/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By: Lionel Landwerlin * * Copyright (C) 2015 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ /* * SECTION:clutter-master-clock-gdk * @short_description: The GDK master clock for all animations * * The #ClutterMasterClockDefault class is the GdkFrameClock based implementation * of #ClutterMasterClock. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "clutter-master-clock.h" #include "clutter-master-clock-gdk.h" #include "clutter-stage-gdk.h" #include "clutter-debug.h" #include "clutter-private.h" #include "clutter-profile.h" #include "clutter-stage-manager-private.h" #include "clutter-stage-private.h" #ifdef CLUTTER_ENABLE_DEBUG #define clutter_warn_if_over_budget(master_clock,start_time,section) G_STMT_START { \ gint64 __delta = g_get_monotonic_time () - start_time; \ gint64 __budget = master_clock->remaining_budget; \ if (__budget > 0 && __delta >= __budget) { \ _clutter_diagnostic_message ("%s took %" G_GINT64_FORMAT " microseconds " \ "more than the remaining budget of %" G_GINT64_FORMAT \ " microseconds", \ section, __delta - __budget, __budget); \ } } G_STMT_END #else #define clutter_warn_if_over_budget(master_clock,start_time,section) #endif typedef struct _ClutterClockSource ClutterClockSource; struct _ClutterMasterClockGdk { GObject parent_instance; /* the list of timelines handled by the clock */ GSList *timelines; /* mapping between ClutterStages and GdkFrameClocks */ GHashTable *clock_to_stage; GHashTable *stage_to_clock; /* the current state of the clock, in usecs */ gint64 cur_tick; /* the previous state of the clock, in usecs, used to compute the delta */ gint64 prev_tick; #ifdef CLUTTER_ENABLE_DEBUG gint64 frame_budget; gint64 remaining_budget; #endif }; struct _ClutterClockSource { GSource source; ClutterMasterClock *master_clock; }; static void clutter_master_clock_iface_init (ClutterMasterClockIface *iface); G_DEFINE_TYPE_WITH_CODE (ClutterMasterClockGdk, clutter_master_clock_gdk, G_TYPE_OBJECT, G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_MASTER_CLOCK, clutter_master_clock_iface_init)); static void master_clock_schedule_stages_updates (ClutterMasterClockGdk *master_clock) { ClutterStageManager *stage_manager = clutter_stage_manager_get_default (); const GSList *stages, *l; stages = clutter_stage_manager_peek_stages (stage_manager); for (l = stages; l != NULL; l = l->next) _clutter_stage_schedule_update (l->data); } static void master_clock_reschedule_stage_update (ClutterMasterClockGdk *master_clock, ClutterStage *stage) { /* Clear the old update time */ _clutter_stage_clear_update_time (stage); /* And if there is still work to be done, schedule a new one */ if (_clutter_stage_has_queued_events (stage) || _clutter_stage_needs_update (stage)) _clutter_stage_schedule_update (stage); } static void master_clock_process_stage_events (ClutterMasterClockGdk *master_clock, ClutterStage *stage) { #ifdef CLUTTER_ENABLE_DEBUG gint64 start = g_get_monotonic_time (); #endif CLUTTER_STATIC_TIMER (master_event_process, "Master Clock", "Event Processing", "The time spent processing events on all stages", 0); CLUTTER_TIMER_START (_clutter_uprof_context, master_event_process); /* Process queued events */ _clutter_stage_process_queued_events (stage); CLUTTER_TIMER_STOP (_clutter_uprof_context, master_event_process); #ifdef CLUTTER_ENABLE_DEBUG if (_clutter_diagnostic_enabled ()) clutter_warn_if_over_budget (master_clock, start, "Event processing"); master_clock->remaining_budget -= (g_get_monotonic_time () - start); #endif } /* * master_clock_advance_timelines: * @master_clock: a #ClutterMasterClock * * Advances all the timelines held by the master clock. This function * should be called before calling _clutter_stage_do_update() to * make sure that all the timelines are advanced and the scene is updated. */ static void master_clock_advance_timelines (ClutterMasterClockGdk *master_clock) { GSList *timelines, *l; #ifdef CLUTTER_ENABLE_DEBUG gint64 start = g_get_monotonic_time (); #endif CLUTTER_STATIC_TIMER (master_timeline_advance, "Master Clock", "Timelines Advancement", "The time spent advancing all timelines", 0); /* we protect ourselves from timelines being removed during * the advancement by other timelines by copying the list of * timelines, taking a reference on them, iterating over the * copied list and then releasing the reference. * * we cannot simply take a reference on the timelines and still * use the list held by the master clock because the do_tick() * might result in the creation of a new timeline, which gets * added at the end of the list with no reference increase and * thus gets disposed at the end of the iteration. * * this implies that a newly added