This removes the various checks for != COGL_DRIVER_GLES1 when tracking
blend state that was trying to avoid checking the equation or alpha
component factors when they are known to be fixed on gles1. Now we just
rely on the opengl driver to do the right thing for the different
drivers and ignore the differences in the general pipeline state
tracking.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f67c7eaf23e1e2088e9956cb2b66dfdc9abc8b3b)
Instead of simply relying on the emscripten mainloop api to wake us up
periodically so that we can poll for SDL events we now pause the
emscripten mainloop whenever no redraw is queued and instead hook an
input event listener into the real browser mainloop to resume the
emscripten mainloop whenever input is received. This way the example
can go to sleep while there's no input to handle.
This provides a simple example of binding custom javascript into native
code.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a8b1e2eda491dc7c44c84cd47e160c7b8ba0f792)
This enables basic Emscripten support in Cogl via the SDL winsys.
Assuming you have setup an emscripten toolchain you can configure Cogl
like this:
emconfigure ./configure --enable-debug --enable-emscripten
Building the examples will build .html files that can be loaded directly
by a WebGL enabled browser.
Note: at this point the emscripten support has just barely been smoke
tested so it's expected that as we continue to build on this we will
learn about more things we need to change in Cogl to full support this
environment.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a3bc2e7539391b074e697839dfae60b69c37cf10)
The ARB_sync api depends on a GLsync type which may not be available if
GL_ARB_sync isn't defined, such as when building for gles2 only. This
guards the prototypes with #ifdef GL_ARB_sync to fix compilation when a
GLsync type isn't defined.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ba79020e0f5b102e8b25cd831c408dd68d241297)
Fixes 'undefined reference to cogl_error_free' when using g++.
Signed-off-by: Andreas Oberritter <obi@saftware.de>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 41c54fcaba5b4bf76a0e943bac6bca777f3dae2f)
cogl_framebuffer_add_fence creates a synchronisation fence, which will
invoke a user-specified callback when the GPU has finished executing all
commands provided to it up to that point in time.
Support is currently provided for GL 3.x's GL_ARB_sync extension, and
EGL's EGL_KHR_fence_sync (when used with OpenGL ES).
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=691752
(cherry picked from commit e6d37470da9294adc1554c0a8c91aa2af560ed9f)
This adds a _cogl_poll_renderer_add_source() function that we can use
within cogl to hook into the mainloop without necessarily having a file
descriptor to poll. Since the intention is to use this to support
polling for fence completions this also updates the
CoglPollCheckCallback type to take a timeout pointer so sources can
optionally update the timeout that will be passed to poll.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 81c1ce0ffce4e75e08622e20848405987e00b3cc)
This will make it possible to implement input source switching in
gnome-shell using the popular modifiers-only keybinding that's
implemented on the X server through an XKB option.
https://bugzilla.gnome.org/show_bug.cgi?id=697002
We'll use this in gnome-shell to freeze the keyboard right before
switching input source and unfreeze it after that's finished so that
we don't lose any key events to the wrong input source.
https://bugzilla.gnome.org/show_bug.cgi?id=697001
If a binding is updated with a clear set of strokes (effectively
disabling it) we aren't signaling that the binding changed and thus
the previous strokes will continue to be grabbed.
This fixes that and tries to do a better effort at checking if the
binding changed or not.
https://bugzilla.gnome.org/show_bug.cgi?id=697000
gnome-shell has traditionally just called XSetInputFocus when wanting to
set the input focus to the stage window, but this might cause strange,
hard-to-reproduce bugs because of an interference with mutter's focus
prediction. Add API to allow gnome-shell to focus the stage window that
also updates mutter's internal focus prediction state.
https://bugzilla.gnome.org/show_bug.cgi?id=700735
If an app pops up an OR window and sets input focus to it, like
Steam does, we'll think the focus window is null, causing us to
think the app is not focused.
OR windows should not be special if they get input focus, where
the input focus would be set to NULL. Instead, the window should
be marked as focused.
https://bugzilla.gnome.org/show_bug.cgi?id=647706
Mutter previously defined display->focus_window as the window that the
server says is focused, but kept display->expected_focus_window to
indicate the window that we have requested to be focused. But it turns
out that "expected_focus_window" was almost always what we wanted.
Make MetaDisplay do a better job of tracking focus-related requests
and events, and change display->focus_window to be our best guess of
the "currently" focused window (ie, the window that will be focused at
the time when the server processes the next request we send it).
https://bugzilla.gnome.org/show_bug.cgi?id=647706
The hierarchy handling is handled in the shell by adding stuff
directly to the uiGroup, and we have a dedicated actor for
the overview there, so we don't need this anymore.
https://bugzilla.gnome.org/show_bug.cgi?id=700735
Make it a static function for now, but this will be a private
function soon, replacing meta_window_lost_focus. This should
contain no functional changes, only cosmetic indentation changes,
so best viewed with ignorews=1 or -w or -b, you know the drill.
https://bugzilla.gnome.org/show_bug.cgi?id=647706
If this happens, XRRGetScreenResources will return NULL, so just treat
that like nothing happened.
https://bugzilla.gnome.org/show_bug.cgi?id=699431
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 57a79912ac70080a2f9cbe65181a25b00bf1192a)
This makes sure we include cogl-defines.h in cogl-matrix.h before
checking if COGL_HAS_GYPE_SUPPORT is defined
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit aa5ba324bb3b2ce77be29942f8716d61919cefeb)
When using a ClutterOffscreenEffect, the size of the offscreen buffer
allocated to perform the effect is currently computed using the paint
volume of the actor it's attached to and in the case the paint volume
cannot be computed, the effect falls back to using the stage's size.
If you scale an actor enough so its paint volume is much bigger that
the size of the stage, you can end up running out of memory (which
leads to your application crashing).
https://bugzilla.gnome.org/show_bug.cgi?id=699675
Clients using _NET_WM_MOVERESIZE to start a drag operation may encounter
a race condition if the user presses and releases a mouse button very
fast, getting "stuck" in a grab state. While this is easily fixed with
the user pressing the button or hitting Escape as the EWMH spec suggests,
its's still a bit of annoyance for users.
After starting a grab operation, check that the button is actually pressed
by the client, and if not, cancel the grab operation. This prevents the
stuck grab in a race-free way, although it requires an extra round-trip
to the server.
With client-side decorations becoming more popular, the use of
_NET_WM_MOVERESIZE is on the rise, thus this bug is seen more frequently
than before.
https://bugzilla.gnome.org/show_bug.cgi?id=699777