Mesa now reports a vendor string of "Mesa Project" instead of "VMWare,
Inc." and the software rasterizer renderer string is now "Software
Rasterizer". This update cogl-gpu-info.c to recognize these new strings.
Thanks to Alexander Larsson for the original patch.
https://bugzilla.gnome.org/show_bug.cgi?id=683818
(cherry picked from commit dfacbbd96f3fbadaffa4a76dfd71c47ece6ed6a3)
As part of our on-going goal to remove our dependence on a global Cogl
context this patch adds a pointer to the context to each CoglTexture
so that the various texture apis no longer need to use
_COGL_GET_CONTEXT.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 83131072eea395f18ab0525ea2446f443a6033b1)
We want applications to fully control the lifetime of a CoglContext
without having to worry that internal resources (such as the default
2d,3d and rectangle textures, or any caches we maintain) could result in
circular references that keep the context alive. We also want to avoid
making CoglContext into a special kind of object that isn't ref-counted
or that can't be used with object apis such as
cogl_object_set_user_data. Being able to reliably destroy the context is
important on platforms such as Android where you may be required
bring-up and tear-down a CoglContext numerous times throughout the
applications lifetime. A dissadvantage of this policy is that it is now
possible to leave other object such as framebuffers in an inconsistent
state if the context is unreferenced and destroyed. The documentation
states that all objects that directly or indirectly depend on a context
that has been destroyed will be left in an inconsistent state and must
not be accessed thereafter. Applications (such as Android applications)
that need to cleanly destroy and re-create Cogl resources should make
sure to manually unref these dependant objects before destroying the
context.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 23ce51beba1bb739a224e47614a59327dfbb65af)
cogl_context_new() had a mixture of references to the file scope context
variable (_context) and the local (context) variable. This renames the
file scope variable to _cogl_context to catch unnecessary references to
the old name and fixes the code accordingly to reference the local
variable instead.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 33a9397ee1ae1729200be2e5084cf43cebb64289)
There were lots of places where cogl_texture_2d_new_from_foreign would
simply return NULL without returning a corresponding error. We now
return an error wherever we are returning NULL except in cases where the
user provided invalid data.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a1efc9405a13ac8aaf692c5f631a3b8f95d2f259)
There are two extensions, GL_OES_packed_depth_stencil and
GL_EXT_packed_depth_stencil, that inform us that the hardware supports
packing the depth and stencil values together into one format.
The OES extension is the GLES equivalent of the EXT extension and the
two extensions provide the same enums with basically the same semantics,
except that the EXT extension is a lot more wordy due to a larger number
of features in the full OpenGL api and the OES extension has some
asymmetric limitations on when the GL_DEPTH_STENCIL and
GL_DEPTH24_STENCIL8 enums can be used as internal formats.
GL_OES_packed_depth_stencil doesn't allow the GL_DEPTH_STENCIL enum
to be passed to glRenderbufferStorage (GL_DEPTH24_STENCIL8 should be
used instead) and GL_OES_packed_depth_stencil doesn't allow
GL_DEPTH24_STENCIL8 to be passed as an internal format to glTexImage2D.
We had been handling the two extensions differently in Cogl by calling
try_creating_fbo with different flags depending on whether the OES or
EXT extension was available and passing GL_DEPTH_STENCIL to
glRenderbufferStorage when we have the EXT extension or
GL_DEPTH24_STENCIL8 with the OES extension.
To localize the code that deals with the differences between the
extensions this patch does away with the need for separate flags
so we now just have COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_DEPTH_STENCIL and
right before calling glRenderbufferStorage we check which extension we
are using to decide whether to use the GL_DEPTH_STENCIL or
GL_DEPTH24_STENCIL8 enums.
(cherry picked from commit 88a05fac6609f88c0f46d9df2611d9fbaf159939)
textures[iter_y.index * n_y_spans + iter_x.index]
only works for vertical rectangles when n_x_spans > 0 (ie x != {0} )
is also wrong for horizontal rectangles ( x = {0, 1, 2, 3} , y = {0, 1}
-> second line will start at 2 = iter_y.index * n_y_spans + iter_x.index
-> iteration are 0, 1, 2, 3, \n 2, 3, 4, 5 instead of 0, 1, 2, 3 \n 4, 5, 6, 7
Reviewed-by: Robert Bragg <robert@linux.inte.com>
(cherry picked from commit bf0d187f1b5423b9ce1281aab1333fa2dfb9863f)
When pruning a pipeline to a set number of layers it records the index
of the first layer after the given number of layers have been found.
This is stored in a variable called 'first_index_to_prune' implying
that this layer should be included in the layers to be pruned. However
the subsequent if-statement was only pruning layers with an index
greater than the recorded index so it would presumably only prune the
following layers. This patch fixes it to use '>=' instead.
https://bugzilla.gnome.org/show_bug.cgi?id=683414
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d3063e8dea92a8f668acef6435cc68e0c901dc8d)
When pruning layers from a pipeline the pipeline cache would once be
freed due to the call to pre_change_notify but it would immediately be
recreated again when foreach_layer_internal is called. When n_layers
is later set to 0 it would end up with an invalid cache lying around.
