GENERAL
=======

General notes and rules on clutter core hacking;

 - Follow the CODING_STYLE document.

 - *Really* follow the CODING_STYLE document.

 - All non static public API funcs should be documented in the source files
   via gtk-doc. Structures, enumerations and macros should be documented in
   the header files.

 - All non-trivial static and private API should be documented, especially
   the eventual lifetime handling of the arguments/return values or locking
   of mutexes.

 - All public functions with floating point arguments should also provide a
   fixed point version, with the 'x' postfix to the function name, e.g.:
   
     clutter_actor_set_foo      - floating point
     clutter_actor_set_foox     - fixed point

   Fixed point might also be used internally if the 16.16 precision and
   range allow it.

 - All public functions dealing with pixels should also provide a
   ClutterUnit version, with the 'u' postfix to the function name, e.g:

     clutter_actor_set_bar      - pixels
     clutter_actor_set_baru     - units
   
   ClutterUnit should always be used internally.

 - Properties should always be in floating point (never fixed point).
   The preferred precision is double for angles, and single precision
   for size and position -- especially if they have to be passed down
   to COGL.

 - Properties should use pixels whenever is possible. If sub-pixel
   precision is fundamental, use ClutterParamSpecUnit and
   clutter_param_spec_unit() to install ClutterUnit properties, and
   clutter_value_set_unit()/clutter_value_get_unit() to handle GValues in
   a safe way. Never install a ClutterUnit property using a GParamSpecInt,
   GParamSpecFloat or GParamSpecDouble.

 - Public entry points must always check their arguments with
   g_return_if_fail() or g_return_val_if_fail().

 - Private entry points should use g_assert() to verify internal state;
   do not use g_return_if_fail()/g_return_val_if_fail() as they might
   be compiled out.

 - If you need to share some state variable across source files use
   ClutterContext and a private accessor.

 - Private, non-static functions must begin with an underscore and
   be declared inside clutter-private.h.

 - Don't add direct GL calls but add API to COGL (both GL and GL|ES
   versions if possible).

 - Use the CLUTTER_NOTE() macro for debug statements in Clutter, and
   the COGL_NOTE() macro for debug statements in COGL. If necessary,
   add a value inside ClutterDebugFlags or CoglDebugFlags to specify
   the debug section.

 - New features should also include an exhaustive test unit under
   tests/conform and, eventually, a user-interactive test under
   tests/interactive.

 - When committing, use the standard git commit message format:

=== begin example commit ===
Short explanation of the commit

Longer explanation explaining exactly what's changed, whether any
external or private interfaces changed, what bugs were fixed (with bug
tracker reference if applicable) and so forth. Be concise but not too
brief.
=== end example commit ===

   Always add a brief description of the commit to the _first_ line of
   the commit and terminate by two newlines (it will work without the
   second newline, but that is not nice for the interfaces).

     short description          - MUST be less than 72 characters
     <newline>                  - MANDATORY empty line
     long description           - Each line MUST be less than 76 characters

   Do NOT put the commit message on the short description line. One line
   commit messages should be avoided, unless they can be *fully* explained
   in less than 72 characters (e.g. "Fix typo in
   clutter_actor_create_pango_context() docs").

   The brief description might optionally have a "tag", enclosed in
   square brackets, detailing what part of the repository the commit
   affected, e.g.:

      [alpha] Add :mode property
      [text] Emit ::cursor-event only on changes

   The tag counts as part of overall character count, so try using
   a short word.

   Think of the commit message as an email sent to the maintainers explaining
   "what" you did and, more importantly, "why" you did it. The "how" is not
   important, since "git show" will show the patch inlined with the commit
   message.

LANGUAGE BINDINGS
=================

 - Language bindings should not wrap the fixed-point entry points of the
   API; the functions that usually accept fixed-point values are convenience
   functions for C developers.

 - Similarly, ClutterUnit is a convenience type for the C library. It can
   be safely wrapped as a floating point value, but it should be converted
   to and from a floating point value using the provided macros.

 - To reduce the amount of entry points, methods with the -u suffix can be
   wrapped either by overloading (if your language allows it) or by making
   every Unit-based function the only entry point, e.g. wrapping
   clutter_actor_get_position() as accepting floating point values as
   parameters and calling clutter_actor_get_positionu() internally after
   having converted the argument types.

RELEASES
========

In making a new release;

 - Check out a fresh copy from SVN.

 - Verify versioning in configure.ac, increasing relevant
   clutter_major_version/clutter_minor_version/clutter_micro_version
   value. For point releases, bump clutter_micro_version to the next
   even number.

 - If there was no API change (addition, removal), increment
   clutter_interface_age by two. If there was an API change,
   set clutter_interface_age to zero. The interface_age is used to
   keep the soname the same.

 - Update NEWS (New feature details, bug #'s), README (Any API changes
   relevant to developers + version), AUTHORS if relevant.

 - Add a Release entry to the ChangeLog noting version.

 - Call make distcheck and fix if fails. 

 - Upload the tarball.

 - Bump clutter_micro_version to the next odd number version.

 - Commit.
 
 - Announce release to waiting world on blog and mailing list.

 - Release any dependant add-ons following similar rules to above. 
   Dont forget to check *.pc file version deps!

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