The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
The xdg-output protocol aims at describing outputs in way which is
more in line with the concept of an output on desktop oriented systems.
For now it just features the position and logical size which describe
the output position and size in the global compositor space.
This is however much useful for Xwayland to advertise the output size
and position to X11 clients which need this to configure their surfaces
in the global compositor space as the compositor may apply a different
scale from what is advertised by the output scaling property (to achieve
fractional scaling, for example).
This was added in wayland-protocols 1.10.
https://bugzilla.gnome.org/show_bug.cgi?id=787363
In preparation for further refactorizations, rename the MetaMonitorInfo
struct to MetaLogicalMonitor. Eventually, part of MetaLogicalMonitor
will be split into a MetaMonitor type.
https://bugzilla.gnome.org/show_bug.cgi?id=777732
Since wl_surface.set_buffer_transform() is not supported, until it is
added, pretend outputs are never transformed, so that clients are less
likely to attach pre-transformed buffers.
https://bugzilla.gnome.org/show_bug.cgi?id=770672
This makes us behave the same both on bind and when an output
changes. In particular, we were not sending scale and done events on
output changes. We were also unconditionally sending mode events on
output changes even though these should only be sent if there is an
actual mode change.
https://bugzilla.gnome.org/show_bug.cgi?id=766528
Whenever a MetaSurfaceActor is painted, update the list of what outputs
the surface is being drawed upon. Since we do this on paint, we
effectively avoids this whenever the surface is not drawn, for example
being minimized, on a non-active workspace, or simply outside of the
damage region of a frame.
DND icons and cursors are not affected by this patch, since they are not
drawn as MetaSurfaceActors. If a MetaSurfaceActor or a parent is cloned,
then we'll check the position of the original actor again when the clone is
drawn, which is slightly expensive, but harmless. If the MetaShapedTexture
instead is cloned, as GNOME Shell does in many cases, then these clones
will not cause duplicate position checks.
https://bugzilla.gnome.org/show_bug.cgi?id=744453