The GL versions of get_modelview_matrix, get_projection_matrix and
get_viewport were using glGetDoublev and then converting them to
floats, but it might as well just call glGetFloatv directly.
The GL ES versions were using glGetFixedv but this was being replaced
with glGetFloatv by the #define in the GLES 2 wrappers.
The patch also replaces the glGetFixedv wrapper with
glGetFloatv. Previously this was calling
cogl_gles2_float_array_to_fixed which actually converted to
float. That function has been removed and memcpy is used instead.
Since they are no longer actually taking fixed point parameters the 'x' suffix is
no longer appropriate. To maintain support for sub-pixel precision the
corresponding interfaces that were taking integer parameters now get patched
to take float parameters instead.
These functions are defined to take an angle in degrees, so the angle needs
converting before calling the corresponding {sin,cos,tan,atan}f()
This fixes test-cogl-tex-tile.
Most of the patches updated weren't failing but there were a number of
hunk offsets when applying so it tidies that up. The change in
mtx_transform.0.patch has been moved to clutter-actor.c.0.patch.
The CoglAngle type can still be used for focused optimisations since the type
and macros remain. Uses of CoglAngle within Cogl have been replaced with floats;
COGL_ANGLE_FROM_DEG is no longer used anywhere and the replacements for
cogl_angle_cos -> cosf (same for sin) have been fixed to convert float values
in degrees to radians. This fixes the cogl-primitives API.
Bug 1289 - Draw multiple glyphs at once
The multiple-texture-rectangle branch adds a new Cogl texture function
called cogl_texture_multiple_rectangles which is used to draw multiple
rectangles out of a texture using a single GL call. This is
significantly faster than drawing the rectangles with individual calls
on some platforms. The Pango renderer now uses this to speed up
rendering.
The conflicts are just due to the whitespace fixes in cb569a5.
Conflicts:
clutter/cogl/gl/cogl-context.c
clutter/cogl/gl/cogl-context.h
clutter/cogl/gl/cogl-texture.c
An editable ClutterText should not use pango_layout_set_markup(),
as the contents of the text actor will not match the text.
Only read-only text actors should parse the contents for Pango
markup.
If the Text actor is neither editable nor has its cursor set
to visible, then we should not be ensuring the cursor position.
This fixes a failure in the conformance test unit for the
layout cache.
Merge branch 'text-actor'
* text-actor: (108 commits)
Re-align ClutterText header file
[text] Fix cursor sizing
Comments and whitespace fixes to ClutterText
[docs] Add newly added :single-line-mode accessors
Update the ignore file
[tests] Add text field interactive test
[text] Add single-line-mode to ClutterText
[text] Fix the deletion actions
[text] Use cached length when possible
[tests] Add unit for the ClutterText:password-char property
[docs] Update the Text section
[text] Coalesce text visibility and password character
Allow localizations to change the text direction
Clean up the update_pango_context() function
Pass the PangoContext, not the MainContext
Revert the logic of the PangoContext check
Remove the binding pool entry from the list
Remove BindingPool::list_actions()
Add ClutterActor::create_pango_context()
Rename the PangoContext creation functions
...
The cursor should be slightly smaller than the height of the actor, to
allow for painting a border. Let's pad it by 1 pixel on the top and 1
on the bottom.
Also, we should use the cursor size everywhere and not use hardcoded
magic numbers.
Allow using ClutterText as a single line text field. This is useful for
text fields that accept just a single line of contents by default, and
respond to the Enter key press to execute some action.
The :single-line-mode property enables this behaviour inside ClutterText
by clipping and scrolling the contents of the PangoLayout if they do
not fit the allocated width of the Text actor.
When using the delete-prev action from the end of the text we end
up either missing the first glyph we have to delete or falling
through the last one in the text.
This commit fixes both issues.
Since clutter_text_set_text() measures the length of the text
each time, we should use the cached length instead of recomputing
the text length each time. This should save us some time when
dealing with long, multi-byte texts.
It's necissary to replace COGL_FIXED_FROM_INT with a (float) cast otherwise
the replacement maths may end up with integer rounding errors. This was
causing text to not be displayed due to the texture coordinate calculation
always rounding to (0,0)
The previous patch broke some of the normalization done before the sine value
gets multiplied with CLUTTER_ALPHA_MAX. This e.g. broke test-actors when sine
values went through to -1, as the o-hands were scaled so large all you saw was
the red 'O'.
