Commit Graph

3 Commits

Author SHA1 Message Date
Robert Bragg
ce5d06afe1 framebuffer: split GL code out from cogl-framebuffer.c
This splits out most of the OpenGL specific code from cogl-framebuffer.c
into cogl-framebuffer-gl.c and extends the CoglDriverVtable interface
for cogl-framebuffer.c to use.

There are hopes to support several different backends for Cogl
eventually to hopefully get us closer to the metal so this makes some
progress in organizing which parts of Cogl are OpenGL specific so these
parts can potentially be switched out later.

The only remaining use of OpenGL still in cogl-framebuffer.c is to
handle cogl_framebuffer_read_pixels.
2013-01-18 10:53:29 +00:00
Robert Bragg
54735dec84 Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.

Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.

Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.

So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.

Instead of gsize we now use size_t

For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-08-06 14:27:39 +01:00
Neil Roberts
60812e6a0e Add a vtable for the driver
Cogl already had a vtable for the texture driver. This ended up being
used for some things that are not strictly related to texturing such
as converting between pixel formats and GL enums. Some other functions
that are driver dependent such as updating the features were not
indirected through a vtable but instead switched directly by looking
at the ctx->driver enum value. This patch normalises to the two uses
by adding a separate vtable for driver functions not related to
texturing and moves the pixel format conversion functions to it from
the texture driver vtable. It also adds a context parameter to all of
the functions in the new driver vtable so that they won't have to rely
on the global context.
2012-03-23 13:51:08 +00:00