Commit Graph

15 Commits

Author SHA1 Message Date
Emmanuele Bassi
b60c049e54 Fix the ClutterRectangle border drawing
Apply a patch from Neil Roberts (bug 488) for fixing the drawing of the
rectangle border, by not overdrawing the rectangle on the border and by
doing the correct check on the border colour.
2007-08-31 11:58:20 +00:00
Emmanuele Bassi
61db350ca4 2007-07-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-rectangle.c: Fix off-by-border-width bug
	in the border creation of a ClutterRectangle.
2007-07-05 10:06:08 +00:00
Matthew Allum
62d716b1cb 2007-06-25 Matthew Allum <mallum@openedhand.com>
* README:
        Update a little more.
        * clutter/clutter-effect.c:
        Add missing func documentation
        * clutter/clutter-rectangle.c:
        Fix border drawing.
2007-06-25 13:44:32 +00:00
Matthew Allum
d2efd34eb5 2007-05-25 Matthew Allum <mallum@openedhand.com>
* Makefile.am:
        Install a default flavour .pc file.

        * clutter/clutter-actor.c:
        Translate units correctly for translate()

        * clutter/clutter-feature.h:
        Add new texture features.

        * clutter/clutter-fixed.h:
        Add clutter angle conversion defines.

        * clutter/clutter-group.c:
        Use cogl not GL. Dont recurse on show all.

        * clutter/clutter-private.h:
        Remove sync_viewport.

        * clutter/clutter-rectangle.c:
        Fix cogl typo.

        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        Add perspective settings. Remove viewport_sync.
        Add audience stubs. Fix up actor_at_pos a little (still broken)

        * clutter/clutter-texture.h:
        * clutter/clutter-texture.c:
        Redo pixel uploading. Add initial (disabled) YUV support.

        * clutter/clutter-timeline.c:
        Fire 'completed' signal when looping.

        * clutter/cogl/gl/cogl.c:
        Move some backend checks here.

        * clutter/glx/clutter-backend-glx.c:
        Actually check target display has GLX ext.

        * clutter/glx/clutter-stage-glx.c:
        Handle offscreen failing more gracefully.

        * examples/Makefile.am:
        Use AM_LDFLAGS.

        * clutter/clutter-main.c:
        * clutter/clutter-feature.c:
        * clutter/clutter-backend.c:
        * clutter/clutter-alpha.c:
        Fix a compile warnings.

        * tests/Makefile.am:
        * tests/test-offscreen.c:
        * tests/test-scale.c:
        More tests.
2007-05-25 10:56:09 +00:00
Matthew Allum
45c8796631 2007-05-01 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-rectangle.c:
        Comment out color match check for now as appears to be causing
        borders to always get pained.

        * clutter/clutter-texture.h:
        Add some format defines (unused as yet)

        * clutter/cogl/gles/cogl.c:
        * clutter/egl/clutter-stage-egl.c:
        * configure.ac:
        Various OpenGL ES backend related fixes and tweaks.
2007-05-01 15:26:12 +00:00
Matthew Allum
79469940bc 2007-04-27 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/Makefile.am:
        * clutter/cogl/gl/cogl-defines.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/Makefile.am:
        * clutter/cogl/gles/cogl-defines.h:
        * clutter/cogl/gles/cogl.c:
        * clutter/glx/Makefile.am:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/pango/Makefile.am:
        * clutter/pango/pangoclutter-render.c:
        * configure.ac:
        Add initial 'cogl' implementation. 'cogl' is a simple abstration
        layer over GL and GL/ES used by clutter internally. It should
        eventually allow clutter applications to be run on both GL and GL/ES
        with just a recompile as well as provide more debugging and potentially
        profiling information for GL and GL/ES usage.

        This commit contains the initial GL implementation.
2007-04-27 21:13:06 +00:00
Emmanuele Bassi
9118c2ef99 2006-12-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-color.h:
	* clutter/clutter-color.c: Expose clutter_color_copy()
	and clutter_color_free() for the python bindings, so that
	they can manager the conversion automatically; use the
	slice allocator when copying/freeing a ClutterColor.
2006-12-14 22:19:08 +00:00
Emmanuele Bassi
a56ea84dd5 2006-12-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-rectangle.c: Forgot to set the
	pencil color.
2006-12-05 13:15:25 +00:00
Emmanuele Bassi
f83ffa3520 2006-12-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h: Add our own READABLE,
	WRITABLE and READWRITE paramspec flags, declaring the
	string components of the properties GParamSpec as static;
	this should shave off some bytes in the memory footprint
	and avoid relocations.

	* clutter/clutter-actor.c:
	* clutter/clutter-behaviour.c:
	* clutter/clutter-behaviour-opacity.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-behavuour-scale.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-label.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-timeline.c: Use the CLUTTER_PARAM_*
	macros we just added.

	* clutter/clutter-behaviour-scale.c: Add properties for
	the scale begin, scale end and gravity parameters.

