2-compatibility.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl
 mkdir $(OutDir)\share\cogl-$(CoglApiVersion)\tests
 copy ..\..\..\tests\data\valgrind.suppressions $(OutDir)\share\cogl-$(CoglApiVersion)\tests
 " /> <UserMacro Name="GenerateCoglDef" Value=" echo EXPORTS > ..\..\..\cogl\cogl.def
 cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT ..\..\..\cogl\cogl.symbols >> ..\..\..\cogl\cogl.def
 " /> <UserMacro Name="GenerateCoglSDLDef" Value=" echo EXPORTS > ..\..\..\cogl\cogl.def
 cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_HAS_SDL_SUPPORT ..\..\..\cogl\cogl.symbols >> ..\..\..\cogl\cogl.def
 " /> <UserMacro Name="GenerateCoglPangoDef" Value=" echo EXPORTS > ..\..\..\cogl-pango\cogl-pango.def
 cl -EP ..\..\..\cogl-pango\cogl-pango.symbols >> ..\..\..\cogl-pango\cogl-pango.def
 " /> <UserMacro Name="CoglLibtoolCompatibleDllPrefix" Value="lib" /> <UserMacro Name="CoglLibtoolCompatibleDllSuffix" Value="-$(CoglApiVersion)-0" /> <UserMacro Name="CoglSeparateVS9DllPrefix" Value="" /> <UserMacro Name="CoglSeparateVS9DllSuffix" Value="-1-vs9" /> <!-- Change these two to GlibLibtoolCompatibleDllPrefix and GlibLibtoolCompatibleDllSuffix if that is what you want --> <UserMacro Name="CoglDllPrefix" Value="$(CoglSeparateVS9DllPrefix)" /> <UserMacro Name="CoglDllSuffix" Value="$(CoglSeparateVS9DllSuffix)" /> </VisualStudioPropertySheet>