This patch changes the order so that it will iterate the layers first
before triggering the pre-change notify so that the cache will be
cleared correctly.
https://bugzilla.gnome.org/show_bug.cgi?id=683414
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1c8efdc838cc5ace380365cb54e0741645856edf)
The check for whether to use ‘stride’ instead of ‘pitch’ from the GBM
API tries to check whether the GBM version is >= 8.1.0. However it was
comparing the major and micro components independently so any version
with the minor part set to 0 would fail. The GBM version in Mesa
master is now 9.0.0 which breaks it. This patch changes it to check
the version using the COGL_VERSION_ENCODE macro instead.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 38f1dc58b35023f9e6bbc0db746b1554bd0377fc)
The generated release message and the README have been updated to point
to the reference manuals hosted on developer.gnome.org and state that
documentation for the experimental 2.0 api is not currently available
online since we are migrating services away from clutter-project.org and
may not be able to rely on it for much longer.
When building COGL with multiple backends it can be useful to force a
default driver to be selected. For example while for Debian we do want to
build the GL renderer on ARM, GLESv2 is much more suitable as the
default renderer on that platform.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8a43aa7167b56784f7b50c557391b990861d594f)
So that we can show a UProf profile when running test-journal the test
now declares a static "Mainloop" timer which it starts/stops around the
GLib mainloop it runs.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 66b3d23c201b2e7dd74602e6e6e6c2d8ead47bcd)
As a helpful aid Cogl will now print a warning if no "Mainloop" UProf
timer was setup by the application that explains that either Clutter
should be built with --enable-profile or if Clutter isn't being used
then it shows how it can create its own Mainloop timer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 3d052dbca86bf36f30b2d60ff59b967d14665436)
This adds a uprof timer around the _cogl_journal_discard() at the end of
_cogl_journal_flush() since this sometimes takes a significant
proportion of the time to flush the journal.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 14ffc3a197100be814452af2d0f839970353b04d)
Since we only want to disable the debug features that may impact
performance when building with --disable-debug this ensures that the
COGL_DEBUG_ macros aren't defined as NOPs for non-debug builds.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit c4b50040b5c033e370eb721d1d217eced8ebdaad)
_cogl_pipeline_get_layer_with_flags accepts a CoglPipelineGetLayerFlags
flags argument and understands one COGL_PIPELINE_GET_LAYER_NO_CREATE
flag. There was a mistake with the definition of this enum though so
COGL_PIPELINE_GET_LAYER_NO_CREATE had a value of 0 and so testing for
the flag using the bitwise & operator would never find the flag set.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5923f92f1428b3eb4977b5f21723f1b19a9d284a)
If a primitive is already line based then we don't need to do anything
special to draw it in wireframe mode.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit fb575a42c308739a7185311a613b1a5f49dbfb39)
If a CoglPrimitive is associated with a set of indices then we must
unref those indices when freeing the primitive to avoid a leak.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 45cac786b55c953e44f98b864add952b9e398b13)
gbm_bo_get_pitch was renamed to gbm_bo_get_stride to be consistent with
how the terms pitch and stride are used throughout mesa. This updates
the Cogl backend to use the new gbm_bo_get_stride name.
For compatibility with previous version of libgbm we now explicitly
check the version of libgbm in configure.ac and expose
COGL_GBM_{MAJOR,MINOR,MICRO} defines to the code so we can conditionally
use the older gbm_bo_get_pitch() name with older versions.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 47c6247095e2f1f8725c4eb08d38c9de15e283cd)
The version number macros were using the @COGL_VERSION_*@
substitutions. These are always defined to 2.0.0 in the 1.x releases
so we need to use the Cogl @COGL_1_VERSION_*@ substitutions instead to
get the real version number.
When the GL_EXT_unpack_subimage extension is not available and a
subregion of a texture is uploaded then it should first copy the
subregion to a newly allocated bitmap. However it was then later still
trying to prepare the upload using the original src_x and src_y values
which would cause an assertion failure. This patch fixes it to just
reset those to zero if the subregion is first copied.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 6f9a62db6f846f1d76e3ca16d9d8cdadf82a7009)
Update the cogl.symbols file for the 1.12 series, where symbols
were added for the following commits:
010d16f6: Adds initial GLES2 integration support
6eb88648: Add a cogl_matrix_init_from_euler function
5e8ff248: Add functions to directly transform from a euler or a quaternion
1686e754: bitmap: Adds cogl_android_bitmap_new_from_asset()
df515741: onscreen: Adds support for resizable windows
e347135b: Move cogl_wayland_display_ proto to cogl-wayland-server.h
Plus, when we branched out for 1.12, some needed symbols were missing, so
we would need to make up for them, in particular those in cogl-shader.h
and cogl-path-functions.h.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Don't use --symbol-prefix cogl_gtype as we are still using the old
namespace in cogl-1.12, so there will still be the various _get_type()'s
like before
Reviewed-by: Robert Bragg <robert@linux.intel.com>