timeline will not be advanced * by this clock iteration, which is perfectly fine since we're * in its first cycle. * * we also cannot steal the master clock timelines list because * a timeline might be removed as the direct result of do_tick() * and remove_timeline() would not find the timeline, failing * and leaving a dangling pointer behind. */ timelines = g_slist_copy (master_clock->timelines); g_slist_foreach (timelines, (GFunc) g_object_ref, NULL); CLUTTER_TIMER_START (_clutter_uprof_context, master_timeline_advance); for (l = timelines; l != NULL; l = l->next) _clutter_timeline_do_tick (l->data, master_clock->cur_tick / 1000); CLUTTER_TIMER_STOP (_clutter_uprof_context, master_timeline_advance); g_slist_foreach (timelines, (GFunc) g_object_unref, NULL); g_slist_free (timelines); #ifdef CLUTTER_ENABLE_DEBUG if (_clutter_diagnostic_enabled ()) clutter_warn_if_over_budget (master_clock, start, "Animations"); master_clock->remaining_budget -= (g_get_monotonic_time () - start); #endif } static gboolean master_clock_update_stage (ClutterMasterClockGdk *master_clock, ClutterStage *stage) { gboolean stage_updated = FALSE; #ifdef CLUTTER_ENABLE_DEBUG gint64 start = g_get_monotonic_time (); #endif _clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_PRE_PAINT); /* Update any stage that needs redraw/relayout after the clock * is advanced. */ stage_updated |= _clutter_stage_do_update (stage); _clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_POST_PAINT); #ifdef CLUTTER_ENABLE_DEBUG if (_clutter_diagnostic_enabled ()) clutter_warn_if_over_budget (master_clock, start, "Updating the stage"); master_clock->remaining_budget -= (g_get_monotonic_time () - start); #endif return stage_updated; } static void clutter_master_clock_gdk_update (GdkFrameClock *frame_clock, ClutterMasterClockGdk *master_clock) { ClutterStage *stage; CLUTTER_STATIC_TIMER (master_dispatch_timer, "Mainloop", "Master Clock", "Master clock dispatch", 0); CLUTTER_TIMER_START (_clutter_uprof_context, master_dispatch_timer); CLUTTER_NOTE (SCHEDULER, "Master clock [tick]"); _clutter_threads_acquire_lock (); stage = g_hash_table_lookup (master_clock->clock_to_stage, frame_clock); /* Get the time to use for this frame */ master_clock->cur_tick = g_get_monotonic_time (); #ifdef CLUTTER_ENABLE_DEBUG master_clock->remaining_budget = master_clock->frame_budget; #endif /* Each frame is split into three separate phases: */ /* 1. process all the events; goes through the stage's event queue * and processes each event according to its type, then emits the * various signals that are associated with the event */ master_clock_process_stage_events (master_clock, stage); /* 2. advance the timelines */ master_clock_advance_timelines (master_clock); /* 3. relayout and redraw the stage; the stage might have been * destroyed in 1. when processing events, check whether it's * still alive. */ if (g_hash_table_lookup (master_clock->clock_to_stage, frame_clock) != NULL) { master_clock_update_stage (master_clock, stage); master_clock_reschedule_stage_update (master_clock, stage); } master_clock->prev_tick = master_clock->cur_tick; _clutter_threads_release_lock (); CLUTTER_TIMER_STOP (_clutter_uprof_context, master_dispatch_timer); } static void clutter_master_clock_gdk_remove_stage_clock (ClutterMasterClockGdk *master_clock, ClutterStage *stage) { gpointer frame_clock = g_hash_table_lookup (master_clock->stage_to_clock, stage); if (frame_clock == NULL) return; g_signal_handlers_disconnect_by_func (frame_clock, clutter_master_clock_gdk_update, master_clock); g_hash_table_remove (master_clock->stage_to_clock, stage); g_hash_table_remove (master_clock->clock_to_stage, frame_clock); } static void clutter_master_clock_gdk_add_stage_clock (ClutterMasterClockGdk *master_clock, ClutterStage *stage, GdkFrameClock *frame_clock) { clutter_master_clock_gdk_remove_stage_clock (master_clock, stage); g_hash_table_insert (master_clock->stage_to_clock, stage, g_object_ref (frame_clock)); g_hash_table_insert (master_clock->clock_to_stage, g_object_ref (frame_clock), stage); g_signal_connect (frame_clock, "update", G_CALLBACK (clutter_master_clock_gdk_update), master_clock); } static void clutter_master_clock_gdk_listen_to_stage (ClutterMasterClockGdk *master_clock, ClutterStage *stage) { ClutterStageWindow *stage_window; ClutterStageGdk *stage_window_gdk; GdkFrameClock *frame_clock; stage_window = _clutter_stage_get_window (stage); if (stage_window == NULL) { clutter_master_clock_gdk_remove_stage_clock (master_clock, stage); return; } stage_window_gdk = CLUTTER_STAGE_GDK (stage_window); if (stage_window_gdk->window == NULL) { clutter_master_clock_gdk_remove_stage_clock (master_clock, stage); return; } frame_clock = gdk_window_get_frame_clock (stage_window_gdk->window); if (frame_clock == NULL) { clutter_master_clock_gdk_remove_stage_clock (master_clock, stage); return; } clutter_master_clock_gdk_add_stage_clock (master_clock, stage, frame_clock); } static void clutter_master_clock_gdk_stage_realized (ClutterStage *stage, GParamSpec *spec, ClutterMasterClockGdk *master_clock) { if (CLUTTER_ACTOR_IS_REALIZED (stage)) clutter_master_clock_gdk_listen_to_stage (master_clock, stage); else clutter_master_clock_gdk_remove_stage_clock (master_clock, stage); } static void clutter_master_clock_gdk_stage_added (ClutterStageManager *manager, ClutterStage *stage, ClutterMasterClockGdk *master_clock) { g_signal_connect (stage, "notify::realized", G_CALLBACK (clutter_master_clock_gdk_stage_realized), master_clock); clutter_master_clock_gdk_listen_to_stage (master_clock, stage); } static void clutter_master_clock_gdk_stage_removed (ClutterStageManager *manager, ClutterStage *stage, ClutterMasterClockGdk *master_clock) { clutter_master_clock_gdk_remove_stage_clock (master_clock, stage); g_signal_handlers_disconnect_by_func (stage, clutter_master_clock_gdk_stage_realized, master_clock); } static void clutter_master_clock_gdk_dispose (GObject *gobject) { ClutterStageManager *manager = clutter_stage_manager_get_default (); g_signal_handlers_disconnect_by_func (manager, clutter_master_clock_gdk_stage_added, gobject); g_signal_handlers_disconnect_by_func (manager, clutter_master_clock_gdk_stage_removed, gobject); G_OBJECT_CLASS (clutter_master_clock_gdk_parent_class)->dispose (gobject); } static void clutter_master_clock_gdk_finalize (GObject *gobject) { ClutterMasterClockGdk *master_clock = CLUTTER_MASTER_CLOCK_GDK (gobject); g_hash_table_unref (master_clock->clock_to_stage); g_hash_table_unref (master_clock->stage_to_clock); g_slist_free (master_clock->timelines); G_OBJECT_CLASS (clutter_master_clock_gdk_parent_class)->finalize (gobject); } static void clutter_master_clock_gdk_class_init (ClutterMasterClockGdkClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->dispose = clutter_master_clock_gdk_dispose; gobject_class->finalize = clutter_master_clock_gdk_finalize; } static void clutter_master_clock_gdk_init (ClutterMasterClockGdk *self) { ClutterStageManager *manager; const GSList *stages, *l; self->clock_to_stage = g_hash_table_new_full (g_direct_hash, g_direct_equal, g_object_unref, NULL); self->stage_to_clock = g_hash_table_new_full (g_direct_hash, g_direct_equal, NULL, g_object_unref); manager = clutter_stage_manager_get_default (); g_signal_connect (manager, "stage-added", G_CALLBACK (clutter_master_clock_gdk_stage_added), self); g_signal_connect (manager, "stage-removed", G_CALLBACK (clutter_master_clock_gdk_stage_removed), self); stages = clutter_stage_manager_peek_stages (manager); for (l = stages; l; l = l->next) clutter_master_clock_gdk_stage_added (manager, l->data, self); if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_CONTINUOUS_REDRAW)) g_warning ("Continuous redraw is not supported with the GDK backend."); } static void clutter_master_clock_gdk_add_timeline (ClutterMasterClock *clock, ClutterTimeline *timeline) { ClutterMasterClockGdk *master_clock = (ClutterMasterClockGdk *) clock; gboolean is_first; if (g_slist_find (master_clock->timelines, timeline)) return; is_first = master_clock->timelines == NULL; master_clock->timelines = g_slist_prepend (master_clock->timelines, timeline); if (is_first) { master_clock_schedule_stages_updates (master_clock); _clutter_master_clock_start_running (clock); } } static void clutter_master_clock_gdk_remove_timeline (ClutterMasterClock *clock, ClutterTimeline *timeline) { ClutterMasterClockGdk *master_clock = (ClutterMasterClockGdk *) clock; master_clock->timelines = g_slist_remove (master_clock->timelines, timeline); } static void clutter_master_clock_gdk_start_running (ClutterMasterClock *clock) { master_clock_schedule_stages_updates ((ClutterMasterClockGdk *) clock); } static void clutter_master_clock_gdk_ensure_next_iteration (ClutterMasterClock *clock) { master_clock_schedule_stages_updates ((ClutterMasterClockGdk *) clock); } static void clutter_master_clock_gdk_set_paused (ClutterMasterClock *clock, gboolean paused) { /* GdkFrameClock runs the show here. We do not decide whether the clock is paused or not. */ } static void clutter_master_clock_iface_init (ClutterMasterClockIface *iface) { iface->add_timeline = clutter_master_clock_gdk_add_timeline; iface->remove_timeline = clutter_master_clock_gdk_remove_timeline; iface->start_running = clutter_master_clock_gdk_start_running; iface->ensure_next_iteration = clutter_master_clock_gdk_ensure_next_iteration; iface->set_paused = clutter_master_clock_gdk_set_paused; }