/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Emmanuele Bassi */ /** * SECTION:clutter-animatable * @short_description: Interface for animatable classes * * #ClutterAnimatable is an interface that allows a #GObject class * to control how a #ClutterAnimation will animate a property. * * Each #ClutterAnimatable should implement the * #ClutterAnimatableIface.interpolate_property() virtual function of the * interface to compute the animation state between two values of an interval * depending on a progress factor, expressed as a floating point value. * * If a #ClutterAnimatable is animated by a #ClutterAnimation * instance, the #ClutterAnimation will call * clutter_animatable_interpolate_property() passing the name of the * currently animated property; the values interval; and the progress factor. * The #ClutterAnimatable implementation should return the computed value for * the animated * property. * * #ClutterAnimatable is available since Clutter 1.0 */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #define CLUTTER_DISABLE_DEPRECATION_WARNINGS #include "clutter-animatable.h" #include "clutter-interval.h" #include "clutter-debug.h" #include "clutter-private.h" #include "deprecated/clutter-animatable.h" #include "deprecated/clutter-animation.h" typedef ClutterAnimatableIface ClutterAnimatableInterface; G_DEFINE_INTERFACE (ClutterAnimatable, clutter_animatable, G_TYPE_OBJECT); static void clutter_animatable_default_init (ClutterAnimatableInterface *iface) { } /** * clutter_animatable_find_property: * @animatable: a #ClutterAnimatable * @property_name: the name of the animatable property to find * * Finds the #GParamSpec for @property_name * * Return value: (transfer none): The #GParamSpec for the given property * or %NULL * * Since: 1.4 */ GParamSpec * clutter_animatable_find_property (ClutterAnimatable *animatable, const gchar *property_name) { ClutterAnimatableIface *iface; g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), NULL); g_return_val_if_fail (property_name != NULL, NULL); CLUTTER_NOTE (ANIMATION, "Looking for property '%s'", property_name); iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable); if (iface->find_property != NULL) return iface->find_property (animatable, property_name); return g_object_class_find_property (G_OBJECT_GET_CLASS (animatable), property_name); } /** * clutter_animatable_get_initial_state: * @animatable: a #ClutterAnimatable * @property_name: the name of the animatable property to retrieve * @value: a #GValue initialized to the type of the property to retrieve * * Retrieves the current state of @property_name and sets @value with it * * Since: 1.4 */ void clutter_animatable_get_initial_state (ClutterAnimatable *animatable, const gchar *property_name, GValue *value) { ClutterAnimatableIface *iface; g_return_if_fail (CLUTTER_IS_ANIMATABLE (animatable)); g_return_if_fail (property_name != NULL); CLUTTER_NOTE (ANIMATION, "Getting initial state of '%s'", property_name); iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable); if (iface->get_initial_state != NULL) iface->get_initial_state (animatable, property_name, value); else g_object_get_property (G_OBJECT (animatable), property_name, value); } /** * clutter_animatable_set_final_state: * @animatable: a #ClutterAnimatable * @property_name: the name of the animatable property to set * @value: the value of the animatable property to set * * Sets the current state of @property_name to @value * * Since: 1.4 */ void clutter_animatable_set_final_state (ClutterAnimatable *animatable, const gchar *property_name, const GValue *value) { ClutterAnimatableIface *iface; g_return_if_fail (CLUTTER_IS_ANIMATABLE (animatable)); g_return_if_fail (property_name != NULL); CLUTTER_NOTE (ANIMATION, "Setting state of property '%s'", property_name); iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable); if (iface->set_final_state != NULL) iface->set_final_state (animatable, property_name, value); else g_object_set_property (G_OBJECT (animatable), property_name, value); } /** * clutter_animatable_interpolate_value: * @animatable: a #ClutterAnimatable * @property_name: the name of the property to interpolate * @interval: a #ClutterInterval with the animation range * @progress: the progress to use to interpolate between the * initial and final values of the @interval * @value: (out): return location for an initialized #GValue * using the same type of the @interval * * Asks a #ClutterAnimatable implementation to interpolate a * a named property between the initial and final values of * a #ClutterInterval, using @progress as the interpolation * value, and store the result inside @value. * * This function should be used for every property animation * involving #ClutterAnimatables. * * Return value: %TRUE if the interpolation was successful, * and %FALSE otherwise * * Since: 1.8 */ gboolean clutter_animatable_interpolate_value (ClutterAnimatable *animatable, const gchar *property_name, ClutterInterval *interval, gdouble progress, GValue *value) { ClutterAnimatableIface *iface; g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), FALSE); g_return_val_if_fail (property_name != NULL, FALSE); g_return_val_if_fail (CLUTTER_IS_INTERVAL (interval), FALSE); g_return_val_if_fail (value != NULL, FALSE); CLUTTER_NOTE (ANIMATION, "Interpolating '%s' (progress: %.3f)", property_name, progress); iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable); if (iface->interpolate_value != NULL) { return iface->interpolate_value (animatable, property_name, interval, progress, value); } else return clutter_interval_compute_value (interval, progress, value); }