Check that the contents of the Text actor are unaffected by the
:password-char property; that the accessors are correct; and finally
that the initial value for a newly constructed Text actor is valid.
Using two properties to set a password entry can be construed as
both cumbersome and a gtk-ism. And rightly so on both counts.
The :text-visible property has also conflicting semantics with the
:cursor-visible one: while the latter hides the cursor, the former
changes the display of the contents of the Text actor. It is, thus,
not a matter of "visibility" but of "rendering".
Instead of setting the :text-visible and :invisible-char properties
to have a password text field, the Text actor should just have a
single :password-char property holding a Unicode character. If the
value of the :password-char is non-zero, the Text actor will use the
Unicode character to render the contents of the text entry.
This commit removes the following methods:
clutter_text_set_text_visible()
clutter_text_get_text_visible()
clutter_text_set_invisible_char()
clutter_text_get_invisible_char()
And the following properties:
ClutterText:text-visible
ClutterText:invisible-char
In favour of:
clutter_text_set_password_char()
clutter_text_get_password_char()
And:
ClutterText:password-char
Thus making obvious what use the property and accessor methods are
for and simplifying the process of creating a simple password text
field to:
text = clutter_text_new ();
clutter_text_set_password_char (CLUTTER_TEXT (text), '*');
The locale translators of Clutter are also the ones that should set
the default direction of the text in a Clutter user interface.
This commit adds a translatable string that defines the direction
of the text; the translation authors will change it to the correct
value and that will determine the default direction.
The default text direction can be overridden by using the
CLUTTER_TEXT_DIRECTION environment variable, or by using the
--clutter-text-direction command line switch. In any other case,
the locale will determine the text direction, as it should.
It was always reading one pixel lower than requested. If y was 0 then
it would try to read below the lowest line.
Thanks to Geoff Gustafson for spotting.
Clutter has a set of command line options that are added to every
application by means of clutter_init() or by obtaining the Clutter
GOptionGroup and using g_option_context_parse(). Thus, every Clutter
application will automatically have an --help command line switch
showing the list of options and their description.
At the moment, Clutter does not enable localization of the help,
thus making it less than useful on non-English locales.
This patch enables the machinery to create a localization file and
load it when initializing Clutter, by means of the GLib macros and
locale.h API we already use.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Instead of including GL/gl.h directly it now includes cogl/cogl.h
instead which should include the right GL header.
Instead of using dlopen to specifically open libGL it now tries to use
dlsym with RTLD_NEXT. This requires defining _GNU_SOURCE on GNU
systems. If RTLD_NEXT is not available it will try passing NULL which
is unlikely to work but it will at least catch the case where it
returns the wrapper version of glGetString to prevent infinite
recursion.
This should hopefully make it work on OS X where the name of the
header and library are different (although this is currently
untested).
When updating the PangoContext with the current options (font name,
options, resolution) pass the PangoContext instead of the Clutter
MainContext structure pointer.
When removing a binding entry from the binding pool we should not
only remove it from the hash table, but also from the linked list
we use to iterate over inside the block/unblock_action() pair.
The clutter_binding_pool_list_actions() was not implemented. The
utility of a call listing all the action names is also debatable:
all the functions related to the key bindings take the key symbol
and modifiers -- except the block_action() and unblock_action()
pair.
Sometimes an actor needs to set specific font rendering options on
the PangoContext without changing settings for every other text-rendering
actor.
In order to do this, we need a new public method to create a Pango
context object -- preset with all the default settings -- owned by the
developer and not shared with the rest of Clutter.
This new method is called clutter_actor_create_pango_context(); while
it does not strictly depend on a ClutterActor, it is a good idea to
have it inside the ClutterActor API to map the current get_pango_context()
method and in case we start storing screen-specific data to the Actor
itself during the 1.x API cycle.
The _clutter_context_create_pango_context() should create a new
context; the function returning the PangoContext stored inside the
MainContext structure should be named _get_pango_context() instead.
The following functions are fixed:
clutter_animation_set_actor
clutter_animation_set_timeline
clutter_animation_set_alpha
This is related to bug 1392 which discusses the problem for
behaviour_set_alpha.