* clutter/clutter-behaviour-bspline.c: Kill off some deep pointer
indirections; use CLUTTER_NOTE() instead of ifdeffed out g_debug();
add checks in every public entry point; move some initialisations
of private data structures out of the constructor and into the
init function, where they belong.
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-behaviour-rotate.h:
Split 'center' prop into 3 seperate props for each axis.
Use clutter_behaviour_actors_foreach() rather than
clutter_behaviour_get_actors() to avoid copying list.
Call fixed point rotation funcs internally.
* clutter/clutter-effect.c:
* clutter/clutter-effect.h:
Add new simple rotation based effect funcs.
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglnative/clutter-backend-egl.c:
* clutter/sdl/clutter-backend-sdl.c: Destroy the stage in every
backend.
* clutter/clutter-texture.[ch]: Add a ClutterTextureError
to be returned by the loader functions; use the GObject API
to allocate the private data structure instead of managing it
ourselves; add documentation.
* clutter/clutter-media.c: (clutter_media_base_init):
Remove #if 0! signal - assume causing issues with binding generation.
(#407)
* clutter/cogl/gl/cogl.c:
Check GL_TEXTURE_RECTANGLE_ARB and GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
are defined in gl.h (#404)
* clutter/clutter-texture.c: (texture_render_to_gl_quad),
(clutter_texture_paint):
Dont be over aggressive in throwing criticals for unrealized
textures. Doesn't make sense for sub classes. (#403)
Two small fixes for correctly debugging the deinitialisation
phase of the backend:
* clutter/glx/clutter-backend-glx.c: Remove the event source
after we unref the main stage.
* clutter/glx/clutter-stage-glx.c: Add a mark at the end of the
unrealize call (the perl bindings seem to crash before we reach
this point).
* clutter/clutter-behaviour-ellipse.c: Remove pointer indirections;
add sanity checks on the public entry points; make all the public
properties floating point (where needed) andconvert them to fixed
point internally. (Partial fix for #389)
* clutter/clutter-behaviour.[ch]: Rename ClutterBehaviour::apply
and ClutterBehaviour::remove to ClutterBehaviour::applied and
ClutterBehaviour::removed respectively, and emit them when the
behaviour has been applied (or does no longer apply) to an actor.
(clutter_behaviour_dispose), (clutter_behaviour_finalize),
(clutter_behaviour_class_init): Move the actor removal to the
::dispose virtual function, and remove the ::finalize one;
document the missing properties and signals.
(clutter_behaviour_clear): Add function to clear a behaviour:
every actor will be unreffed and the ClutterBehaviour::removed
signal will be emitted.
* clutter/clutter-event.c:
Correct clutter_event_get_state () return type. Fixes#398
* clutter/glx/clutter-stage-glx.c:
Disable use XFixes cursor visibility funcs. Appears to have issues
on feisty X Server at least. Fallback should work generally better.
Fix non offscreen clutter_stage_snapshot to also rotate read pixel
data to correct orientation.
* TODO:
Updates.
* clutter/clutter-stage.c:
* clutter/glx/clutter-stage-glx.c:
Fix cursor visibility property.
Force a repaint before mapping to attempt to avoid flicker.
* clutter/Makefile.am:
* clutter/eglnative/Makefile.am:
* clutter/eglnative/clutter-backend-egl.c:
* clutter/eglnative/clutter-backend-egl.h:
* clutter/eglnative/clutter-egl.h:
* clutter/eglnative/clutter-event-egl.c:
* clutter/eglnative/clutter-stage-egl.c:
* clutter/eglnative/clutter-stage-egl.h:
* clutter/eglx/Makefile.am:
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglx/clutter-egl.h:
* clutter/eglx/clutter-event-egl.c:
* clutter/eglx/clutter-stage-egl.c:
* configure.ac:
Add a new 'native' EGL backend for non X based EGL's
(i.e on framebuffer).
Rename old backend to 'eglx' and namespace public funcs with this.
* clutter/pango/pangoclutter-private.h:
Add extra checks for expected defines.
* clutter/clutter-box.c: (clutter_box_pick):
Call clutter_box_paint rather than actor paint method avoiding
infinte loop (Fixes test-boxes crasher).
* clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_unrealize):
Trap the X calls to avoid potential X errors.
* clutter/clutter-main.c (clutter_redraw): Move the stage
paint init call from the main redraw function...
* clutter/clutter-stage.c (clutter_stage_paint): ... to the
ClutterActor::paint() overridden method in ClutterStage.
