/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* .
*
*
*
* Authors:
* Neil Roberts
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-context-private.h"
#include "cogl-pipeline-private.h"
#include "cogl-pipeline-state-private.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-framebuffer-private.h"
#ifdef COGL_PIPELINE_VERTEND_FIXED
#include "cogl-internal.h"
#include "cogl-context-private.h"
#include "cogl-object-private.h"
#include "cogl-program-private.h"
const CoglPipelineVertend _cogl_pipeline_fixed_vertend;
static void
_cogl_pipeline_vertend_fixed_start (CoglPipeline *pipeline,
int n_layers,
unsigned long pipelines_difference)
{
_cogl_use_vertex_program (0, COGL_PIPELINE_PROGRAM_TYPE_FIXED);
}
static CoglBool
_cogl_pipeline_vertend_fixed_add_layer (CoglPipeline *pipeline,
CoglPipelineLayer *layer,
unsigned long layers_difference,
CoglFramebuffer *framebuffer)
{
CoglContext *ctx = framebuffer->context;
int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
CoglTextureUnit *unit = _cogl_get_texture_unit (unit_index);
if (layers_difference & COGL_PIPELINE_LAYER_STATE_USER_MATRIX)
{
CoglPipelineLayerState state = COGL_PIPELINE_LAYER_STATE_USER_MATRIX;
CoglPipelineLayer *authority =
_cogl_pipeline_layer_get_authority (layer, state);
CoglMatrixEntry *matrix_entry;
cogl_matrix_stack_set (unit->matrix_stack,
&authority->big_state->matrix);
_cogl_set_active_texture_unit (unit_index);
matrix_entry = unit->matrix_stack->last_entry;
_cogl_matrix_entry_flush_to_gl_builtins (ctx, matrix_entry,
COGL_MATRIX_TEXTURE,
framebuffer,
FALSE /* enable flip */);
}
return TRUE;
}
static CoglBool
_cogl_pipeline_vertend_fixed_end (CoglPipeline *pipeline,
unsigned long pipelines_difference)
{
_COGL_GET_CONTEXT (ctx, FALSE);
if (pipelines_difference & COGL_PIPELINE_STATE_POINT_SIZE)
{
CoglPipeline *authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_POINT_SIZE);
GE( ctx, glPointSize (authority->big_state->point_size) );
}
return TRUE;
}
const CoglPipelineVertend _cogl_pipeline_fixed_vertend =
{
_cogl_pipeline_vertend_fixed_start,
_cogl_pipeline_vertend_fixed_add_layer,
_cogl_pipeline_vertend_fixed_end,
NULL, /* pipeline_change_notify */
NULL /* layer_change_notify */
};
#endif /* COGL_PIPELINE_VERTEND_FIXED */