	* clutter/clutter-behaviour-path.h: Mark the ClutterKnot
	memory management functions as public (for the bindings),
	since we use the slice allocator for copying knots around;
	add a clutter_knot_equal() function.

	* clutter/clutter-behaviour-path.c:
	(node_distance): Use clutter_knot_equal() as a fast path
	to avoid the sqrt() in case the nodes we are using are
	at the same position.
	(path_total_length): Additional check on the existence
	of the next node.

	* examples/behave.c: Do not leak the ClutterBehaviour
	objects around.
2006-12-04 16:26:35 +00:00
Emmanuele Bassi
af0d04be7c 2006-11-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-rectangle.h:
	* clutter/clutter-rectangle.c: Add border to the ClutterRectangle
	actor; add "border-width", "border-color" and "has-border"
	properties, plus their accessors.  The border generation code is
	pretty lame, at the moment.

	* examples/behave.c: Add code to test the new rectangle properties.
2006-11-20 22:20:48 +00:00
Matthew Allum
1bd964c757 2006-09-20 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_paint):
        * clutter/clutter-clone-texture.c: (clutter_clone_texture_paint):
        * clutter/clutter-group.c: (clutter_group_paint):
        * clutter/clutter-rectangle.c: (clutter_rectangle_paint):
        * clutter/clutter-texture.c: (clutter_texture_paint):
        Fix for #156.
        clutter_actor_paint() now translates to actor position as
        to not fix scaled groups positioning. Sub classes now paint
        at 0,0.
2006-09-20 18:38:08 +00:00
Matthew Allum
c39b868aeb 2006-06-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-color.c:
        * clutter/clutter-event.c:
        * clutter/clutter-group.c:
        * clutter/clutter-label.c:
        * clutter/clutter-main.c:
        * clutter/clutter-media.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c:
        * clutter/clutter-timeline.c:
        * clutter/clutter-util.c:
        * clutter/clutter-video-texture.c:
        * configure.ac:
        Documentation updates - add section headers.
2006-06-21 22:34:25 +00:00
Matthew Allum
df92202c5f 2006-06-13 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-clone-texture.h:
        * clutter/clutter-element.c:
        * clutter/clutter-element.h:
        * clutter/clutter-group.c:
        * clutter/clutter-group.h:
        * clutter/clutter-label.c:
        * clutter/clutter-label.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-rectangle.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        * clutter/clutter-video-texture.c:
        * clutter/clutter-video-texture.h:
        * clutter/clutter.h:
        * examples/super-oh.c:
        * examples/test-text.c:
        * examples/test-video.c:
        * examples/test.c:
        * examples/video-cube.c:
        * gtk/gtk-clutter-test.c:
        * gtk/gtk-clutter.c:
        * gtk/gtk-clutter.h:
        Element to Actor Renaming.
2006-06-13 13:17:45 +00:00
Emmanuele Bassi
f6fe9e7412 2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
	* clutter-color.c: Reimplement ClutterColor as a boxed type;
	add convenience API for color handling, like: add, subtract,
	shade, HSL color-space conversion, packing and unpacking.

	* clutter-private.h: Update ClutterMainContext, and export the
	main context pointer here.

	* clutter-rectangle.h:
	* clutter-rectangle.c: Update the color-related code; make
	clutter_rectangle_new() and empty constructor and provide
	clutter_rectangle_new_with_color(); provide color setter
	and getter API.

	* clutter-label.h:
	* clutter-label.c: Rename the "font" property to "font-name";
	update the color-related code to the new ClutterColor object;
	rename clutter_label_new() to clutter_label_new_with_text(),
	and add setters and getters for the properties.

	* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
	generators.

	* clutter-stage.h:
	* clutter-stage.c: Rework the API: provide a default constructor
	for a singleton object, named clutter_stage_get_default(), which
	supercedes the clutter_stage() function in clutter-main; provide
	new events: button-press-event, button-release-event,
	key-press-event and key-release-event; update the color-related
	code;

	(clutter_stage_snapshot): Allow negative width and height when
	taking a snapshot (meaning: use full width/height).

	(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().

	* clutter-element.c (clutter_element_paint): Clean up the
	stage and color related code.

	* clutter-event.h:
	* clutter-event.c: Add generic ClutterAnyEvent type; add
	clutter_event_new(), clutter_event_copy() and clutter_event_free();
	make ClutterEvent a boxed type.

	* clutter-main.h:
	* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
	for cleanly quitting from clutter_main(); add multiple mainloops
	support; allocate the ClutterCntx instead of adding it to the
	stack; re-work the ClutterEvent dispatching.

	* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
	a reference on the element when added to a ClutterGroup.

	* examples/rects.py
	* examples/test.c:
	* examples/test-text.c:
	* examples/video-cube.c:
	* examples/super-oh.c:
	* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
Matthew Allum
342ea125f1 Merge gobject-branch into trunk 2006-05-29 08:59:36 +00:00