* clutter/clutter.h:
* clutter/Makefile.am: ClutterBackend is marked as public API,
so install the clutter-backend.h header and include it when
including clutter.h.
* clutter/clutter-entry.[ch]: Various fixes to ClutterEntry:
fix code style issues; add documentation for the various
properties; add ClutterEntry:entry-padding property, for controlling
the text padding (until we have style properties separated from
the object properties); notify property changes; free resources
in the ::finalize method; rename clutter_entry_add() to
clutter_entry_insert_unichar(), and clutter_entry_remove() to
clutter_entry_delete_chars() - for bindings and for matching the
insert_text() and delete_text() existing methods; add a getter
method for the max-length property.
* clutter/clutter-entry.c: (clutter_entry_handle_key_event),
(clutter_entry_add), (clutter_entry_remove):
Check if unichar == 0, and if so, return, as it will cause a delete in
the GString.
* clutter/clutter-texture.c: (texture_upload_data):
Fix a SEGV for GL ES textures.
* clutter/cogl/gles/cogl.c: (cogl_setup_viewport):
Tweak default z_camera for 60 degrees like GL.
* clutter/egl/clutter-backend-egl.c::
* clutter/egl/clutter-stage-egl.c:
Fix edpy usage (thanks to Kaj Gronholm).
* NEWS:
* README.in:
* TODO:
Update for 0.3 release.
* clutter/clutter-actor.c:
Minor doc fixups
* clutter/clutter-texture.c:
Various minor additions for handling non RGBA data.
Fix a typo breaking clutter_texture_get_pixbuf() on tiled textures.
* tests/test-actors.c:
Disable scaling to avoid drifting (temporary till API is fixed)
* TODO:
Sync up a little.
* clutter/clutter-main.c:
Set a default window title based on g_prgname().
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/egl/clutter-stage-egl.c:
* clutter/glx/clutter-stage-glx.c:
* clutter/sdl/clutter-stage-sdl.c:
Alter draw_to_pixbuf to return a pixbuf
* configure.ac:
Only full in gdk-pixbuf-xlib as a GLX backend dep.
* tests/test-entry.c:
Fix a couple of warnings.
* clutter/sdl/clutter-event-sdl.c:
Seemingly fix SDL Event source.
Add some very basic SDL keysym translation.
(Thanks to Thomas Van Machelen for initial translation code)
* tests/test-events.c:
Dump some info on keysyms pressed.
* clutter/clutter-actor.h:
* clutter/clutter-stage.h: Add 32 padding slots; when we
reach 1.0 it'll be a long road until the following ABI
break.
* tests/test-behave.c: Don't forget to include headers.
* clutter/clutter-container.h:
* clutter/clutter-layout.h: Interfaces are not checked
at compile-time, so there's not need to add padding to
avoid ABI breaks.
* configure.ac: If the programs required to build the manual
are not found and --enable-manual was passed, then just print
a warning and disable the manual build instead of aborting the
configure.
* doc/manual/Makefile.am: Use the full path gathered by the
configure script when invoking jw and xmlto.
* clutter/clutter-actor.c:
Fix typo in x rotation transform (Thanks to Johan Billen #138)
* configure.ac:
* doc/manual/Makefile.am:
Fix manual build and required program check.
* tests/Makefile.am:
Another typo fix.
* clutter/clutter-box.[ch]: Base class for layout containers.
* clutter/clutter-hbox.[ch]: Horizontal box actor.
* clutter/clutter-vbox.[ch]: Vertical box actor.
* clutter/clutter.h:
* clutter/Makefile.am: Build glue
* tests/Makefile.am:
* tests/test-boxes.c: Test suite for ClutterBox API and
implementations.
* clutter/cogl/gl/cogl.c: (cogl_check_extension):
Actually populate this func and remove the static alternate
named one. Means GLX actually checks for available extensions.
Other minor tidy ups.
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
Add support for GLX_SGI_swap_control to do vblanking prefering
over glXGetVideoSyncSGI. Should fix issues on Intel chips with
very slow frame rates due to vblank problems.
Thanks to Michel Danzer for tips, see;
http://bugs.freedesktop.org/show_bug.cgi?id=10542
* test/test-actors.c:
Change FPS to 60.
* clutter/clutter-timeout-pool.c: Make ClutterTimeoutPool
more thread-safe, using a static lock.
(clutter_timeout_pool_dispatch), (clutter_timeout_pool_remove): Fix
a race condition-turned-in-memory corruption bug, triggered by
removing a timeout from the pool while still spinning the pool
source.